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https://github.com/FloatTech/ZeroBot-Plugin.git
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🎨⚡️✨ 优化代码
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105
plugin_chat/chat.go
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105
plugin_chat/chat.go
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@@ -0,0 +1,105 @@
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/*
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对话插件 example
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*/
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package plugin_chat
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import (
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"math/rand"
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"strconv"
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"time"
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zero "github.com/wdvxdr1123/ZeroBot"
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"github.com/wdvxdr1123/ZeroBot/extension/rate"
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"github.com/wdvxdr1123/ZeroBot/message"
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)
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var poke = rate.NewManager(time.Minute*5, 8) // 戳一戳
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func init() { // 插件主体
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// 被喊名字
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zero.OnFullMatch("", zero.OnlyToMe).SetBlock(false).FirstPriority().
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Handle(func(ctx *zero.Ctx) {
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var nickname = zero.BotConfig.NickName[0]
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time.Sleep(time.Second * 1)
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ctx.SendChain(message.Text(
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[]string{
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nickname + "在此,有何贵干~",
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"(っ●ω●)っ在~",
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"这里是" + nickname + "(っ●ω●)っ",
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nickname + "不在呢~",
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}[rand.Intn(4)],
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))
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})
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// 戳一戳
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zero.On("notice/notify/poke", zero.OnlyToMe).SetBlock(false).FirstPriority().
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Handle(func(ctx *zero.Ctx) {
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var nickname = zero.BotConfig.NickName[0]
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switch {
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case poke.Load(ctx.Event.UserID).AcquireN(3):
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// 5分钟共8块命令牌 一次消耗3块命令牌
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time.Sleep(time.Second * 1)
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ctx.SendChain(message.Text("请不要戳", nickname, " >_<"))
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case poke.Load(ctx.Event.UserID).Acquire():
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// 5分钟共8块命令牌 一次消耗1块命令牌
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time.Sleep(time.Second * 1)
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ctx.SendChain(message.Text("喂(#`O′) 戳", nickname, "干嘛!"))
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default:
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// 频繁触发,不回复
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}
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return
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})
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// 群空调
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var AirConditTemp = map[int64]int{}
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var AirConditSwitch = map[int64]bool{}
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zero.OnFullMatch("空调开").SetBlock(true).FirstPriority().
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Handle(func(ctx *zero.Ctx) {
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AirConditSwitch[ctx.Event.GroupID] = true
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ctx.SendChain(message.Text("❄️哔~"))
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})
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zero.OnFullMatch("空调关").SetBlock(true).FirstPriority().
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Handle(func(ctx *zero.Ctx) {
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AirConditSwitch[ctx.Event.GroupID] = false
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delete(AirConditTemp, ctx.Event.GroupID)
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ctx.SendChain(message.Text("💤哔~"))
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})
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zero.OnRegex(`设置温度(\d+)`).SetBlock(true).FirstPriority().
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Handle(func(ctx *zero.Ctx) {
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if _, exist := AirConditTemp[ctx.Event.GroupID]; !exist {
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AirConditTemp[ctx.Event.GroupID] = 26
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}
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if AirConditSwitch[ctx.Event.GroupID] {
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temp := ctx.State["regex_matched"].([]string)[1]
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AirConditTemp[ctx.Event.GroupID], _ = strconv.Atoi(temp)
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ctx.SendChain(message.Text(
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"❄️风速中", "\n",
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"群温度 ", AirConditTemp[ctx.Event.GroupID], "℃",
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))
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return
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} else {
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ctx.SendChain(message.Text(
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"💤", "\n",
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"群温度 ", AirConditTemp[ctx.Event.GroupID], "℃",
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))
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return
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}
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})
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zero.OnFullMatch(`群温度`).SetBlock(true).FirstPriority().
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Handle(func(ctx *zero.Ctx) {
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if _, exist := AirConditTemp[ctx.Event.GroupID]; !exist {
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AirConditTemp[ctx.Event.GroupID] = 26
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}
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if AirConditSwitch[ctx.Event.GroupID] {
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ctx.SendChain(message.Text(
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"❄️风速中", "\n",
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"群温度 ", AirConditTemp[ctx.Event.GroupID], "℃",
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))
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return
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} else {
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ctx.SendChain(message.Text(
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"💤", "\n",
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"群温度 ", AirConditTemp[ctx.Event.GroupID], "℃",
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))
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return
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}
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})
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}
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