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https://github.com/FloatTech/ZeroBot-Plugin.git
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🎨 改进代码样式 (#625)
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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107149892c
@@ -1,117 +1,117 @@
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package steam
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import (
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"strconv"
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"sync"
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"time"
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fcext "github.com/FloatTech/floatbox/ctxext"
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sql "github.com/FloatTech/sqlite"
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ctrl "github.com/FloatTech/zbpctrl"
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zero "github.com/wdvxdr1123/ZeroBot"
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"github.com/wdvxdr1123/ZeroBot/message"
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)
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var (
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database streamDB
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// 开启并检查数据库链接
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getDB = fcext.DoOnceOnSuccess(func(ctx *zero.Ctx) bool {
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database.db.DBPath = engine.DataFolder() + "steam.db"
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err := database.db.Open(time.Hour * 24)
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if err != nil {
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ctx.SendChain(message.Text("[steam] ERROR: ", err))
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return false
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}
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if err = database.db.Create(TableListenPlayer, &player{}); err != nil {
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ctx.SendChain(message.Text("[steam] ERROR: ", err))
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return false
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}
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// 校验密钥是否初始化
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m := ctx.State["manager"].(*ctrl.Control[*zero.Ctx])
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_ = m.Manager.Response(steamapikeygid)
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_ = m.Manager.GetExtra(steamapikeygid, &apiKey)
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if apiKey == "" {
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ctx.SendChain(message.Text("ERROR: 未设置steam apikey"))
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return false
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}
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return true
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})
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)
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// streamDB 继承方法的存储结构
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type streamDB struct {
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sync.RWMutex
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db sql.Sqlite
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}
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const (
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// TableListenPlayer 存储查询用户信息
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TableListenPlayer = "listen_player"
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)
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// player 用户状态存储结构体
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type player struct {
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SteamID int64 `json:"steam_id"` // 绑定用户标识ID
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PersonaName string `json:"persona_name"` // 用户昵称
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Target string `json:"target"` // 信息推送群组
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GameID int64 `json:"game_id"` // 游戏ID
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GameExtraInfo string `json:"game_extra_info"` // 游戏信息
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LastUpdate int64 `json:"last_update"` // 更新时间
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}
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// update 如果主键不存在则插入一条新的数据,如果主键存在直接复写
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func (sql *streamDB) update(dbInfo *player) error {
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sql.Lock()
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defer sql.Unlock()
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return sql.db.Insert(TableListenPlayer, dbInfo)
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}
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// find 根据主键查信息
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func (sql *streamDB) find(steamID int64) (dbInfo player, err error) {
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sql.Lock()
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defer sql.Unlock()
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condition := "where steam_id = " + strconv.FormatInt(steamID, 10)
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if !sql.db.CanFind(TableListenPlayer, condition) {
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return player{}, nil // 规避没有该用户数据的报错
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}
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err = sql.db.Find(TableListenPlayer, &dbInfo, condition)
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return
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}
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// findWithGroupID 根据用户steamID和groupID查询信息
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func (sql *streamDB) findWithGroupID(steamID int64, groupID string) (dbInfo player, err error) {
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sql.Lock()
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defer sql.Unlock()
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condition := "where steam_id = " + strconv.FormatInt(steamID, 10) + " AND target LIKE '%" + groupID + "%'"
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if !sql.db.CanFind(TableListenPlayer, condition) {
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return player{}, nil // 规避没有该用户数据的报错
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}
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err = sql.db.Find(TableListenPlayer, &dbInfo, condition)
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return
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}
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// findAll 查询所有库信息
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func (sql *streamDB) findAll() (dbInfos []*player, err error) {
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sql.Lock()
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defer sql.Unlock()
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var info player
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num, err := sql.db.Count(TableListenPlayer)
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if err != nil || num == 0 {
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return
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}
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dbInfos = make([]*player, 0, num)
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err = sql.db.FindFor(TableListenPlayer, &info, "", func() error {
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if info.SteamID != 0 {
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dbInfos = append(dbInfos, &info)
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}
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return nil
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})
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return
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}
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// del 删除指定数据
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func (sql *streamDB) del(steamID int64) error {
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sql.Lock()
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defer sql.Unlock()
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return sql.db.Del(TableListenPlayer, "where steam_id = "+strconv.FormatInt(steamID, 10))
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}
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package steam
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import (
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"strconv"
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"sync"
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"time"
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fcext "github.com/FloatTech/floatbox/ctxext"
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sql "github.com/FloatTech/sqlite"
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ctrl "github.com/FloatTech/zbpctrl"
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zero "github.com/wdvxdr1123/ZeroBot"
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"github.com/wdvxdr1123/ZeroBot/message"
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)
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var (
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database streamDB
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// 开启并检查数据库链接
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getDB = fcext.DoOnceOnSuccess(func(ctx *zero.Ctx) bool {
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database.db.DBPath = engine.DataFolder() + "steam.db"
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err := database.db.Open(time.Hour * 24)
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if err != nil {
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ctx.SendChain(message.Text("[steam] ERROR: ", err))
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return false
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}
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if err = database.db.Create(TableListenPlayer, &player{}); err != nil {
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ctx.SendChain(message.Text("[steam] ERROR: ", err))
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return false
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}
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// 校验密钥是否初始化
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m := ctx.State["manager"].(*ctrl.Control[*zero.Ctx])
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_ = m.Manager.Response(steamapikeygid)
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_ = m.Manager.GetExtra(steamapikeygid, &apiKey)
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if apiKey == "" {
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ctx.SendChain(message.Text("ERROR: 未设置steam apikey"))
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return false
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}
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return true
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})
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)
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// streamDB 继承方法的存储结构
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type streamDB struct {
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sync.RWMutex
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db sql.Sqlite
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}
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const (
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// TableListenPlayer 存储查询用户信息
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TableListenPlayer = "listen_player"
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)
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// player 用户状态存储结构体
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type player struct {
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SteamID int64 `json:"steam_id"` // 绑定用户标识ID
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PersonaName string `json:"persona_name"` // 用户昵称
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Target string `json:"target"` // 信息推送群组
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GameID int64 `json:"game_id"` // 游戏ID
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GameExtraInfo string `json:"game_extra_info"` // 游戏信息
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LastUpdate int64 `json:"last_update"` // 更新时间
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}
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// update 如果主键不存在则插入一条新的数据,如果主键存在直接复写
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func (sql *streamDB) update(dbInfo *player) error {
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sql.Lock()
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defer sql.Unlock()
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return sql.db.Insert(TableListenPlayer, dbInfo)
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}
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// find 根据主键查信息
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func (sql *streamDB) find(steamID int64) (dbInfo player, err error) {
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sql.Lock()
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defer sql.Unlock()
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condition := "where steam_id = " + strconv.FormatInt(steamID, 10)
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if !sql.db.CanFind(TableListenPlayer, condition) {
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return player{}, nil // 规避没有该用户数据的报错
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}
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err = sql.db.Find(TableListenPlayer, &dbInfo, condition)
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return
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}
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// findWithGroupID 根据用户steamID和groupID查询信息
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func (sql *streamDB) findWithGroupID(steamID int64, groupID string) (dbInfo player, err error) {
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sql.Lock()
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defer sql.Unlock()
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condition := "where steam_id = " + strconv.FormatInt(steamID, 10) + " AND target LIKE '%" + groupID + "%'"
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if !sql.db.CanFind(TableListenPlayer, condition) {
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return player{}, nil // 规避没有该用户数据的报错
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}
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err = sql.db.Find(TableListenPlayer, &dbInfo, condition)
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return
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}
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// findAll 查询所有库信息
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func (sql *streamDB) findAll() (dbInfos []*player, err error) {
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sql.Lock()
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defer sql.Unlock()
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var info player
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num, err := sql.db.Count(TableListenPlayer)
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if err != nil || num == 0 {
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return
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}
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dbInfos = make([]*player, 0, num)
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err = sql.db.FindFor(TableListenPlayer, &info, "", func() error {
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if info.SteamID != 0 {
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dbInfos = append(dbInfos, &info)
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}
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return nil
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})
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return
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}
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// del 删除指定数据
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func (sql *streamDB) del(steamID int64) error {
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sql.Lock()
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defer sql.Unlock()
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return sql.db.Del(TableListenPlayer, "where steam_id = "+strconv.FormatInt(steamID, 10))
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}
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