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182
plugin/handou/baiAPI.go Normal file
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// Package handou 猜成语
package handou
import (
"encoding/json"
"fmt"
"net/url"
"os"
"slices"
"strings"
"sync"
"github.com/FloatTech/floatbox/web"
"github.com/sirupsen/logrus"
)
type baiduAPIData struct {
Errno int `json:"errno"`
Errmsg string `json:"errmsg"`
Data struct {
IdiomVersion int `json:"idiomVersion"`
Name string `json:"name"`
Sid string `json:"sid"`
Type string `json:"type"`
LessonInfo any `json:"lessonInfo"`
RelationInfo struct {
RelationName string `json:"relationName"`
RelationList []struct {
Name string `json:"name"`
Imgs []string `json:"imgs"`
} `json:"relationList"`
} `json:"relationInfo"`
Imgs []string `json:"imgs"`
Definition []struct {
Pinyin string `json:"pinyin"`
Voice string `json:"voice"`
Definition []string `json:"definition"`
DetailDefinition any `json:"detailDefinition"`
} `json:"definition"`
DefinitionInfo struct {
Definition string `json:"definition"`
SimilarDefinition string `json:"similarDefinition"`
AncientDefinition string `json:"ancientDefinition"`
ModernDefinition string `json:"modernDefinition"`
DetailMeans []struct {
Word string `json:"word"`
Definition string `json:"definition"`
} `json:"detailMeans"`
UsageTips any `json:"usageTips"`
Yicuodian any `json:"yicuodian"`
Baobian string `json:"baobian"`
WordFormation string `json:"wordFormation"`
} `json:"definitionInfo"`
Liju []struct {
Name string `json:"name"`
ShowName string `json:"showName"`
} `json:"liju"`
Source string `json:"source"`
Story any `json:"story"`
Antonym []struct {
Name string `json:"name"`
IsClick bool `json:"isClick"`
} `json:"antonym"`
Synonym []string `json:"synonym"`
Synonyms []struct {
Name string `json:"name"`
IsClick bool `json:"isClick"`
} `json:"synonyms"`
Tongyiyixing []struct {
Name string `json:"name"`
IsClick bool `json:"isClick"`
} `json:"tongyiyixing"`
ChuChu []struct {
SourceChapter string `json:"sourceChapter"`
Source string `json:"source"`
Dynasty string `json:"dynasty"`
CiteOriginalText string `json:"citeOriginalText"`
Author string `json:"author"`
} `json:"chuChu"`
YinZheng []struct {
SourceChapter string `json:"sourceChapter"`
Source string `json:"source"`
Dynasty string `json:"dynasty"`
CiteOriginalText string `json:"citeOriginalText"`
Author string `json:"author"`
} `json:"yinZheng"`
PictureList []any `json:"pictureList"`
LessonTerms struct {
TermList any `json:"termList"`
HasTerms int `json:"hasTerms"`
} `json:"lessonTerms"`
LessonTermsNew struct {
TermList any `json:"termList"`
HasTerms int `json:"hasTerms"`
} `json:"lessonTermsNew"`
Baobian string `json:"baobian"`
Structure string `json:"structure"`
Pinyin string `json:"pinyin"`
Voice string `json:"voice"`
ZuowenQuery string `json:"zuowen_query"`
} `json:"data"`
}
func geiAPIdata(s string) (*idiomJson, error) {
url := "https://hanyuapp.baidu.com/dictapp/swan/termdetail?wd=" + url.QueryEscape(s) + "&client=pc&source_tag=2&lesson_from=xiaodu"
logrus.Warningln(url)
data, err := web.GetData(url)
if err != nil {
return nil, err
}
var apiData baiduAPIData
err = json.Unmarshal(data, &apiData)
if err != nil {
return nil, err
}
if apiData.Data.Name == "" {
return nil, fmt.Errorf("未找到该成语")
}
derivation := ""
for _, v := range apiData.Data.ChuChu {
if derivation != "" {
derivation += "\n"
}
derivation += v.Dynasty + "·" + v.Author + " " + v.Source + "" + v.CiteOriginalText
}
explanation := apiData.Data.DefinitionInfo.Definition + apiData.Data.DefinitionInfo.ModernDefinition
if derivation == "" && explanation == "" {
return nil, fmt.Errorf("无法获取成语词源和解释")
}
synonyms := make([]string, len(apiData.Data.Synonyms))
for i, synonym := range apiData.Data.Synonyms {
synonyms[i] = synonym.Name
}
for i, synonym := range apiData.Data.Synonym {
if !slices.Contains(synonyms, synonym) {
synonyms[i] = synonym
}
}
liju := ""
if len(apiData.Data.Liju) > 0 {
liju = apiData.Data.Liju[0].Name
}
// 生成字符切片
chars := make([]string, 0, len(s))
for _, r := range s {
chars = append(chars, string(r))
}
// 分割拼音
pinyinSlice := strings.Split(apiData.Data.Pinyin, " ")
if len(pinyinSlice) != len(chars) {
pinyinSlice = strings.Split(apiData.Data.Definition[0].Pinyin, " ")
}
newIdiom := idiomJson{
Word: apiData.Data.Name,
Chars: chars,
Pinyin: pinyinSlice,
Baobian: apiData.Data.Baobian,
Explanation: explanation,
Derivation: derivation,
Example: liju,
Abbreviation: apiData.Data.Structure,
Synonyms: synonyms,
}
return &newIdiom, nil
}
var mu sync.Mutex
func saveIdiomJson() error {
mu.Lock()
defer mu.Unlock()
f, err := os.Create(idiomFilePath)
if err != nil {
return err
}
defer f.Close()
return json.NewEncoder(f).Encode(&idiomInfoMap)
}

677
plugin/handou/game.go Normal file
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// Package handou 猜成语
package handou
import (
"encoding/json"
"errors"
"fmt"
"image"
"image/color"
"math"
"math/rand"
"slices"
"strings"
"sync"
"time"
"github.com/FloatTech/imgfactory"
"github.com/sirupsen/logrus"
fcext "github.com/FloatTech/floatbox/ctxext"
"github.com/FloatTech/floatbox/file"
"github.com/FloatTech/gg"
ctrl "github.com/FloatTech/zbpctrl"
"github.com/FloatTech/zbputils/control"
"github.com/FloatTech/zbputils/ctxext"
"github.com/FloatTech/zbputils/img/text"
zero "github.com/wdvxdr1123/ZeroBot"
"github.com/wdvxdr1123/ZeroBot/message"
)
type idiomJson struct {
Word string `json:"word"` // 成语
Chars []string `json:"chars"` // 成语
Pinyin []string `json:"pinyin"` // 拼音
Baobian string `json:"baobian"` // 褒贬义
Explanation string `json:"explanation"` // 解释
Derivation string `json:"derivation"` // 词源
Example string `json:"example"` // 例句
Abbreviation string `json:"abbreviation"` // 结构
Synonyms []string `json:"synonyms"` // 近义词
}
const (
kong = rune(' ')
pinFontSize = 45.0
hanFontSize = 150.0
)
const (
match = iota
exist
notexist
blockmatch
blockexist
)
var colors = [...]color.RGBA{
{0, 153, 0, 255},
{255, 128, 0, 255},
{123, 123, 123, 255},
{125, 166, 108, 255},
{199, 183, 96, 255},
}
var (
en = control.AutoRegister(&ctrl.Options[*zero.Ctx]{
DisableOnDefault: false,
Brief: "猜成语",
Help: "- 个人猜成语\n" +
"- 团队猜成语\n",
PublicDataFolder: "Handou",
}).ApplySingle(ctxext.NewGroupSingle("已经有正在进行的游戏..."))
userHabitsFile = file.BOTPATH + "/" + en.DataFolder() + "userHabits.json"
idiomFilePath = file.BOTPATH + "/" + en.DataFolder() + "idiom.json"
initialized = fcext.DoOnceOnSuccess(
func(ctx *zero.Ctx) bool {
idiomFile, err := en.GetLazyData("idiom.json", true)
if err != nil {
ctx.SendChain(message.Text("ERROR: 下载字典时发生错误.\n", err))
return false
}
err = json.Unmarshal(idiomFile, &idiomInfoMap)
if err != nil {
ctx.SendChain(message.Text("ERROR: 解析字典时发生错误.\n", err))
return false
}
habitsIdiomKeys = make([]string, 0, len(idiomInfoMap))
for k := range idiomInfoMap {
habitsIdiomKeys = append(habitsIdiomKeys, k)
}
// 构建用户习惯库全局高频N-gram
err = initUserHabits()
if err != nil {
ctx.SendChain(message.Text("ERROR: 构建用户习惯库时发生错误.\n", err))
return false
}
// 下载字体
data, err := file.GetLazyData(text.BoldFontFile, control.Md5File, true)
if err != nil {
ctx.SendChain(message.Text("ERROR: 加载字体时发生错误.\n", err))
return false
}
pinyinFont = data
return true
},
)
pinyinFont []byte
idiomInfoMap = make(map[string]idiomJson)
habitsIdiomKeys = make([]string, 0)
errHadGuessed = errors.New("had guessed")
errLengthNotEnough = errors.New("length not enough")
errUnknownWord = errors.New("unknown word")
errTimesRunOut = errors.New("times run out")
)
func init() {
en.OnRegex(`^猜成语热门(汉字|成语)$`, zero.OnlyGroup, initialized).SetBlock(true).Limit(ctxext.LimitByUser).Handle(func(ctx *zero.Ctx) {
if ctx.State["regex_matched"].([]string)[1] == "汉字" {
topChars := getTopCharacters(10)
ctx.SendChain(message.Text("热门汉字:\n", strings.Join(topChars, "\n")))
} else {
topIdioms := getTopIdioms(10)
ctx.SendChain(message.Text("热门成语:\n", strings.Join(topIdioms, "\n")))
}
})
en.OnRegex(`^(个人|团队)猜成语$`, zero.OnlyGroup, initialized).SetBlock(true).Limit(ctxext.LimitByUser).Handle(func(ctx *zero.Ctx) {
target := poolIdiom()
idiomData := idiomInfoMap[target]
game := newHandouGame(idiomData)
_, img, _ := game("")
anser := anserOutString(idiomData)
worldLength := len(idiomData.Chars)
ctx.Send(
message.ReplyWithMessage(ctx.Event.MessageID,
message.ImageBytes(img),
message.Text("你有", 7, "次机会猜出", worldLength, "字成语\n首字拼音为", idiomData.Pinyin[0]),
),
)
var next *zero.FutureEvent
if ctx.State["regex_matched"].([]string)[1] == "个人" {
next = zero.NewFutureEvent("message", 999, false, zero.RegexRule(fmt.Sprintf(`^([\p{Han},]){%d}$`, worldLength)),
zero.OnlyGroup, ctx.CheckSession())
} else {
next = zero.NewFutureEvent("message", 999, false, zero.RegexRule(fmt.Sprintf(`^([\p{Han},]){%d}$`, worldLength)),
zero.OnlyGroup, zero.CheckGroup(ctx.Event.GroupID))
}
var err error
var win bool
recv, cancel := next.Repeat()
defer cancel()
tick := time.NewTimer(105 * time.Second)
after := time.NewTimer(120 * time.Second)
for {
select {
case <-tick.C:
ctx.SendChain(message.Text("猜成语你还有15s作答时间"))
case <-after.C:
ctx.Send(
message.ReplyWithMessage(ctx.Event.MessageID,
message.Text("猜成语超时,游戏结束...\n答案是: ", anser),
),
)
return
case c := <-recv:
tick.Reset(105 * time.Second)
after.Reset(120 * time.Second)
err = updateHabits(c.Event.Message.String())
if err != nil {
logrus.Warn("更新用户习惯库时发生错误: ", err)
}
win, img, err = game(c.Event.Message.String())
switch {
case win:
tick.Stop()
after.Stop()
ctx.Send(
message.ReplyWithMessage(c.Event.MessageID,
message.ImageBytes(img),
message.Text("太棒了,你猜出来了!\n答案是: ", anser),
),
)
return
case err == errTimesRunOut:
tick.Stop()
after.Stop()
ctx.Send(
message.ReplyWithMessage(c.Event.MessageID,
message.ImageBytes(img),
message.Text("游戏结束...\n答案是: ", anser),
),
)
return
case err == errLengthNotEnough:
ctx.Send(
message.ReplyWithMessage(c.Event.MessageID,
message.Text("成语长度错误"),
),
)
case err == errHadGuessed:
ctx.Send(
message.ReplyWithMessage(c.Event.MessageID,
message.Text("该成语已经猜过了"),
),
)
case err == errUnknownWord:
ctx.Send(
message.ReplyWithMessage(c.Event.MessageID,
message.Text("你确定存在这样的成语吗?"),
),
)
default:
if img != nil {
ctx.Send(
message.ReplyWithMessage(c.Event.MessageID,
message.ImageBytes(img),
),
)
} else {
ctx.Send(
message.ReplyWithMessage(c.Event.MessageID,
message.Text("回答错误。"),
),
)
}
}
}
}
})
}
func poolIdiom() string {
prioritizedData := prioritizeData(habitsIdiomKeys)
if len(prioritizedData) > 0 {
return prioritizedData[rand.Intn(len(prioritizedData))]
}
// 如果没有优先级数据,则随机选择一个成语
keys := make([]string, 0, len(idiomInfoMap))
for k := range idiomInfoMap {
keys = append(keys, k)
}
return keys[rand.Intn(len(keys))]
}
func newHandouGame(target idiomJson) func(string) (bool, []byte, error) {
var (
class = len(target.Chars)
words = target.Word
chars = target.Chars
pinyin = target.Pinyin
tickTruePinyin = make([]string, class)
tickExistChars = make([]string, class)
tickExistPinyin = make([]string, 0, class)
record = make([]string, 0, 7)
)
// 初始化 tick, 第一个是已知的拼音
for i := range class {
if i == 0 {
tickTruePinyin[i] = pinyin[0]
} else {
tickTruePinyin[i] = ""
}
tickExistChars[i] = "?"
}
return func(s string) (win bool, data []byte, err error) {
answer := []rune(s)
var answerData idiomJson
if s != "" {
if words == s {
win = true
}
if len(answer) != len(chars) {
err = errLengthNotEnough
return
}
if slices.Contains(record, s) {
err = errHadGuessed
return
}
answerInfo, ok := idiomInfoMap[s]
if !ok {
newIdiom, err1 := geiAPIdata(s)
if err1 != nil {
logrus.Warningln("通过API获取成语信息时发生错误: ", err1)
err = errUnknownWord
return
}
logrus.Warningln("通过API获取成语信息: ", newIdiom.Word)
if newIdiom.Word != "" {
idiomInfoMap[newIdiom.Word] = *newIdiom
go func() { _ = saveIdiomJson() }()
}
if newIdiom.Word != s {
err = errUnknownWord
return
}
answerData = *newIdiom
} else {
answerData = answerInfo
}
if len(record) >= 6 || win {
// 结束了显示答案
tickTruePinyin = target.Pinyin
tickExistChars = target.Chars
} else {
// 处理汉字匹配逻辑
for i := range class {
char := answerData.Chars[i]
if char == chars[i] {
tickExistChars[i] = char
} else {
tickExistChars[i] = "?"
}
}
// 确保 tickExistPinyin 有足够的长度
if len(tickExistPinyin) < class {
for i := len(tickExistPinyin); i < class; i++ {
tickExistPinyin = append(tickExistPinyin, "")
}
}
// 处理拼音匹配逻辑
minPinyinLen := min(len(pinyin), len(answerData.Pinyin))
for i := range minPinyinLen {
pyChar := pinyin[i]
answerPinyinChar := []rune(pyChar)
tickTruePinyinChar := make([]rune, len(answerPinyinChar))
tickExistPinyinChar := []rune(tickExistPinyin[i])
if tickTruePinyin[i] != "" {
copy(tickTruePinyinChar, []rune(tickTruePinyin[i]))
} else {
for k := range answerPinyinChar {
tickTruePinyinChar[k] = kong
}
}
PinyinChar := answerData.Pinyin[i]
for j, c := range []rune(PinyinChar) {
if c == kong {
continue
}
switch {
case j < len(answerPinyinChar) && c == answerPinyinChar[j]:
tickTruePinyinChar[j] = c
case slices.Contains(answerPinyinChar, c):
// 如果字符存在但位置不对,添加到 tickExistPinyinChar
if !slices.Contains(tickExistPinyinChar, c) {
tickExistPinyinChar = append(tickExistPinyinChar, c)
}
default:
if j < len(tickTruePinyinChar) {
tickTruePinyinChar[j] = kong
}
}
}
// 处理提示逻辑,将非匹配位置设为下划线
matchIndex := -1
for j, v := range tickTruePinyinChar {
if v != kong && v != '_' {
matchIndex = j
}
}
for j := range tickTruePinyinChar {
if j > matchIndex {
break
}
if tickTruePinyinChar[j] == kong {
tickTruePinyinChar[j] = '_'
}
}
// 更新提示拼音
tickTruePinyin[i] = string(tickTruePinyinChar)
tickExistPinyin[i] = string(tickExistPinyinChar)
}
if len(record) == 2 {
tickTruePinyin[0] = pinyin[0]
tickExistChars[0] = chars[0]
}
}
}
// 准备绘制数据
existPinyin := make([]string, 0, class)
for _, v := range tickExistPinyin {
if v != "" {
v = "?" + v
}
existPinyin = append(existPinyin, v)
}
tickIdiom := idiomJson{
Chars: tickExistChars,
Pinyin: tickTruePinyin,
}
// 确保所有切片长度一致
if len(tickIdiom.Chars) < class {
// 如果答案字符数不足,用问号填充
for i := len(tickIdiom.Chars); i < class; i++ {
tickIdiom.Chars = append(tickIdiom.Chars, "?")
}
}
if len(tickIdiom.Pinyin) < class {
// 如果答案拼音数不足,用空字符串填充
for i := len(tickIdiom.Pinyin); i < class; i++ {
tickIdiom.Pinyin = append(tickIdiom.Pinyin, "")
}
}
if s == "" {
answerData = tickIdiom
}
var (
tickImage image.Image
answerImage image.Image
imgHistery = make([]image.Image, 0)
hisH = 0
wg = &sync.WaitGroup{}
)
wg.Add(2)
go func() {
defer wg.Done()
tickImage = drawHanBlock(hanFontSize/2, pinFontSize/2, tickIdiom, target, existPinyin...)
}()
go func() {
defer wg.Done()
answerImage = drawHanBlock(hanFontSize, pinFontSize, answerData, target)
}()
if len(record) > 0 {
wg.Add(len(record))
for i, v := range record {
imgHistery = append(imgHistery, nil)
go func(i int, v string) {
defer wg.Done()
idiom, ok := idiomInfoMap[v]
if !ok {
return
}
hisImage := drawHanBlock(hanFontSize/3, pinFontSize/3, idiom, target)
imgHistery[i] = hisImage
if i == 0 {
hisH = hisImage.Bounds().Dy()
}
}(i, v)
}
}
wg.Wait()
// 记录猜过的成语
if s != "" && !win {
record = append(record, s)
}
if tickImage == nil || answerImage == nil {
return
}
tickW, tickH := tickImage.Bounds().Dx(), tickImage.Bounds().Dy()
answerW, answerH := answerImage.Bounds().Dx(), answerImage.Bounds().Dy()
ctx := gg.NewContext(1, 1)
_ = ctx.ParseFontFace(pinyinFont, pinFontSize/2)
wordH, _ := ctx.MeasureString("M")
ctxWidth := max(tickW, answerW)
ctxHeight := tickH + answerH + int(wordH) + hisH*(len(imgHistery)+1)/2
ctx = gg.NewContext(ctxWidth, ctxHeight)
ctx.SetColor(color.RGBA{255, 255, 255, 255})
ctx.Clear()
ctx.SetColor(color.RGBA{0, 0, 0, 255})
_ = ctx.ParseFontFace(pinyinFont, hanFontSize/2)
ctx.DrawStringAnchored("题目:", float64(ctxWidth-tickW)/4, float64(tickH)/2, 0.5, 0.5)
ctx.DrawImageAnchored(tickImage, ctxWidth/2, tickH/2, 0.5, 0.5)
ctx.DrawImageAnchored(answerImage, ctxWidth/2, tickH+int(wordH)+answerH/2, 0.5, 0.5)
k := 0
for i, v := range imgHistery {
if v == nil {
continue
}
x := ctxWidth / 4
y := tickH + int(wordH) + answerH + hisH*k
if i%2 == 1 {
x = ctxWidth * 3 / 4
y = tickH + int(wordH) + answerH + hisH*k
k++
}
ctx.DrawImageAnchored(v, x, y+hisH/2, 0.5, 0.5)
}
data, err = imgfactory.ToBytes(ctx.Image())
if len(record) >= cap(record) {
err = errTimesRunOut
return
}
return
}
}
// drawHanBlock 绘制汉字方块支持多行显示6字以上时分成两行
func drawHanBlock(hanFontSize, pinFontSize float64, idiom, target idiomJson, exitPinyin ...string) image.Image {
class := len(target.Chars)
// 确保切片长度一致
if len(idiom.Chars) < class {
temp := make([]string, class)
copy(temp, idiom.Chars)
for i := len(idiom.Chars); i < class; i++ {
temp[i] = "?"
}
idiom.Chars = temp
}
if len(idiom.Pinyin) < class {
temp := make([]string, class)
copy(temp, idiom.Pinyin)
for i := len(idiom.Pinyin); i < class; i++ {
temp[i] = ""
}
idiom.Pinyin = temp
}
chars := idiom.Chars
pinyin := idiom.Pinyin
// 确定行数和每行字数
rows := 1
charsPerRow := class
if class > 6 {
rows = 2
charsPerRow = (class + 1) / 2
}
ctx := gg.NewContext(1, 1)
_ = ctx.ParseFontFace(pinyinFont, pinFontSize)
pinWidth, pinHeight := ctx.MeasureString("w")
_ = ctx.ParseFontFace(pinyinFont, hanFontSize)
hanWidth, hanHeight := ctx.MeasureString("拼")
space := int(pinHeight / 2)
blockPinWidth := int(pinWidth*6) + space
boxPadding := math.Min(math.Abs(float64(blockPinWidth)-hanWidth)/2, hanHeight*0.3)
// 计算总宽度和高度
width := space + charsPerRow*blockPinWidth + space
height := space + rows*(int(pinHeight+hanHeight+boxPadding*2)+space*2) + space
if len(exitPinyin) > 0 {
height = space + rows*(int(pinHeight+hanHeight+boxPadding*2+pinHeight)+space*2) + space
}
ctx = gg.NewContext(width, height)
ctx.SetColor(color.RGBA{255, 255, 255, 255})
ctx.Clear()
for i := range class {
// 边界检查
if i >= len(chars) || i >= len(pinyin) || i >= len(target.Pinyin) || i >= len(target.Chars) {
break
}
// 计算当前字符在哪一行哪一列
idiom_rows := 0
col := i
if rows > 1 {
idiom_rows = i / charsPerRow
col = i % charsPerRow
}
x := float64(space + col*blockPinWidth)
// 如果上一层字数是奇数就额外移位
if idiom_rows%2 == 1 {
x += float64(blockPinWidth) / 2
}
y := float64(idiom_rows*(int(pinHeight+hanHeight+boxPadding*2)+space*2) + space)
if len(exitPinyin) > 0 {
y = float64(idiom_rows*(int(pinHeight+hanHeight+boxPadding*2+pinHeight)+space*2) + space)
}
// 绘制拼音
_ = ctx.ParseFontFace(pinyinFont, pinFontSize)
if i < len(pinyin) {
targetPinyinByte := []rune(target.Pinyin[i])
pinyinByte := []rune(pinyin[i])
// 取两者中的最大长度
pinTotalWidth := pinWidth * float64(len(pinyinByte))
pinX := x + float64(blockPinWidth)/2 - pinTotalWidth/2
pinY := y + pinHeight/2
for k, ch := range pinyinByte {
ctx.SetColor(colors[notexist])
for m, c := range targetPinyinByte {
if k == m && ch == c {
ctx.SetColor(colors[match])
break
} else if ch == c {
ctx.SetColor(colors[exist])
}
}
ctx.DrawStringAnchored(string(ch), pinX+pinWidth*float64(k)+pinWidth/2, pinY, 0.5, 0.5)
}
}
// 绘制汉字方框
boxX := x + boxPadding
boxY := y + pinHeight + float64(space)
boxWidth := float64(blockPinWidth) - boxPadding*2
boxHeight := float64(hanHeight) + boxPadding*2
ctx.DrawRectangle(boxX, boxY, boxWidth, boxHeight)
// 设置方框颜色
char := chars[i]
switch {
case char == target.Chars[i]:
ctx.SetColor(colors[blockmatch])
case char != "" && strings.Contains(target.Word, char):
ctx.SetColor(colors[blockexist])
default:
ctx.SetColor(colors[notexist])
}
ctx.Fill()
// 绘制汉字
_ = ctx.ParseFontFace(pinyinFont, hanFontSize)
ctx.SetColor(color.RGBA{255, 255, 255, 255})
hanX := boxX + boxWidth/2
hanY := boxY + boxHeight/2
ctx.DrawStringAnchored(char, hanX, hanY, 0.5, 0.5)
// 绘制题目的拼音提示
ctx.SetColor(colors[exist])
_ = ctx.ParseFontFace(pinyinFont, pinFontSize)
if len(exitPinyin) > i && exitPinyin[i] != "" {
tickY := boxY + boxHeight + float64(space) + pinHeight/2
ctx.DrawStringAnchored(exitPinyin[i], hanX, tickY, 0.5, 0.5)
}
}
return ctx.Image()
}
func anserOutString(s idiomJson) string {
msg := s.Word
if s.Baobian != "" && s.Baobian != "-" {
msg += "\n" + s.Baobian + "词"
}
if s.Derivation != "" && s.Derivation != "-" {
msg += "\n词源:\n" + s.Derivation
} else {
msg += "\n词源:无"
}
if s.Explanation != "" && s.Explanation != "-" {
msg += "\n解释:\n" + s.Explanation
} else {
msg += "\n解释:无"
}
if len(s.Synonyms) > 0 {
msg += "\n近义词:\n" + strings.Join(s.Synonyms, ",")
}
return msg
}

348
plugin/handou/habits.go Normal file
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// Package handou 猜成语
package handou
import (
"encoding/json"
"fmt"
"math"
"math/rand"
"os"
"slices"
"sync"
"time"
"github.com/FloatTech/floatbox/file"
"github.com/sirupsen/logrus"
)
type UserHabits struct {
mu sync.RWMutex
habits map[string]int // 单字频率
bigrams map[string]int // 二元组频率
idioms map[string]int // 成语出现频率
totalWords int // 总字数
totalIdioms int // 总成语数
lastUpdate time.Time // 最后更新时间
}
var userHabits *UserHabits
// 初始化用户习惯
func initUserHabits() error {
userHabits = &UserHabits{
habits: make(map[string]int),
bigrams: make(map[string]int),
idioms: make(map[string]int),
}
if file.IsNotExist(userHabitsFile) {
f, err := os.Create(userHabitsFile)
if err != nil {
return fmt.Errorf("创建用户习惯库时发生错误: %v", err)
}
_ = f.Close()
return saveHabits()
}
// 读取现有习惯数据
habitsFile, err := os.ReadFile(userHabitsFile)
if err != nil {
return fmt.Errorf("读取用户习惯库时发生错误: %v", err)
}
var savedData struct {
Habits map[string]int `json:"habits"`
Bigrams map[string]int `json:"bigrams"`
Idioms map[string]int `json:"idioms"`
TotalWords int `json:"total_words"`
TotalIdioms int `json:"total_idioms"`
LastUpdate time.Time `json:"last_update"`
}
if err := json.Unmarshal(habitsFile, &savedData); err != nil {
// 如果是旧格式,尝试兼容
var oldHabits map[string]int
if err := json.Unmarshal(habitsFile, &oldHabits); err == nil {
savedData.Habits = oldHabits
// 从旧数据重新计算统计信息
for _, count := range oldHabits {
savedData.TotalWords += count
}
} else {
return fmt.Errorf("解析用户习惯库时发生错误: %v", err)
}
}
userHabits.mu.Lock()
defer userHabits.mu.Unlock()
userHabits.habits = savedData.Habits
userHabits.bigrams = savedData.Bigrams
userHabits.idioms = savedData.Idioms
userHabits.totalWords = savedData.TotalWords
userHabits.totalIdioms = savedData.TotalIdioms
userHabits.lastUpdate = savedData.LastUpdate
return nil
}
// 保存习惯数据
func saveHabits() error {
userHabits.mu.RLock()
defer userHabits.mu.RUnlock()
data := struct {
Habits map[string]int `json:"habits"`
Bigrams map[string]int `json:"bigrams"`
Idioms map[string]int `json:"idioms"`
TotalWords int `json:"total_words"`
TotalIdioms int `json:"total_idioms"`
LastUpdate time.Time `json:"last_update"`
}{
Habits: userHabits.habits,
Bigrams: userHabits.bigrams,
Idioms: userHabits.idioms,
TotalWords: userHabits.totalWords,
TotalIdioms: userHabits.totalIdioms,
LastUpdate: time.Now(),
}
f, err := os.Create(userHabitsFile)
if err != nil {
return err
}
defer f.Close()
encoder := json.NewEncoder(f)
encoder.SetIndent("", " ")
return encoder.Encode(data)
}
// 更新用户习惯(累加频率)
func updateHabits(input string) error {
if userHabits == nil {
if err := initUserHabits(); err != nil {
return err
}
}
userHabits.mu.Lock()
defer userHabits.mu.Unlock()
// 统计单字和二元组
chars := []rune(input)
userHabits.totalWords += len(chars)
// 更新单字频率
for _, char := range chars {
charStr := string(char)
userHabits.habits[charStr]++
}
// 仅当成语存在时,更新成语相关频率
if slices.Contains(habitsIdiomKeys, input) {
// 更新二元组频率N=2的gram
for i := 0; i < len(chars)-1; i++ {
bigram := string(chars[i]) + string(chars[i+1])
userHabits.bigrams[bigram]++
}
// 更新成语频率
userHabits.idioms[input]++
userHabits.totalIdioms++
}
// 异步保存到文件
go func() {
if err := saveHabits(); err != nil {
logrus.Warn("保存用户习惯时发生错误: ", err)
}
}()
return nil
}
// 计算成语的优先级分数
func calculatePriorityScore(idiom string) float64 {
if userHabits == nil || userHabits.totalWords == 0 {
return 0
}
userHabits.mu.RLock()
defer userHabits.mu.RUnlock()
chars := []rune(idiom)
charsLenght := len(chars)
// 1. 基于单字频率的分数
charsScore := 0.0
for _, char := range chars {
charStr := string(char)
if count, exists := userHabits.habits[charStr]; exists {
// 使用TF-IDF思想频率越高权重越高但通过总字数归一化
tf := float64(count*10) / float64(userHabits.totalWords)
// score += tf * 100
charsScore += 100 / (1 + 10*math.Abs(tf-5)) // 规避一直是最热门的汉字
}
}
charsScore = charsScore / float64(charsLenght) * 60 / 100
// 2. 基于二元组频率的分数(词序的重要性)
bigramScore := 0.0
for i := 0; i < charsLenght-1; i++ {
bigram := string(chars[i]) + string(chars[i+1])
if count, exists := userHabits.bigrams[bigram]; exists {
tf := float64(count*10) / float64(userHabits.totalWords)
// score += tf * 150 // 二元组比单字更重要
bigramScore += 100 / (1 + 2*math.Abs(tf-5)) // 规避一直是最热门的词组
}
}
bigramScore = bigramScore / float64(charsLenght-1) * 40 / 100
// 3. 基于成语本身的频率(降低常见成语的优先级,增加多样性)
penaltyScore := 0.0
if idiomCount, exists := userHabits.idioms[idiom]; exists {
// 出现次数越多,优先级越低(避免总是出现相同的成语)
penalty := float64(idiomCount) / float64(userHabits.totalIdioms) * 100
penaltyScore -= penalty
}
// 4. 考虑成语长度, 让长成语也有机会被选中
idiomScore := 0.0
if rand.Intn(100) < 80 {
idiomScore = 20 / (1 + 1*math.Abs(float64(charsLenght)-4))
} else {
idiomScore = float64(charsLenght) * 10
}
finalScore := charsScore + bigramScore + penaltyScore + idiomScore
return finalScore
}
// 优先抽取数据
func prioritizeData(data []string) []string {
if len(data) == 0 {
return data
}
// 计算每个成语的优先级分数
idiomScores := make([]struct {
idiom string
score float64
}, len(data))
for i, idiom := range data {
idiomScores[i] = struct {
idiom string
score float64
}{
idiom: idiom,
score: calculatePriorityScore(idiom),
}
}
// 按分数排序(从高到低)
slices.SortFunc(idiomScores, func(a, b struct {
idiom string
score float64
}) int {
if a.score > b.score {
return -1
} else if a.score < b.score {
return 1
}
return 0
})
// 排除的前1/3的数量 去除分数太高的成语
excludeCount := int(float64(len(idiomScores)) * 0.333)
if excludeCount < 1 && len(idiomScores) > 1 {
excludeCount = 1
}
startIndex := excludeCount
if startIndex >= len(idiomScores) {
startIndex = 0
}
// 选择接下来前10个作为优先数据
limit := min(len(idiomScores)-startIndex, 10)
prioritized := make([]string, limit)
for i := range limit {
prioritized[i] = idiomScores[startIndex+i].idiom
logrus.Warningf("成语 '%s' 分数=%.2f",
idiomScores[startIndex+i].idiom, idiomScores[startIndex+i].score)
}
return prioritized
}
// 获取热门汉字(用于调试或展示)
func getTopCharacters(limit int) []string {
if userHabits == nil {
return nil
}
userHabits.mu.RLock()
defer userHabits.mu.RUnlock()
type charFreq struct {
char string
count int
}
chars := make([]charFreq, 0, len(userHabits.habits))
for char, count := range userHabits.habits {
chars = append(chars, charFreq{char, count})
}
slices.SortFunc(chars, func(a, b charFreq) int {
return b.count - a.count
})
if len(chars) > limit {
chars = chars[:limit]
}
result := make([]string, len(chars))
for i, cf := range chars {
result[i] = fmt.Sprintf("%s:%d", cf.char, cf.count)
}
return result
}
// 获取热门成语(用于调试或展示)
func getTopIdioms(limit int) []string {
if userHabits == nil {
return nil
}
userHabits.mu.RLock()
defer userHabits.mu.RUnlock()
type idiomFreq struct {
idiom string
count int
}
idioms := make([]idiomFreq, 0, len(userHabits.idioms))
for char, count := range userHabits.idioms {
idioms = append(idioms, idiomFreq{char, count})
}
slices.SortFunc(idioms, func(a, b idiomFreq) int {
return b.count - a.count
})
if len(idioms) > limit {
idioms = idioms[:limit]
}
result := make([]string, len(idioms))
for i, cf := range idioms {
result[i] = fmt.Sprintf("%s:%d", cf.idiom, cf.count)
}
return result
}