add WarframeAPI (#541)

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GenesisAN 2023-01-31 16:22:19 +08:00 committed by GitHub
parent 36b09b8e94
commit 39af90e63d
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GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 1239 additions and 1 deletions

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@ -1289,6 +1289,23 @@ print("run[CQ:image,file="+j["img"]+"]")
- [x] 来份网易云热评
</details>
<details>
<summary>WarframeAPI</summary>
`import _ "github.com/FloatTech/ZeroBot-Plugin/plugin/warframeapi"`
- [x] wf时间同步
- [x] [金星|地球|火卫二]平原状态
- [x] .wm [物品名称]
- [x] 仲裁
- [x] 警报
- [x] 每日特惠
</details>
<details>
<summary>天气/拼音查询-名言</summary>

2
go.mod
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@ -15,6 +15,7 @@ require (
github.com/RomiChan/websocket v1.4.3-0.20220227141055-9b2c6168c9c5
github.com/antchfx/htmlquery v1.2.5
github.com/corona10/goimagehash v1.1.0
github.com/davidscholberg/go-durationfmt v0.0.0-20170122144659-64843a2083d3
github.com/fumiama/ahsai v0.1.0
github.com/fumiama/cron v1.3.0
github.com/fumiama/go-base16384 v1.6.4
@ -25,6 +26,7 @@ require (
github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0
github.com/jinzhu/gorm v1.9.16
github.com/jozsefsallai/gophersauce v1.0.1
github.com/lithammer/fuzzysearch v1.1.5
github.com/lucas-clemente/quic-go v0.31.1
github.com/mroth/weightedrand v1.0.0
github.com/pkg/errors v0.9.1

4
go.sum
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@ -38,6 +38,8 @@ github.com/d4l3k/messagediff v1.2.2-0.20190829033028-7e0a312ae40b/go.mod h1:Oozb
github.com/davecgh/go-spew v1.1.0/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
github.com/davecgh/go-spew v1.1.1 h1:vj9j/u1bqnvCEfJOwUhtlOARqs3+rkHYY13jYWTU97c=
github.com/davecgh/go-spew v1.1.1/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
github.com/davidscholberg/go-durationfmt v0.0.0-20170122144659-64843a2083d3 h1:qshMBFxVjYjzI+kwvWvgoByF3uMCvnJiaK8KslWAbr8=
github.com/davidscholberg/go-durationfmt v0.0.0-20170122144659-64843a2083d3/go.mod h1:M9fx6rAdHSYLKxXPgUXGgblb586CA7ceNrpu4DEc2No=
github.com/denisenkom/go-mssqldb v0.0.0-20191124224453-732737034ffd h1:83Wprp6ROGeiHFAP8WJdI2RoxALQYgdllERc3N5N2DM=
github.com/denisenkom/go-mssqldb v0.0.0-20191124224453-732737034ffd/go.mod h1:xbL0rPBG9cCiLr28tMa8zpbdarY27NDyej4t/EjAShU=
github.com/disintegration/imaging v1.6.2 h1:w1LecBlG2Lnp8B3jk5zSuNqd7b4DXhcjwek1ei82L+c=
@ -126,6 +128,8 @@ github.com/kr/text v0.2.0 h1:5Nx0Ya0ZqY2ygV366QzturHI13Jq95ApcVaJBhpS+AY=
github.com/kr/text v0.2.0/go.mod h1:eLer722TekiGuMkidMxC/pM04lWEeraHUUmBw8l2grE=
github.com/lib/pq v1.1.1 h1:sJZmqHoEaY7f+NPP8pgLB/WxulyR3fewgCM2qaSlBb4=
github.com/lib/pq v1.1.1/go.mod h1:5WUZQaWbwv1U+lTReE5YruASi9Al49XbQIvNi/34Woo=
github.com/lithammer/fuzzysearch v1.1.5 h1:Ag7aKU08wp0R9QCfF4GoGST9HbmAIeLP7xwMrOBEp1c=
github.com/lithammer/fuzzysearch v1.1.5/go.mod h1:1R1LRNk7yKid1BaQkmuLQaHruxcC4HmAH30Dh61Ih1Q=
github.com/lucas-clemente/quic-go v0.31.1 h1:O8Od7hfioqq0PMYHDyBkxU2aA7iZ2W9pjbrWuja2YR4=
github.com/lucas-clemente/quic-go v0.31.1/go.mod h1:0wFbizLgYzqHqtlyxyCaJKlE7bYgE6JQ+54TLd/Dq2g=
github.com/lucasb-eyer/go-colorful v1.0.2/go.mod h1:0MS4r+7BZKSJ5mw4/S5MPN+qHFF1fYclkSPilDOKW0s=

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@ -132,6 +132,7 @@ import (
_ "github.com/FloatTech/ZeroBot-Plugin/plugin/vtb_quotation" // vtb语录
_ "github.com/FloatTech/ZeroBot-Plugin/plugin/wallet" // 钱包
_ "github.com/FloatTech/ZeroBot-Plugin/plugin/wangyiyun" // 网易云音乐热评
_ "github.com/FloatTech/ZeroBot-Plugin/plugin/warframeapi" // warframeAPI插件
_ "github.com/FloatTech/ZeroBot-Plugin/plugin/wenben" // 文本指令大全
_ "github.com/FloatTech/ZeroBot-Plugin/plugin/wenxinAI" // 百度文心AI画图
_ "github.com/FloatTech/ZeroBot-Plugin/plugin/word_count" // 聊天热词
@ -261,7 +262,6 @@ func init() {
logrus.Infoln("[main] 从", *runcfg, "读取配置文件")
return
}
config.W = []*driver.WSClient{driver.NewWebSocketClient(*url, *token)}
config.Z = zero.Config{
NickName: append([]string{*adana}, "ATRI", "atri", "亚托莉", "アトリ"),

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@ -0,0 +1,78 @@
package warframeapi
import (
"github.com/davidscholberg/go-durationfmt"
"sync"
"time"
)
// 游戏时间模拟
type gameTime struct {
rwm sync.RWMutex
Name string `json:"name"` //时间名称
NextTime time.Time `json:"time"` //下次更新时间
Status bool `json:"status"` //状态
StatusTrueDes string `json:"true_des"` //状态说明
StatusFalseDes string `json:"false_des"` //状态说明
DayTime int `json:"day"` //白天时长
NightTime int `json:"night"` //夜间时长
}
var (
gameTimes [3]*gameTime
)
// TimeString 根据传入的世界编号,获取对应的游戏时间文本
func (t *gameTime) String() string {
return "平原时间:" + t.daynight() + "\n" +
"下次更新:" + t.remaintime()
}
// 获取当前游戏时间状态(白天/夜晚)
func (t *gameTime) daynight() string {
t.rwm.RLock()
defer t.rwm.RUnlock()
if t.Status {
return t.StatusTrueDes
}
return t.StatusFalseDes
}
// 获取下一次时间状态更新的剩余游戏时间x分x秒
func (t *gameTime) remaintime() string {
t.rwm.RLock()
d := time.Until(t.NextTime)
t.rwm.RUnlock()
durStr, _ := durationfmt.Format(d, "%m分%s秒后")
return durStr
}
// 根据API返回内容修正游戏时间
func loadTime(api wfAPI) {
gameTimes = [3]*gameTime{
{Name: "地球平原", NextTime: api.CetusCycle.Expiry.Local(), Status: api.CetusCycle.IsDay, StatusTrueDes: "白天", StatusFalseDes: "夜晚", DayTime: 100 * 60, NightTime: 50 * 60},
{Name: "金星平原", NextTime: api.VallisCycle.Expiry.Local(), Status: api.VallisCycle.IsWarm, StatusTrueDes: "温暖", StatusFalseDes: "寒冷", DayTime: 400, NightTime: 20 * 60},
{Name: "火卫二平原", NextTime: api.CambionCycle.Expiry.Local(), Status: api.CambionCycle.Active == "fass", StatusTrueDes: "fass", StatusFalseDes: "vome", DayTime: 100 * 60, NightTime: 50 * 60},
}
}
// timeDet游戏时间更新
func timeDet() {
for _, v := range gameTimes {
//当前时间对比下一次游戏状态更新时间,看看还剩多少秒
nt := time.Until(v.NextTime).Seconds()
//已经过了游戏时间状态更新时间
if nt < 0 {
v.rwm.Lock()
//更新游戏状态,如果是白天就切换到晚上,反之亦然
if v.Status {
//计算下次的晚上更新时间
v.NextTime = v.NextTime.Add(time.Duration(v.NightTime) * time.Second)
} else {
//计算下次的白天更新时间
v.NextTime = v.NextTime.Add(time.Duration(v.DayTime) * time.Second)
}
v.rwm.Unlock()
}
}
}

507
plugin/warframeapi/main.go Normal file
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@ -0,0 +1,507 @@
// Package warframeapi 百度内容审核
package warframeapi
import (
"encoding/json"
"fmt"
"github.com/FloatTech/floatbox/binary"
"github.com/FloatTech/floatbox/web"
ctrl "github.com/FloatTech/zbpctrl"
"github.com/FloatTech/zbputils/control"
"github.com/FloatTech/zbputils/img/text"
"github.com/lithammer/fuzzysearch/fuzzy"
zero "github.com/wdvxdr1123/ZeroBot"
"github.com/wdvxdr1123/ZeroBot/message"
"net/http"
"sort"
"strconv"
"strings"
"sync"
"time"
)
var (
wmitems map[string]items //WarFrame市场的中文名称对应的物品的字典
itmeNames []string //物品名称列表
rt runtime
)
// 时间同步状态
type runtime struct {
rwm sync.RWMutex
enable bool //是否启动
}
const wfapiurl = "https://api.warframestat.us/pc" //星际战甲API
const wfitemurl = "https://api.warframe.market/v1/items" //星际战甲游戏品信息列表URL
func init() {
eng := control.Register("warframeapi", &ctrl.Options[*zero.Ctx]{
DisableOnDefault: false,
Help: "warframeapi\n" +
"- wf时间同步\n" +
"- [金星|地球|火卫二]平原时间\n" +
"- .wm [物品名称]\n" +
"- 仲裁\n" +
"- 警报\n" +
"- 每日特惠",
PrivateDataFolder: "warframeapi",
})
updateWM()
//获取具体的平原时间在触发后会启动持续时间按5分钟的时间更新模拟以此处理短时间内请求时时间不会变化的问题
eng.OnSuffix("平原时间").SetBlock(true).
Handle(func(ctx *zero.Ctx) {
if !rt.enable { //没有进行同步,就拉取一次服务器状态
wfapi, err := wfapiGetData()
if err != nil {
ctx.SendChain(message.Text("Error:获取服务器时间失败"))
}
loadTime(wfapi)
}
switch ctx.State["args"].(string) {
case "地球", "夜灵":
ctx.SendChain(message.Text(gameTimes[0]))
case "金星", "奥布山谷":
ctx.SendChain(message.Text(gameTimes[1]))
case "魔胎之境", "火卫二", "火卫":
ctx.SendChain(message.Text(gameTimes[2]))
default:
ctx.SendChain(message.Text("ERROR: 平原不存在"))
}
// 是否正在进行同步,没有就开启同步,有就不开启
if !rt.enable {
// 设置标志位
rt.rwm.Lock()
if rt.enable { //预检测,防止其他线程同时进来
return
}
rt.enable = true
rt.rwm.Unlock()
go func() {
//30*10=300=5分钟
for i := 0; i < 30; i++ {
time.Sleep(10 * time.Second)
timeDet() //5分钟内每隔10秒更新一下时间
}
//5分钟时间同步结束
rt.rwm.Lock()
rt.enable = false
rt.rwm.Unlock()
}()
}
})
eng.OnFullMatch("警报").SetBlock(true).
Handle(func(ctx *zero.Ctx) {
wfapi, err := wfapiGetData()
if err != nil {
ctx.SendChain(message.Text("ERROR:", err.Error()))
return
}
//如果返回的wfapi中警报数量>0
if len(wfapi.Alerts) > 0 {
//遍历警报数据,打印警报信息
for _, v := range wfapi.Alerts {
//如果警报处于激活状态
if v.Active {
ctx.SendChain(stringArrayToImage([]string{
"节点:" + v.Mission.Node,
"类型:" + v.Mission.Type,
"敌人Lv:" + fmt.Sprint(v.Mission.MinEnemyLevel) + "~" + fmt.Sprint(v.Mission.MaxEnemyLevel),
"奖励:" + v.Mission.Reward.AsString,
"剩余时间:" + v.Eta,
}))
}
}
}
})
//TODO:订阅功能-等待重做
//eng.OnRegex(`^(订阅|取消订阅)(.*)平原(.*)$`).SetBlock(true).
// Handle(func(ctx *zero.Ctx) {
// args := ctx.State["regex_matched"].([]string)
// var isEnable bool
// if args[1] == "订阅" {
// isEnable = true
// }
// updateWFAPI()
// status := false
// switch args[3] {
// case "fass", "白天", "温暖":
// status = true
// }
// switch args[2] {
// case "金星", "奥布山谷":
// //sublist = append(sublist, subList{ctx.Event.GroupID, ctx.Event.UserID, 1, status, false})
// if isEnable {
// addUseSub(ctx.Event.UserID, ctx.Event.GroupID, 1, status)
// } else {
// removeUseSub(ctx.Event.UserID, ctx.Event.GroupID, 1)
// }
// ctx.SendChain(
// message.At(ctx.Event.UserID),
// message.Text("已成功", args[1]),
// message.Text(gameTimes[1].Name),
// message.Text(status),
// )
// case "地球", "夜灵":
// if isEnable {
// addUseSub(ctx.Event.UserID, ctx.Event.GroupID, 0, status)
// } else {
// removeUseSub(ctx.Event.UserID, ctx.Event.GroupID, 0)
// }
// ctx.SendChain(
// message.At(ctx.Event.UserID),
// message.Text("已成功", args[1]),
// message.Text(gameTimes[0].Name),
// message.Text(status),
// )
// case "魔胎之境", "火卫", "火卫二":
// if isEnable {
// addUseSub(ctx.Event.UserID, ctx.Event.GroupID, 2, status)
// } else {
// removeUseSub(ctx.Event.UserID, ctx.Event.GroupID, 2)
// }
// ctx.SendChain(
// message.At(ctx.Event.UserID),
// message.Text("已成功", args[1]),
// message.Text(gameTimes[2].Name),
// message.Text(status),
// )
// default:
// ctx.SendChain(message.Text("ERROR: 平原不存在"))
// return
// }
// })
//eng.OnFullMatch(`wf订阅检测`).SetBlock(true).Handle(func(ctx *zero.Ctx) {
// rwm.Lock()
// var msg []message.MessageSegment
// for i, v := range gameTimes {
// nt := time.Until(v.NextTime).Seconds()
// switch {
// case nt < 0:
// if v.Status {
// v.NextTime = v.NextTime.Add(time.Duration(v.NightTime) * time.Second)
// } else {
// v.NextTime = v.NextTime.Add(time.Duration(v.DayTime) * time.Second)
// }
// v.Status = !v.Status
//
// msg = callUser(i, v.Status, 0)
// case nt < float64(5)*60:
// msg = callUser(i, !v.Status, 5)
// case nt < float64(15)*60:
// if i == 2 && !v.Status {
// return
// }
// msg = callUser(i, !v.Status, 15)
// }
// }
// rwm.Unlock()
// if msg != nil && len(msg) > 0 {
// ctx.SendChain(msg...)
// }
//})
eng.OnFullMatch("仲裁").SetBlock(true).
Handle(func(ctx *zero.Ctx) {
//通过wfapi获取仲裁信息
wfapi, err := wfapiGetData()
if err != nil {
ctx.SendChain(message.Text("ERROR:", err.Error()))
return
}
ctx.SendChain(stringArrayToImage([]string{
"节点:" + wfapi.Arbitration.Node,
"类型:" + wfapi.Arbitration.Type,
"阵营:" + wfapi.Arbitration.Enemy,
"剩余时间:" + fmt.Sprint(int(wfapi.Arbitration.Expiry.Sub(time.Now().UTC()).Minutes())) + "m",
}))
})
eng.OnFullMatch("每日特惠").SetBlock(true).
Handle(func(ctx *zero.Ctx) {
wfapi, err := wfapiGetData()
if err != nil {
ctx.SendChain(message.Text("ERROR:", err.Error()))
return
}
for _, dd := range wfapi.DailyDeals {
ctx.SendChain(
message.Text(
"物品:", dd.Item, "\n",
"价格:", dd.OriginalPrice, "→", dd.SalePrice, "\n",
"数量:(", dd.Total, "/", dd.Sold, ")\n",
"时间:", dd.Eta,
),
)
}
})
// eng.OnRegex(`^入侵$`).SetBlock(true).
// Handle(func(ctx *zero.Ctx) {
// updateWFAPI(ctx)
// for _, dd := range wfapi.dailyDeals {
// imagebuild.DrawTextSend([]string{
// "节点:" + wfapi.arbitration.Node,
// "类型:" + wfapi.arbitration.Type,
// "阵营:" + wfapi.arbitration.Enemy,
// "剩余时间:" + fmt.Sprint(int(wfapi.arbitration.Expiry.Sub(time.Now().UTC()).Minutes())) + "m",
// }, ctx)
// }
// })
eng.OnFullMatch("wf时间同步").SetBlock(true).
Handle(func(ctx *zero.Ctx) {
wfapi, err := wfapiGetData()
if err != nil {
ctx.SendChain(message.Text("ERROR:", err.Error()))
return
}
loadTime(wfapi)
ctx.SendChain(message.Text("已拉取服务器时间并同步到本地模拟"))
})
// 根据名称从Warframe市场查询物品售价
eng.OnPrefix(".wm ").SetBlock(true).
Handle(func(ctx *zero.Ctx) {
//根据输入的名称,从游戏物品名称列表中进行模糊搜索
sol := fuzzy.FindNormalizedFold(ctx.State["args"].(string), itmeNames)
var msg []string
//物品名称
var name string
//根据搜搜结果,打印找到的物品
switch len(sol) {
case 0: //没有搜索到任何东西
ctx.SendChain(message.Text("无法查询到该物品"))
return
case 1: //如果只搜索到了一个
name = sol[0]
default: //如果搜搜到了多个
//遍历搜索结果,并打印为图片展出
for i, v := range sol {
msg = append(msg, fmt.Sprintf("[%d] %s", i, v))
}
msg = append(msg, "包含多个结果,请输入编号查看(15s内),输入c直接结束会话")
ctx.SendChain(stringArrayToImage(msg))
msg = []string{}
itemIndex := itemNameFutureEvent(ctx, 2)
if itemIndex == -1 {
return
}
name = sol[itemIndex]
}
Mf := false
GETWM:
if Mf {
msg = []string{}
}
sells, itmeinfo, txt, err := wmItemOrders(wmitems[name].URLName, Mf)
if !Mf {
if itmeinfo.ZhHans.WikiLink == "" {
ctx.Send([]message.MessageSegment{
message.Image("https://warframe.market/static/assets/" + wmitems[name].Thumb),
message.Text(wmitems[name].ItemName, "\n"),
})
} else {
ctx.Send([]message.MessageSegment{
message.Image("https://warframe.market/static/assets/" + wmitems[name].Thumb),
message.Text(wmitems[name].ItemName, "\n"),
message.Text("wiki:", itmeinfo.ZhHans.WikiLink),
})
}
}
msg = append(msg, wmitems[name].ItemName)
if err != nil {
ctx.Send(message.Text("Error:", err.Error()))
return
}
if sells == nil {
ctx.Send(message.Text("无可购买对象"))
return
}
ismod := false
if itmeinfo.ModMaxRank != 0 {
ismod = true
}
max := 5
if len(sells) <= max {
max = len(sells)
}
for i := 0; i < max; i++ {
if ismod {
msg = append(msg, fmt.Sprintf("[%d](Rank:%d/%d) %dP - %s\n", i, sells[i].ModRank, itmeinfo.ModMaxRank, sells[i].Platinum, sells[i].User.IngameName))
} else {
msg = append(msg, fmt.Sprintf("[%d] %dP -%s\n", i, sells[i].Platinum, sells[i].User.IngameName))
}
}
if ismod && !Mf {
msg = append(msg, "请输入编号选择或输入r获取满级报价(30s内)\n输入c直接结束会话")
} else {
msg = append(msg, "请输入编号选择(30s内)\n输入c直接结束会话")
}
ctx.SendChain(stringArrayToImage(msg))
GETNUM3:
next := zero.NewFutureEvent("message", 999, false, ctx.CheckSession()).Next()
select {
case <-time.After(time.Second * 30):
ctx.SendChain(message.Text("会话已结束!"))
return
case e := <-next:
msg := e.Event.Message.ExtractPlainText()
// 重新获取报价
if msg == "r" {
Mf = true
goto GETWM
}
// 主动结束会话
if msg == "c" {
ctx.SendChain(message.Text("会话已结束!"))
return
}
i, err := strconv.Atoi(msg)
if err != nil {
ctx.SendChain(message.Text("请输入数字!(输入c结束会话)"))
goto GETNUM3
}
if err == nil {
if ismod {
ctx.Send(message.Text("/w ", sells[i].User.IngameName, " Hi! I want to buy: ", txt, "(Rank:", sells[i].ModRank, ") for ", sells[i].Platinum, " platinum. (warframe.market)"))
} else {
ctx.Send(message.Text("/w ", sells[i].User.IngameName, " Hi! I want to buy: ", txt, " for ", sells[i].Platinum, " platinum. (warframe.market)"))
}
}
}
})
}
// 获取搜索结果中的物品具体名称index的FutureEvent,传入ctx和一个递归次数上限,返回一个int如果为返回内容为-1说明会话超时或主动结束或超出递归
func itemNameFutureEvent(ctx *zero.Ctx, count int) int {
next := zero.NewFutureEvent("message", 999, false, ctx.CheckSession()).Next()
select {
case <-time.After(time.Second * 15):
//超时15秒处理
ctx.SendChain(message.Text("会话已超时!"))
return -1
case e := <-next:
msg := e.Event.Message.ExtractPlainText()
//输入c主动结束的处理
if msg == "c" {
ctx.SendChain(message.Text("会话已结束!"))
return -1
}
//尝试对输入进行数字转换
num, err := strconv.Atoi(msg)
//如果出错,说明输入的并非数字,则重新触发该内容
if err != nil {
//查看是否超时
if count == 0 {
ctx.SendChain(message.Text("连续输入错误,会话已结束!"))
return -1
}
ctx.SendChain(message.Text("请输入数字!(输入c结束会话)[", count, "]"))
count--
return itemNameFutureEvent(ctx, count)
}
return num
}
}
// 数组字符串转图片
func stringArrayToImage(texts []string) message.MessageSegment {
b, err := text.RenderToBase64(strings.Join(texts, "\n"), text.FontFile, 400, 20)
if err != nil {
return message.Text("ERROR: ", err)
}
return message.Image("base64://" + binary.BytesToString(b))
}
// 从WFapi获取数据
func wfapiGetData() (wfAPI, error) {
var wfapi wfAPI //WarFrameAPI的数据实例
var data []byte
var err error
data, err = web.GetData(wfapiurl)
if err != nil {
return wfapi, err
}
err = json.Unmarshal(data, &wfapi)
if err != nil {
return wfapi, err
}
return wfapi, nil
}
// 从WF市场获取物品数据信息
func updateWM() {
var itmeapi wfAPIItem //WarFrame市场的数据实例
data, err := web.RequestDataWithHeaders(&http.Client{}, wfitemurl, "GET", func(request *http.Request) error {
request.Header.Add("Accept", "application/json")
request.Header.Add("Language", "zh-hans")
return nil
}, nil)
if err != nil {
panic(err)
}
err = json.Unmarshal(data, &itmeapi)
if err != nil {
panic(err)
}
loadToFuzzy(itmeapi)
}
// 获取Warframe市场的售价表并进行排序,cn_name为物品中文名称onlyMaxRank表示只取最高等级的物品返回物品售价表物品信息物品英文
func wmItemOrders(cnName string, onlyMaxRank bool) (orders, itemsInSet, string, error) {
var wfapiio wfAPIItemsOrders
data, err := web.RequestDataWithHeaders(&http.Client{}, fmt.Sprintf("https://api.warframe.market/v1/items/%s/orders?include=item", cnName), "GET", func(request *http.Request) error {
request.Header.Add("Accept", "application/json")
request.Header.Add("Platform", "pc")
return nil
}, nil)
if err != nil {
return nil, itemsInSet{}, "", err
}
err = json.Unmarshal(data, &wfapiio)
var sellOrders orders
//遍历市场物品列表
for _, v := range wfapiio.Payload.Orders {
//取其中类型为售卖,且去掉不在线的玩家
if v.OrderType == "sell" && v.User.Status != "offline" {
//如果需要满级报价
if onlyMaxRank && v.ModRank == wfapiio.Include.Item.ItemsInSet[0].ModMaxRank {
sellOrders = append(sellOrders, v)
} else if !onlyMaxRank {
sellOrders = append(sellOrders, v)
}
}
}
//对报价表进行排序,由低到高
sort.Sort(sellOrders)
//获取物品信息
for i, v := range wfapiio.Include.Item.ItemsInSet {
if v.URLName == cnName {
return sellOrders, wfapiio.Include.Item.ItemsInSet[i], wfapiio.Include.Item.ItemsInSet[i].En.ItemName, err
}
}
return sellOrders, wfapiio.Include.Item.ItemsInSet[0], wfapiio.Include.Item.ItemsInSet[0].En.ItemName, err
}
func loadToFuzzy(wminfo wfAPIItem) {
wmitems = make(map[string]items)
itmeNames = []string{}
for _, v := range wminfo.Payload.Items {
wmitems[v.ItemName] = v
itmeNames = append(itmeNames, v.ItemName)
}
}

View File

@ -0,0 +1,630 @@
package warframeapi
import "time"
type wfAPI struct {
Timestamp time.Time `json:"timestamp"`
News []news `json:"news"`
Events []events `json:"events"`
Alerts []alerts `json:"alerts"`
Sortie sortie `json:"sortie"`
SyndicateMissions []syndicateMissions `json:"syndicateMissions"`
Fissures []fissures `json:"fissures"`
GlobalUpgrades []interface{} `json:"globalUpgrades"`
FlashSales []flashSales `json:"flashSales"`
Invasions []invasions `json:"invasions"`
DarkSectors []interface{} `json:"darkSectors"`
VoidTrader voidTrader `json:"voidTrader"`
DailyDeals []dailyDeals `json:"dailyDeals"`
Simaris simaris `json:"simaris"`
ConclaveChallenges []conclaveChallenges `json:"conclaveChallenges"`
PersistentEnemies []interface{} `json:"persistentEnemies"`
EarthCycle earthCycle `json:"earthCycle"`
CetusCycle cetusCycle `json:"cetusCycle"`
CambionCycle cambionCycle `json:"cambionCycle"`
ZarimanCycle zarimanCycle `json:"zarimanCycle"`
WeeklyChallenges []interface{} `json:"weeklyChallenges"`
ConstructionProgress constructionProgress `json:"constructionProgress"`
VallisCycle vallisCycle `json:"vallisCycle"`
Nightwave nightwave `json:"nightwave"`
Kuva []interface{} `json:"kuva"`
Arbitration arbitration `json:"arbitration"`
SentientOutposts sentientOutposts `json:"sentientOutposts"`
SteelPath steelPath `json:"steelPath"`
VaultTrader vaultTrader `json:"vaultTrader"`
}
type translations struct {
En string `json:"en"`
Fr string `json:"fr"`
It string `json:"it"`
De string `json:"de"`
Es string `json:"es"`
Pt string `json:"pt"`
Ru string `json:"ru"`
Pl string `json:"pl"`
Uk string `json:"uk"`
Tr string `json:"tr"`
Ja string `json:"ja"`
Zh string `json:"zh"`
Ko string `json:"ko"`
Tc string `json:"tc"`
}
type news struct {
ID string `json:"id"`
Message string `json:"message"`
Link string `json:"link"`
ImageLink string `json:"imageLink"`
Priority bool `json:"priority"`
Date time.Time `json:"date"`
Eta string `json:"eta"`
Update bool `json:"update"`
PrimeAccess bool `json:"primeAccess"`
Stream bool `json:"stream"`
Translations translations `json:"translations"`
AsString string `json:"asString"`
}
type metadata struct {
}
type nextAlt struct {
Expiry time.Time `json:"expiry"`
Activation time.Time `json:"activation"`
}
type events struct {
ID string `json:"id"`
Activation time.Time `json:"activation"`
StartString string `json:"startString"`
Expiry time.Time `json:"expiry"`
Active bool `json:"active"`
MaximumScore int `json:"maximumScore"`
CurrentScore int `json:"currentScore"`
SmallInterval interface{} `json:"smallInterval"`
LargeInterval interface{} `json:"largeInterval"`
Faction string `json:"faction"`
Description string `json:"description"`
Tooltip string `json:"tooltip"`
Node string `json:"node"`
ConcurrentNodes []interface{} `json:"concurrentNodes"`
Rewards []interface{} `json:"rewards"`
Expired bool `json:"expired"`
InterimSteps []interface{} `json:"interimSteps"`
ProgressSteps []interface{} `json:"progressSteps"`
IsPersonal bool `json:"isPersonal"`
RegionDrops []interface{} `json:"regionDrops"`
ArchwingDrops []interface{} `json:"archwingDrops"`
AsString string `json:"asString"`
Metadata metadata `json:"metadata"`
CompletionBonuses []interface{} `json:"completionBonuses"`
AltExpiry time.Time `json:"altExpiry"`
AltActivation time.Time `json:"altActivation"`
NextAlt nextAlt `json:"nextAlt"`
}
type variants struct {
MissionType string `json:"missionType"`
Modifier string `json:"modifier"`
ModifierDescription string `json:"modifierDescription"`
Node string `json:"node"`
}
type sortie struct {
ID string `json:"id"`
Activation time.Time `json:"activation"`
StartString string `json:"startString"`
Expiry time.Time `json:"expiry"`
Active bool `json:"active"`
RewardPool string `json:"rewardPool"`
Variants []variants `json:"variants"`
Boss string `json:"boss"`
Faction string `json:"faction"`
Expired bool `json:"expired"`
Eta string `json:"eta"`
}
type jobs struct {
ID string `json:"id"`
RewardPool []string `json:"rewardPool"`
Type string `json:"type"`
EnemyLevels []int `json:"enemyLevels"`
StandingStages []int `json:"standingStages"`
MinMR int `json:"minMR"`
Expiry time.Time `json:"expiry"`
TimeBound string `json:"timeBound,omitempty"`
}
type syndicateMissions struct {
ID string `json:"id"`
Activation time.Time `json:"activation"`
StartString string `json:"startString"`
Expiry time.Time `json:"expiry"`
Active bool `json:"active"`
Syndicate string `json:"syndicate"`
SyndicateKey string `json:"syndicateKey"`
Nodes []interface{} `json:"nodes"`
Jobs []jobs `json:"jobs"`
Eta string `json:"eta"`
}
type fissures struct {
ID string `json:"id"`
Activation time.Time `json:"activation"`
StartString string `json:"startString"`
Expiry time.Time `json:"expiry"`
Active bool `json:"active"`
Node string `json:"node"`
MissionType string `json:"missionType"`
MissionKey string `json:"missionKey"`
Enemy string `json:"enemy"`
EnemyKey string `json:"enemyKey"`
NodeKey string `json:"nodeKey"`
Tier string `json:"tier"`
TierNum int `json:"tierNum"`
Expired bool `json:"expired"`
Eta string `json:"eta"`
IsStorm bool `json:"isStorm"`
}
type flashSales struct {
Item string `json:"item"`
Expiry time.Time `json:"expiry"`
Activation time.Time `json:"activation"`
Discount int `json:"discount"`
RegularOverride int `json:"regularOverride"`
PremiumOverride int `json:"premiumOverride"`
IsShownInMarket bool `json:"isShownInMarket"`
IsFeatured bool `json:"isFeatured"`
IsPopular bool `json:"isPopular"`
ID string `json:"id"`
Expired bool `json:"expired"`
Eta string `json:"eta"`
}
type countedItems struct {
Count int `json:"count"`
Type string `json:"type"`
Key string `json:"key"`
}
type attackerReward struct {
Items []interface{} `json:"items"`
CountedItems []countedItems `json:"countedItems"`
Credits int `json:"credits"`
AsString string `json:"asString"`
ItemString string `json:"itemString"`
Thumbnail string `json:"thumbnail"`
Color int `json:"color"`
}
type reward struct {
Items []interface{} `json:"items"`
CountedItems []countedItems `json:"countedItems"`
Credits int `json:"credits"`
AsString string `json:"asString"`
ItemString string `json:"itemString"`
Thumbnail string `json:"thumbnail"`
Color int `json:"color"`
}
type attacker struct {
Reward reward `json:"reward"`
Faction string `json:"faction"`
FactionKey string `json:"factionKey"`
}
type defenderReward struct {
Items []interface{} `json:"items"`
CountedItems []countedItems `json:"countedItems"`
Credits int `json:"credits"`
AsString string `json:"asString"`
ItemString string `json:"itemString"`
Thumbnail string `json:"thumbnail"`
Color int `json:"color"`
}
type defender struct {
Reward reward `json:"reward"`
Faction string `json:"faction"`
FactionKey string `json:"factionKey"`
}
type invasions struct {
ID string `json:"id"`
Activation time.Time `json:"activation"`
StartString string `json:"startString"`
Node string `json:"node"`
NodeKey string `json:"nodeKey"`
Desc string `json:"desc"`
AttackerReward attackerReward `json:"attackerReward"`
AttackingFaction string `json:"attackingFaction"`
Attacker attacker `json:"attacker"`
DefenderReward defenderReward `json:"defenderReward"`
DefendingFaction string `json:"defendingFaction"`
Defender defender `json:"defender"`
VsInfestation bool `json:"vsInfestation"`
Count int `json:"count"`
RequiredRuns int `json:"requiredRuns"`
Completion float64 `json:"completion"`
Completed bool `json:"completed"`
Eta string `json:"eta"`
RewardTypes []string `json:"rewardTypes"`
}
type voidTrader struct {
ID string `json:"id"`
Activation time.Time `json:"activation"`
StartString string `json:"startString"`
Expiry time.Time `json:"expiry"`
Active bool `json:"active"`
Character string `json:"character"`
Location string `json:"location"`
Inventory []interface{} `json:"inventory"`
PsID string `json:"psId"`
EndString string `json:"endString"`
InitialStart time.Time `json:"initialStart"`
Schedule []interface{} `json:"schedule"`
}
type dailyDeals struct {
Item string `json:"item"`
Expiry time.Time `json:"expiry"`
Activation time.Time `json:"activation"`
OriginalPrice int `json:"originalPrice"`
SalePrice int `json:"salePrice"`
Total int `json:"total"`
Sold int `json:"sold"`
ID string `json:"id"`
Eta string `json:"eta"`
Discount int `json:"discount"`
}
type simaris struct {
Target string `json:"target"`
IsTargetActive bool `json:"isTargetActive"`
AsString string `json:"asString"`
}
type conclaveChallenges struct {
ID string `json:"id"`
Expiry time.Time `json:"expiry"`
Activation time.Time `json:"activation"`
Amount int `json:"amount"`
Mode string `json:"mode"`
Category string `json:"category"`
Eta string `json:"eta"`
Expired bool `json:"expired"`
Daily bool `json:"daily"`
RootChallenge bool `json:"rootChallenge"`
EndString string `json:"endString"`
Description string `json:"description"`
Title string `json:"title"`
Standing int `json:"standing"`
AsString string `json:"asString"`
}
type earthCycle struct {
ID string `json:"id"`
Expiry time.Time `json:"expiry"`
Activation time.Time `json:"activation"`
IsDay bool `json:"isDay"`
State string `json:"state"`
TimeLeft string `json:"timeLeft"`
}
type cetusCycle struct {
ID string `json:"id"`
Expiry time.Time `json:"expiry"`
Activation time.Time `json:"activation"`
IsDay bool `json:"isDay"`
State string `json:"state"`
TimeLeft string `json:"timeLeft"`
IsCetus bool `json:"isCetus"`
ShortString string `json:"shortString"`
}
type cambionCycle struct {
ID string `json:"id"`
Activation time.Time `json:"activation"`
Expiry time.Time `json:"expiry"`
TimeLeft string `json:"timeLeft"`
Active string `json:"active"`
}
type zarimanCycle struct {
ID string `json:"id"`
BountiesEndDate time.Time `json:"bountiesEndDate"`
Expiry time.Time `json:"expiry"`
Activation time.Time `json:"activation"`
IsCorpus bool `json:"isCorpus"`
State string `json:"state"`
TimeLeft string `json:"timeLeft"`
ShortString string `json:"shortString"`
}
type constructionProgress struct {
ID string `json:"id"`
FomorianProgress string `json:"fomorianProgress"`
RazorbackProgress string `json:"razorbackProgress"`
UnknownProgress string `json:"unknownProgress"`
}
type vallisCycle struct {
ID string `json:"id"`
Expiry time.Time `json:"expiry"`
IsWarm bool `json:"isWarm"`
State string `json:"state"`
Activation time.Time `json:"activation"`
TimeLeft string `json:"timeLeft"`
ShortString string `json:"shortString"`
}
type params struct {
}
type activeChallenges struct {
ID string `json:"id"`
Activation time.Time `json:"activation"`
StartString string `json:"startString"`
Expiry time.Time `json:"expiry"`
Active bool `json:"active"`
IsDaily bool `json:"isDaily,omitempty"`
IsElite bool `json:"isElite"`
Desc string `json:"desc"`
Title string `json:"title"`
Reputation int `json:"reputation"`
}
type nightwave struct {
ID string `json:"id"`
Activation time.Time `json:"activation"`
StartString string `json:"startString"`
Expiry time.Time `json:"expiry"`
Active bool `json:"active"`
Season int `json:"season"`
Tag string `json:"tag"`
Phase int `json:"phase"`
Params params `json:"params"`
PossibleChallenges []interface{} `json:"possibleChallenges"`
ActiveChallenges []activeChallenges `json:"activeChallenges"`
RewardTypes []string `json:"rewardTypes"`
}
type arbitration struct {
Activation time.Time `json:"activation"`
Expiry time.Time `json:"expiry"`
Enemy string `json:"enemy"`
Type string `json:"type"`
Archwing bool `json:"archwing"`
Sharkwing bool `json:"sharkwing"`
Node string `json:"node"`
NodeKey string `json:"nodeKey"`
TypeKey string `json:"typeKey"`
ID string `json:"id"`
Expired bool `json:"expired"`
}
type mission struct {
Node string `json:"node"`
Faction string `json:"faction"`
Type string `json:"type"`
}
type sentientOutposts struct {
Mission mission `json:"mission"`
Activation time.Time `json:"activation"`
Expiry time.Time `json:"expiry"`
Active bool `json:"active"`
ID string `json:"id"`
}
type currentReward struct {
Name string `json:"name"`
Cost int `json:"cost"`
}
type rotation struct {
Name string `json:"name"`
Cost int `json:"cost"`
}
type evergreens struct {
Name string `json:"name"`
Cost int `json:"cost"`
}
type incursions struct {
ID string `json:"id"`
Activation time.Time `json:"activation"`
Expiry time.Time `json:"expiry"`
}
type steelPath struct {
CurrentReward currentReward `json:"currentReward"`
Activation time.Time `json:"activation"`
Expiry time.Time `json:"expiry"`
Remaining string `json:"remaining"`
Rotation []rotation `json:"rotation"`
Evergreens []evergreens `json:"evergreens"`
Incursions incursions `json:"incursions"`
}
type inventory struct {
Item string `json:"item"`
Ducats int `json:"ducats"`
Credits interface{} `json:"credits"`
}
type schedule struct {
Expiry time.Time `json:"expiry"`
Item string `json:"item"`
}
type vaultTrader struct {
ID string `json:"id"`
Activation time.Time `json:"activation"`
StartString string `json:"startString"`
Expiry time.Time `json:"expiry"`
Active bool `json:"active"`
Character string `json:"character"`
Location string `json:"location"`
Inventory []inventory `json:"inventory"`
PsID string `json:"psId"`
EndString string `json:"endString"`
InitialStart time.Time `json:"initialStart"`
Completed bool `json:"completed"`
Schedule []schedule `json:"schedule"`
}
type alerts struct {
ID string `json:"id"`
Activation time.Time `json:"activation"`
StartString string `json:"startString"`
Expiry time.Time `json:"expiry"`
Active bool `json:"active"`
Mission struct {
Description string `json:"description"`
Node string `json:"node"`
NodeKey string `json:"nodeKey"`
Type string `json:"type"`
TypeKey string `json:"typeKey"`
Faction string `json:"faction"`
Reward struct {
Items []interface{} `json:"items"`
CountedItems []struct {
Count int `json:"count"`
Type string `json:"type"`
Key string `json:"key"`
} `json:"countedItems"`
Credits int `json:"credits"`
AsString string `json:"asString"`
ItemString string `json:"itemString"`
Thumbnail string `json:"thumbnail"`
Color int `json:"color"`
} `json:"reward"`
MinEnemyLevel int `json:"minEnemyLevel"`
MaxEnemyLevel int `json:"maxEnemyLevel"`
MaxWaveNum int `json:"maxWaveNum"`
Nightmare bool `json:"nightmare"`
ArchwingRequired bool `json:"archwingRequired"`
IsSharkwing bool `json:"isSharkwing"`
LevelOverride string `json:"levelOverride"`
EnemySpec string `json:"enemySpec"`
AdvancedSpawners []interface{} `json:"advancedSpawners"`
RequiredItems []interface{} `json:"requiredItems"`
LevelAuras []interface{} `json:"levelAuras"`
} `json:"mission"`
Eta string `json:"eta"`
RewardTypes []string `json:"rewardTypes"`
Tag string `json:"tag"`
}
type wfAPIItem struct {
Payload payload `json:"payload"`
}
type items struct {
URLName string `json:"url_name"`
Thumb string `json:"thumb"`
ItemName string `json:"item_name"`
ID string `json:"id"`
Vaulted bool `json:"vaulted,omitempty"`
}
type payload struct {
Items []items `json:"items"`
Orders orders `json:"orders"`
}
type wfAPIItemsOrders struct {
Payload payload `json:"payload"`
Include include `json:"include"`
}
type user struct {
IngameName string `json:"ingame_name"`
LastSeen time.Time `json:"last_seen"`
Reputation int `json:"reputation"`
Region string `json:"region"`
ID string `json:"id"`
Avatar interface{} `json:"avatar"`
Status string `json:"status"`
}
type orders []struct {
OrderType string `json:"order_type"`
LastUpdate time.Time `json:"last_update"`
Region string `json:"region"`
Quantity int `json:"quantity"`
Visible bool `json:"visible"`
CreationDate time.Time `json:"creation_date"`
Platinum int `json:"platinum"`
Platform string `json:"platform"`
User user `json:"user"`
ID string `json:"id"`
ModRank int `json:"mod_rank"`
}
func (a orders) Len() int { // 重写 Len() 方法
return len(a)
}
func (a orders) Swap(i, j int) { // 重写 Swap() 方法
a[i], a[j] = a[j], a[i]
}
func (a orders) Less(i, j int) bool { // 重写 Less() 方法, 从大到小排序
return a[i].Platinum < a[j].Platinum
}
type en struct {
ItemName string `json:"item_name"`
Description string `json:"description"`
WikiLink string `json:"wiki_link"`
Drop []interface{} `json:"drop"`
}
type ru struct {
ItemName string `json:"item_name"`
Description string `json:"description"`
WikiLink string `json:"wiki_link"`
Drop []interface{} `json:"drop"`
}
type ko struct {
ItemName string `json:"item_name"`
Description string `json:"description"`
WikiLink string `json:"wiki_link"`
Drop []interface{} `json:"drop"`
}
type fr struct {
ItemName string `json:"item_name"`
Description string `json:"description"`
WikiLink string `json:"wiki_link"`
Drop []interface{} `json:"drop"`
}
type sv struct {
ItemName string `json:"item_name"`
Description string `json:"description"`
WikiLink string `json:"wiki_link"`
Drop []interface{} `json:"drop"`
}
type de struct {
ItemName string `json:"item_name"`
Description string `json:"description"`
WikiLink string `json:"wiki_link"`
Drop []interface{} `json:"drop"`
}
type zhHant struct {
ItemName string `json:"item_name"`
Description string `json:"description"`
WikiLink string `json:"wiki_link"`
Drop []interface{} `json:"drop"`
}
type zhHans struct {
ItemName string `json:"item_name"`
Description string `json:"description"`
WikiLink string `json:"wiki_link"`
Drop []interface{} `json:"drop"`
}
type pt struct {
ItemName string `json:"item_name"`
Description string `json:"description"`
WikiLink string `json:"wiki_link"`
Drop []interface{} `json:"drop"`
}
type es struct {
ItemName string `json:"item_name"`
Description string `json:"description"`
WikiLink string `json:"wiki_link"`
Drop []interface{} `json:"drop"`
}
type pl struct {
ItemName string `json:"item_name"`
Description string `json:"description"`
WikiLink string `json:"wiki_link"`
Drop []interface{} `json:"drop"`
}
type itemsInSet struct {
Icon string `json:"icon"`
URLName string `json:"url_name"`
SubIcon string `json:"sub_icon"`
ModMaxRank int `json:"mod_max_rank"`
Thumb string `json:"thumb"`
SetRoot bool `json:"set_root"`
QuantityForSet int `json:"quantity_for_set,omitempty"`
ID string `json:"id"`
TradingTax int `json:"trading_tax"`
Tags []string `json:"tags"`
MasteryLevel int `json:"mastery_level"`
Ducats int `json:"ducats"`
IconFormat string `json:"icon_format"`
En en `json:"en"`
Ru ru `json:"ru"`
Ko ko `json:"ko"`
Fr fr `json:"fr"`
Sv sv `json:"sv"`
De de `json:"de"`
ZhHant zhHant `json:"zh-hant"`
ZhHans zhHans `json:"zh-hans"`
Pt pt `json:"pt"`
Es es `json:"es"`
Pl pl `json:"pl"`
}
type item struct {
ID string `json:"id"`
ItemsInSet []itemsInSet `json:"items_in_set"`
}
type include struct {
Item item `json:"item"`
}