mirror of
https://github.com/FloatTech/ZeroBot-Plugin.git
synced 2025-12-18 20:50:12 +08:00
fix&feat(niuniu): 修复已知问题,添加新玩法牛牛商店 (#974)
This commit is contained in:
parent
7d5c770398
commit
3cffc36dec
@ -1035,10 +1035,18 @@ print("run[CQ:image,file="+j["img"]+"]")
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- [x] 打胶
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- [x] 使用[道具名称]打胶
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- [x] jj[@xxx]
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- [x] 使用[道具名称]jj[@xxx]
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- [x] 赎牛牛
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- [x] 牛牛商店
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- [x] 牛牛背包
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- [x] 注册牛牛
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- [x] 注销牛牛
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@ -24,16 +24,25 @@ type lastLength struct {
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Length float64
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}
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type propsCount struct {
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Count int
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TimeLimit time.Time
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}
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var (
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en = control.AutoRegister(&ctrl.Options[*zero.Ctx]{
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DisableOnDefault: false,
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Brief: "牛牛大作战",
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Help: "- 打胶\n" +
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"- 赎牛牛 (cd:30分钟)\n" +
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"- 使用[道具名称]打胶\n" +
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"- jj@xxx\n" +
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"- 使用[道具名称]jj@xxx\n" +
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"- 注册牛牛\n" +
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"- 赎牛牛(cd:45分钟)\n" +
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"- 牛牛商店\n" +
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"- 牛牛背包\n" +
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"- 注销牛牛\n" +
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"- 查看我的牛牛\n" +
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"- jj@xxx\n" +
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"- 牛子长度排行\n" +
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"- 牛子深度排行\n",
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PrivateDataFolder: "niuniu",
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@ -41,46 +50,149 @@ var (
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dajiaoLimiter = rate.NewManager[string](time.Second*90, 1)
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jjLimiter = rate.NewManager[string](time.Second*150, 1)
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jjCount = syncx.Map[string, *lastLength]{}
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prop = syncx.Map[string, *propsCount]{}
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)
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func init() {
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en.OnFullMatch("牛牛背包", zero.OnlyGroup, getdb).SetBlock(true).Handle(func(ctx *zero.Ctx) {
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gid := ctx.Event.GroupID
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uid := ctx.Event.UserID
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niu, err := db.findNiuNiu(gid, uid)
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if err != nil {
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ctx.SendChain(message.Text("你还没有牛牛呢快去注册一个吧!"))
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return
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}
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ctx.SendChain(message.Text("当前牛牛背包如下",
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"\n伟哥:", niu.WeiGe,
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"\n媚药:", niu.Philter,
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"\n击剑神器:", niu.Artifact,
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"\n击剑神稽:", niu.ShenJi))
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})
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en.OnFullMatch("牛牛商店", zero.OnlyGroup, getdb).SetBlock(true).Handle(func(ctx *zero.Ctx) {
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gid := ctx.Event.GroupID
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uid := ctx.Event.UserID
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if _, err := db.findNiuNiu(gid, uid); err != nil {
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ctx.SendChain(message.Text("你还没有牛牛呢快去注册一个吧!"))
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return
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}
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var messages message.Message
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messages = append(messages, ctxext.FakeSenderForwardNode(ctx, message.Text("牛牛商店当前售卖的物品如下")))
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messages = append(messages,
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ctxext.FakeSenderForwardNode(ctx,
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message.Text("商品1\n商品名:伟哥\n商品价格:300ATRI币\n商品描述:可以让你打胶每次都增长,有效5次")))
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messages = append(messages,
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ctxext.FakeSenderForwardNode(ctx,
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message.Text("商品2\n商品名:媚药\n商品价格:300ATRI币\n商品描述:可以让你打胶每次都减少,有效5次")))
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messages = append(messages,
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ctxext.FakeSenderForwardNode(ctx,
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message.Text("商品3\n商品名:击剑神器\n商品价格:500ATRI币\n商品描述:可以让你每次击剑都立于不败之地,有效2次")))
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messages = append(messages,
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ctxext.FakeSenderForwardNode(ctx,
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message.Text("商品4\n商品名:击剑神稽\n商品价格:500ATRI币\n商品描述:可以让你每次击剑都失败,有效2次")))
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if id := ctx.Send(messages).ID(); id == 0 {
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ctx.Send(message.Text("发送商店失败"))
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return
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}
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ctx.SendChain(message.Text("输入对应序号进行购买商品"))
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recv, cancel := zero.NewFutureEvent("message", 999, false, zero.CheckUser(uid), zero.CheckGroup(gid), zero.RegexRule(`^(\d+)$`)).Repeat()
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defer cancel()
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timer := time.NewTimer(120 * time.Second)
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answer := ""
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defer timer.Stop()
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for {
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select {
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case <-timer.C:
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ctx.SendChain(message.At(uid), message.Text("超时,已自动取消"))
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return
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case r := <-recv:
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answer = r.Event.Message.String()
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n, err := strconv.Atoi(answer)
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if err != nil {
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ctx.SendChain(message.Text("ERROR:", err))
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return
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}
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info, err := db.findNiuNiu(gid, uid)
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if err != nil {
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ctx.SendChain(message.Text("ERROR:", err))
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return
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}
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u, money, err := purchaseItem(n, info)
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if err != nil {
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ctx.SendChain(message.Text("ERROR:", err))
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return
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}
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if wallet.GetWalletOf(uid) < money {
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ctx.SendChain(message.Text("你还没有足够的ATRI币呢,不能购买"))
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return
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}
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if err = wallet.InsertWalletOf(uid, -money); err != nil {
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ctx.SendChain(message.Text("ERROR:", err))
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return
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}
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if err = db.insertNiuNiu(u, gid); err != nil {
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ctx.SendChain(message.Text("ERROR:", err))
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return
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}
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ctx.SendChain(message.Text("购买成功!"))
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return
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}
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}
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})
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en.OnFullMatch("赎牛牛", zero.OnlyGroup, getdb).SetBlock(true).Handle(func(ctx *zero.Ctx) {
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gid := ctx.Event.GroupID
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uid := ctx.Event.UserID
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last, ok := jjCount.Load(fmt.Sprintf("%d_%d", gid, uid))
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if !ok {
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ctx.SendChain(message.Text("你还没有被厥呢"))
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return
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}
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if time.Since(last.TimeLimit) > time.Minute*30 {
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if time.Since(last.TimeLimit) > time.Minute*45 {
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ctx.SendChain(message.Text("时间已经过期了,牛牛已被收回!"))
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jjCount.Delete(fmt.Sprintf("%d_%d", gid, uid))
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return
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}
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if last.Count < 6 {
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ctx.SendChain(message.Text("你还没有被厥够6次呢,不能赎牛牛"))
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return
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}
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money := wallet.GetWalletOf(uid)
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if money < 100 {
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ctx.SendChain(message.Text("赎牛牛需要100ATRI币,快去赚钱吧"))
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if money < 150 {
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ctx.SendChain(message.Text("赎牛牛需要150ATRI币,快去赚钱吧"))
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return
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}
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err := wallet.InsertWalletOf(uid, -100)
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if err := wallet.InsertWalletOf(uid, -150); err != nil {
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ctx.SendChain(message.Text("ERROR:", err))
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return
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}
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niuniu, err := db.findNiuNiu(gid, uid)
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if err != nil {
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ctx.SendChain(message.Text("ERROR:", err))
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return
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}
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u := &userInfo{
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UID: uid,
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Length: last.Length,
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UserCount: 0,
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}
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err = db.insertniuniu(u, gid)
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if err != nil {
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niuniu.Length = last.Length
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if err = db.insertNiuNiu(&niuniu, gid); err != nil {
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ctx.SendChain(message.Text("ERROR:", err))
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return
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}
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jjCount.Delete(fmt.Sprintf("%d_%d", gid, uid))
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ctx.SendChain(message.At(uid), message.Text(fmt.Sprintf("恭喜你!成功赎回牛牛,当前长度为:%.2fcm", last.Length)))
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})
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@ -133,11 +245,12 @@ func init() {
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en.OnFullMatch("查看我的牛牛", getdb, zero.OnlyGroup).SetBlock(true).Handle(func(ctx *zero.Ctx) {
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uid := ctx.Event.UserID
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gid := ctx.Event.GroupID
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niuniu, err := db.findniuniu(gid, uid)
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i, err := db.findNiuNiu(gid, uid)
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if err != nil {
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ctx.SendChain(message.Text("你还没有牛牛呢不能查看!"))
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return
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}
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niuniu := i.Length
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var result strings.Builder
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sexLong := "长"
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sex := "♂️"
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@ -155,7 +268,7 @@ func init() {
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sex, sexLong, niuniu, niuniuList.ranking(niuniu, uid), generateRandomString(niuniu)))
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ctx.SendChain(message.At(uid), message.Text(&result))
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})
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en.OnFullMatchGroup([]string{"dj", "打胶"}, zero.OnlyGroup,
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en.OnRegex(`^(?:.*使用(.*))??打胶$`, zero.OnlyGroup,
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getdb).SetBlock(true).Limit(func(ctx *zero.Ctx) *rate.Limiter {
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lt := dajiaoLimiter.Load(fmt.Sprintf("%d_%d", ctx.Event.GroupID, ctx.Event.UserID))
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ctx.State["dajiao_last_touch"] = lt.LastTouch()
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@ -172,19 +285,22 @@ func init() {
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// 获取群号和用户ID
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gid := ctx.Event.GroupID
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uid := ctx.Event.UserID
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niuniu, err := db.findniuniu(gid, uid)
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t := fmt.Sprintf("%d_%d", gid, uid)
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fiancee := ctx.State["regex_matched"].([]string)
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updateMap(t, false)
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niuniu, err := db.findNiuNiu(gid, uid)
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if err != nil {
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ctx.SendChain(message.Text("请先注册牛牛!"))
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dajiaoLimiter.Delete(fmt.Sprintf("%d_%d", gid, uid))
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return
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}
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messages, f := generateRandomStingTwo(niuniu)
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u := userInfo{
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UID: uid,
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Length: f,
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messages, u, err := processNiuniuAction(t, &niuniu, fiancee[1])
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if err != nil {
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ctx.SendChain(message.Text(err))
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return
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}
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ctx.SendChain(message.Text(messages))
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if err = db.insertniuniu(&u, gid); err != nil {
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if err = db.insertNiuNiu(&u, gid); err != nil {
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ctx.SendChain(message.Text("ERROR:", err))
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return
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}
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@ -192,7 +308,7 @@ func init() {
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en.OnFullMatch("注册牛牛", zero.OnlyGroup, getdb).SetBlock(true).Handle(func(ctx *zero.Ctx) {
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gid := ctx.Event.GroupID
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uid := ctx.Event.UserID
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if _, err := db.findniuniu(gid, uid); err == nil {
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if _, err := db.findNiuNiu(gid, uid); err == nil {
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ctx.SendChain(message.Text("你已经注册过了"))
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return
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}
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@ -204,23 +320,23 @@ func init() {
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UserCount: 0,
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}
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// 添加数据进入表
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err := db.insertniuniu(&u, gid)
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if err != nil {
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err = db.createGIDTable(gid)
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if err != nil {
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if err := db.insertNiuNiu(&u, gid); err != nil {
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if err = db.createGIDTable(gid); err != nil {
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ctx.SendChain(message.Text("ERROR:", err))
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return
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}
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err = db.insertniuniu(&u, gid)
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if err != nil {
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if err = db.insertNiuNiu(&u, gid); err != nil {
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ctx.SendChain(message.Text("ERROR:", err))
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return
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}
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}
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ctx.SendChain(message.Reply(ctx.Event.GroupID),
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message.Text("注册成功,你的牛牛现在有", u.Length, "cm"))
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})
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en.OnRegex(`^jj\s?(\[CQ:at,(?:\S*,)?qq=(\d+)(?:,\S*)?\]|(\d+))$`, getdb,
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en.OnRegex(`^(?:.*使用(.*))??jj\s?(\[CQ:at,(?:\S*,)?qq=(\d+)(?:,\S*)?\]|(\d+))$`, getdb,
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zero.OnlyGroup).SetBlock(true).Limit(func(ctx *zero.Ctx) *rate.Limiter {
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lt := jjLimiter.Load(fmt.Sprintf("%d_%d", ctx.Event.GroupID, ctx.Event.UserID))
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ctx.State["jj_last_touch"] = lt.LastTouch()
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@ -236,50 +352,58 @@ func init() {
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},
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).Handle(func(ctx *zero.Ctx) {
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fiancee := ctx.State["regex_matched"].([]string)
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adduser, err := strconv.ParseInt(fiancee[2]+fiancee[3], 10, 64)
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adduser, err := strconv.ParseInt(fiancee[3]+fiancee[4], 10, 64)
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if err != nil {
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ctx.SendChain(message.Text("ERROR:", err))
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return
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}
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uid := ctx.Event.UserID
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gid := ctx.Event.GroupID
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myniuniu, err := db.findniuniu(gid, uid)
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t := fmt.Sprintf("%d_%d", gid, uid)
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updateMap(t, false)
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myniuniu, err := db.findNiuNiu(gid, uid)
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if err != nil {
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ctx.SendChain(message.Text("你还没有牛牛快去注册一个吧!"))
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jjLimiter.Delete(fmt.Sprintf("%d_%d", gid, uid))
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jjLimiter.Delete(t)
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return
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}
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adduserniuniu, err := db.findniuniu(gid, adduser)
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adduserniuniu, err := db.findNiuNiu(gid, adduser)
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if err != nil {
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ctx.SendChain(message.At(uid), message.Text("对方还没有牛牛呢,不能🤺"))
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jjLimiter.Delete(fmt.Sprintf("%d_%d", gid, uid))
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jjLimiter.Delete(t)
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return
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}
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if uid == adduser {
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ctx.SendChain(message.Text("你要和谁🤺?你自己吗?"))
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jjLimiter.Delete(fmt.Sprintf("%d_%d", gid, uid))
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jjLimiter.Delete(t)
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return
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}
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fencingResult, f, f1 := fencing(myniuniu, adduserniuniu)
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err = db.insertniuniu(&userInfo{UID: uid, Length: f, UserCount: 0}, gid)
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fencingResult, f1, u, err := processJJuAction(&myniuniu, &adduserniuniu, t, fiancee[1])
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if err != nil {
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ctx.SendChain(message.Text(err))
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return
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}
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if err = db.insertNiuNiu(&u, gid); err != nil {
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ctx.SendChain(message.Text("ERROR:", err))
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return
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}
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err = db.insertniuniu(&userInfo{UID: adduser, Length: f1, UserCount: 0}, gid)
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if err != nil {
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if err = db.insertNiuNiu(&userInfo{UID: adduser, Length: f1}, gid); err != nil {
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ctx.SendChain(message.Text("ERROR:", err))
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return
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}
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ctx.SendChain(message.At(uid), message.Text(" ", fencingResult))
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j := fmt.Sprintf("%d_%d", gid, adduser)
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count, ok := jjCount.Load(j)
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var c lastLength
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// 按照第一次jj时的时间计算,超过45分钟则重置
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if !ok {
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c = lastLength{
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TimeLimit: time.Now(),
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Count: 1,
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Length: adduserniuniu,
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Length: adduserniuniu.Length,
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}
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} else {
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c = lastLength{
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@ -287,11 +411,20 @@ func init() {
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Count: count.Count + 1,
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Length: count.Length,
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}
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if time.Since(c.TimeLimit) > time.Minute*45 {
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c = lastLength{
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TimeLimit: time.Now(),
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Count: 1,
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Length: adduserniuniu.Length,
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}
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}
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}
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jjCount.Store(j, &c)
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if c.Count > 5 {
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ctx.SendChain(message.Text(randomChoice([]string{fmt.Sprintf("你们太厉害了,对方已经被你们打了%d次了,你们可以继续找他🤺", c.Count),
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"你们不要再找ta🤺啦!"})))
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// 保证只发生一次
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if c.Count < 7 {
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id := ctx.SendPrivateMessage(adduser,
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message.Text(fmt.Sprintf("你在%d群里已经被厥冒烟了,快去群里赎回你原本的牛牛!\n发送:`赎牛牛`即可!", gid)))
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@ -300,11 +433,12 @@ func init() {
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}
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}
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}
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})
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en.OnFullMatch("注销牛牛", getdb, zero.OnlyGroup).SetBlock(true).Handle(func(ctx *zero.Ctx) {
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uid := ctx.Event.UserID
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gid := ctx.Event.GroupID
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_, err := db.findniuniu(gid, uid)
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_, err := db.findNiuNiu(gid, uid)
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if err != nil {
|
||||
ctx.SendChain(message.Text("你还没有牛牛呢,咋的你想凭空造一个啊"))
|
||||
return
|
||||
@ -321,3 +455,30 @@ func init() {
|
||||
func randomChoice(options []string) string {
|
||||
return options[rand.Intn(len(options))]
|
||||
}
|
||||
|
||||
func updateMap(t string, d bool) {
|
||||
value, ok := prop.Load(t)
|
||||
if value == nil {
|
||||
return
|
||||
}
|
||||
if !d {
|
||||
if time.Since(value.TimeLimit) > time.Minute*8 {
|
||||
prop.Delete(t)
|
||||
}
|
||||
return
|
||||
}
|
||||
if ok {
|
||||
prop.Store(t, &propsCount{
|
||||
Count: value.Count + 1,
|
||||
TimeLimit: value.TimeLimit,
|
||||
})
|
||||
} else {
|
||||
prop.Store(t, &propsCount{
|
||||
Count: 1,
|
||||
TimeLimit: time.Now(),
|
||||
})
|
||||
}
|
||||
if time.Since(value.TimeLimit) > time.Minute*8 {
|
||||
prop.Delete(t)
|
||||
}
|
||||
}
|
||||
|
||||
@ -2,6 +2,8 @@
|
||||
package niuniu
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"math"
|
||||
"math/rand"
|
||||
"sort"
|
||||
"strconv"
|
||||
@ -23,6 +25,10 @@ type userInfo struct {
|
||||
UID int64
|
||||
Length float64
|
||||
UserCount int
|
||||
WeiGe int // 伟哥
|
||||
Philter int // 媚药
|
||||
Artifact int // 击剑神器
|
||||
ShenJi int // 击剑神稽
|
||||
}
|
||||
|
||||
type users []*userInfo
|
||||
@ -40,6 +46,84 @@ var (
|
||||
})
|
||||
)
|
||||
|
||||
// useWeiGe 使用道具伟哥
|
||||
func (u *userInfo) useWeiGe() (string, float64) {
|
||||
niuniu := u.Length
|
||||
reduce := math.Abs(hitGlue(niuniu))
|
||||
niuniu += reduce
|
||||
return randomChoice([]string{
|
||||
fmt.Sprintf("哈哈,你这一用道具,牛牛就像是被激发了潜能,增加了%.2fcm!看来今天是个大日子呢!", reduce),
|
||||
fmt.Sprintf("你这是用了什么神奇的道具?牛牛竟然增加了%.2fcm,简直是牛气冲天!", reduce),
|
||||
fmt.Sprintf("使用道具后,你的牛牛就像是开启了加速模式,一下增加了%.2fcm,这成长速度让人惊叹!", reduce),
|
||||
}), niuniu
|
||||
}
|
||||
|
||||
// usePhilter 使用道具媚药
|
||||
func (u *userInfo) usePhilter() (string, float64) {
|
||||
niuniu := u.Length
|
||||
reduce := math.Abs(hitGlue(niuniu))
|
||||
niuniu -= reduce
|
||||
return randomChoice([]string{
|
||||
fmt.Sprintf("你使用媚药,咿呀咿呀一下使当前长度发生了一些变化,当前长度%.2f", niuniu),
|
||||
fmt.Sprintf("看来你追求的是‘微观之美’,故意使用道具让牛牛凹进去了%.2fcm!", reduce),
|
||||
fmt.Sprintf("缩小奇迹’在你身上发生了,牛牛凹进去了%.2fcm,你的选择真是独特!", reduce),
|
||||
}), niuniu
|
||||
}
|
||||
|
||||
// useArtifact 使用道具击剑神器
|
||||
func (u *userInfo) useArtifact(adduserniuniu float64) (string, float64, float64) {
|
||||
myLength := u.Length
|
||||
difference := myLength - adduserniuniu
|
||||
var (
|
||||
change float64
|
||||
)
|
||||
if difference > 0 {
|
||||
change = hitGlue(myLength + adduserniuniu)
|
||||
} else {
|
||||
change = hitGlue((myLength + adduserniuniu) / 2)
|
||||
}
|
||||
myLength += change
|
||||
return randomChoice([]string{
|
||||
fmt.Sprintf("凭借神秘道具的力量,你让对方在你的长度面前俯首称臣!你的长度增加了%.2fcm,当前长度达到了%.2fcm", change, myLength),
|
||||
fmt.Sprintf("神器在手,天下我有!你使用道具后,长度猛增%.2fcm,现在的总长度是%.2fcm,无人能敌!", change, myLength),
|
||||
fmt.Sprintf("这就是道具的魔力!你轻松增加了%.2fcm,让对手望尘莫及,当前长度为%.2fcm!", change, myLength),
|
||||
fmt.Sprintf("道具一出,谁与争锋!你的长度因道具而增长%.2fcm,现在的长度是%.2fcm,霸气尽显!", change, myLength),
|
||||
fmt.Sprintf("使用道具的你,如同获得神助!你的长度增长了%.2fcm,达到%.2fcm的惊人长度,胜利自然到手!", change, myLength),
|
||||
}), myLength, adduserniuniu - change/1.3
|
||||
}
|
||||
|
||||
// useShenJi 使用道具击剑神稽
|
||||
func (u *userInfo) useShenJi(adduserniuniu float64) (string, float64, float64) {
|
||||
myLength := u.Length
|
||||
difference := myLength - adduserniuniu
|
||||
var (
|
||||
change float64
|
||||
)
|
||||
if difference > 0 {
|
||||
change = hitGlue(myLength + adduserniuniu)
|
||||
} else {
|
||||
change = hitGlue((myLength + adduserniuniu) / 2)
|
||||
}
|
||||
myLength -= change
|
||||
var r string
|
||||
if myLength > 0 {
|
||||
r = randomChoice([]string{
|
||||
fmt.Sprintf("哦吼!?看来你的牛牛因为使用了神秘道具而缩水了呢🤣🤣🤣!缩小了%.2fcm!", change),
|
||||
fmt.Sprintf("哈哈,看来这个道具有点儿调皮,让你的长度缩水了%.2fcm!现在你的长度是%.2fcm,下次可得小心使用哦!", change, myLength),
|
||||
fmt.Sprintf("使用道具后,你的牛牛似乎有点儿害羞,缩水了%.2fcm!现在的长度是%.2fcm,希望下次它能挺直腰板!", change, myLength),
|
||||
fmt.Sprintf("哎呀,这个道具的效果有点儿意外,你的长度减少了%.2fcm,现在只有%.2fcm了!下次选道具可得睁大眼睛!", change, myLength),
|
||||
})
|
||||
} else {
|
||||
r = randomChoice([]string{
|
||||
fmt.Sprintf("哦哟,小姐姐真是玩得一手好游戏,使用道具后数值又降低了%.2fcm,小巧得更显魅力!", change),
|
||||
fmt.Sprintf("看来小姐姐喜欢更加精致的风格,使用道具后,数值减少了%.2fcm,更加迷人了!", change),
|
||||
fmt.Sprintf("小姐姐的每一次变化都让人惊喜,使用道具后,数值减少了%.2fcm,更加优雅动人!", change),
|
||||
fmt.Sprintf("小姐姐这是在展示什么是真正的精致小巧,使用道具后,数值减少了%.2fcm,美得不可方物!", change),
|
||||
})
|
||||
}
|
||||
return r, myLength, adduserniuniu + 0.7*change
|
||||
}
|
||||
|
||||
func (m users) positive() users {
|
||||
var m1 []*userInfo
|
||||
for _, i2 := range m {
|
||||
@ -93,15 +177,17 @@ func (db *model) createGIDTable(gid int64) error {
|
||||
return db.sql.Create(strconv.FormatInt(gid, 10), &userInfo{})
|
||||
}
|
||||
|
||||
func (db *model) findniuniu(gid, uid int64) (float64, error) {
|
||||
// findNiuNiu 返回一个用户的牛牛信息
|
||||
func (db *model) findNiuNiu(gid, uid int64) (userInfo, error) {
|
||||
db.RLock()
|
||||
defer db.RUnlock()
|
||||
u := userInfo{}
|
||||
err := db.sql.Find(strconv.FormatInt(gid, 10), &u, "where UID = "+strconv.FormatInt(uid, 10))
|
||||
return u.Length, err
|
||||
return u, err
|
||||
}
|
||||
|
||||
func (db *model) insertniuniu(u *userInfo, gid int64) error {
|
||||
// insertNiuNiu 更新一个用户的牛牛信息
|
||||
func (db *model) insertNiuNiu(u *userInfo, gid int64) error {
|
||||
db.Lock()
|
||||
defer db.Unlock()
|
||||
return db.sql.Insert(strconv.FormatInt(gid, 10), u)
|
||||
|
||||
@ -2,12 +2,152 @@
|
||||
package niuniu
|
||||
|
||||
import (
|
||||
"errors"
|
||||
"fmt"
|
||||
"math"
|
||||
"math/rand"
|
||||
"time"
|
||||
)
|
||||
|
||||
func createUserInfoByProps(props string, niuniu *userInfo) (userInfo, error) {
|
||||
var (
|
||||
err error
|
||||
)
|
||||
switch props {
|
||||
case "伟哥":
|
||||
if niuniu.WeiGe > 0 {
|
||||
niuniu.WeiGe--
|
||||
} else {
|
||||
err = errors.New("你还没有伟哥呢,不能使用")
|
||||
}
|
||||
case "媚药":
|
||||
if niuniu.Philter > 0 {
|
||||
niuniu.Philter--
|
||||
} else {
|
||||
err = errors.New("你还没有媚药呢,不能使用")
|
||||
}
|
||||
case "击剑神器":
|
||||
if niuniu.Artifact > 0 {
|
||||
niuniu.Artifact--
|
||||
} else {
|
||||
err = errors.New("你还没有击剑神器呢,不能使用")
|
||||
}
|
||||
case "击剑神稽":
|
||||
if niuniu.ShenJi > 0 {
|
||||
niuniu.ShenJi--
|
||||
} else {
|
||||
err = errors.New("你还没有击剑神稽呢,不能使用")
|
||||
}
|
||||
default:
|
||||
err = errors.New("道具不存在")
|
||||
}
|
||||
return *niuniu, err
|
||||
}
|
||||
|
||||
// 接收值依次是 自己和被jj用户的信息 一个包含gid和uid的字符串 道具名称
|
||||
// 返回值依次是 要发生的消息 被jj用户的niuniu 用户的信息 错误信息
|
||||
func processJJuAction(myniuniu, adduserniuniu *userInfo, t string, props string) (string, float64, userInfo, error) {
|
||||
var (
|
||||
fencingResult string
|
||||
f float64
|
||||
f1 float64
|
||||
u userInfo
|
||||
err error
|
||||
)
|
||||
v, ok := prop.Load(t)
|
||||
if props != "" {
|
||||
if props != "击剑神器" && props != "击剑神稽" {
|
||||
return "", 0, userInfo{}, errors.New("道具不存在")
|
||||
}
|
||||
u, err = createUserInfoByProps(props, myniuniu)
|
||||
if err != nil {
|
||||
return "", 0, userInfo{}, err
|
||||
}
|
||||
}
|
||||
switch {
|
||||
case ok && v.Count > 1 && time.Since(v.TimeLimit) < time.Minute*8:
|
||||
fencingResult, f, f1 = fencing(myniuniu.Length, adduserniuniu.Length)
|
||||
u.Length = f
|
||||
errMessage := fmt.Sprintf("你使用道具次数太快了,此次道具不会生效,等待%d再来吧", time.Minute*8-time.Since(v.TimeLimit))
|
||||
err = errors.New(errMessage)
|
||||
case myniuniu.ShenJi-u.ShenJi != 0:
|
||||
fencingResult, f, f1 = myniuniu.useShenJi(adduserniuniu.Length)
|
||||
u.Length = f
|
||||
updateMap(t, true)
|
||||
case myniuniu.Artifact-u.Artifact != 0:
|
||||
fencingResult, f, f1 = myniuniu.useArtifact(adduserniuniu.Length)
|
||||
u.Length = f
|
||||
updateMap(t, true)
|
||||
default:
|
||||
fencingResult, f, f1 = fencing(myniuniu.Length, adduserniuniu.Length)
|
||||
u.Length = f
|
||||
}
|
||||
return fencingResult, f1, u, err
|
||||
}
|
||||
func processNiuniuAction(t string, niuniu *userInfo, props string) (string, userInfo, error) {
|
||||
var (
|
||||
messages string
|
||||
f float64
|
||||
u userInfo
|
||||
err error
|
||||
)
|
||||
load, ok := prop.Load(t)
|
||||
if props != "" {
|
||||
if props != "伟哥" && props != "媚药" {
|
||||
return "", u, errors.New("道具不存在")
|
||||
}
|
||||
u, err = createUserInfoByProps(props, niuniu)
|
||||
if err != nil {
|
||||
return "", userInfo{}, err
|
||||
}
|
||||
}
|
||||
switch {
|
||||
case ok && load.Count > 1 && time.Since(load.TimeLimit) < time.Minute*8:
|
||||
messages, f = generateRandomStingTwo(niuniu.Length)
|
||||
u.Length = f
|
||||
u.UID = niuniu.UID
|
||||
errMessage := fmt.Sprintf("你使用道具次数太快了,此次道具不会生效,等待%d再来吧", time.Minute*8-time.Since(load.TimeLimit))
|
||||
err = errors.New(errMessage)
|
||||
case niuniu.WeiGe-u.WeiGe != 0:
|
||||
messages, f = niuniu.useWeiGe()
|
||||
u.Length = f
|
||||
updateMap(t, true)
|
||||
case niuniu.Philter-u.Philter != 0:
|
||||
messages, f = niuniu.usePhilter()
|
||||
u.Length = f
|
||||
updateMap(t, true)
|
||||
default:
|
||||
messages, f = generateRandomStingTwo(niuniu.Length)
|
||||
u.Length = f
|
||||
u.UID = niuniu.UID
|
||||
}
|
||||
return messages, u, err
|
||||
}
|
||||
|
||||
func purchaseItem(n int, info userInfo) (*userInfo, int, error) {
|
||||
var (
|
||||
money int
|
||||
err error
|
||||
)
|
||||
switch n {
|
||||
case 1:
|
||||
money = 300
|
||||
info.WeiGe += 5
|
||||
case 2:
|
||||
money = 300
|
||||
info.Philter += 5
|
||||
case 3:
|
||||
money = 500
|
||||
info.Artifact += 2
|
||||
case 4:
|
||||
money = 500
|
||||
info.ShenJi += 2
|
||||
default:
|
||||
err = errors.New("无效的选择")
|
||||
}
|
||||
return &info, money, err
|
||||
}
|
||||
|
||||
func generateRandomStingTwo(niuniu float64) (string, float64) {
|
||||
probability := rand.Intn(100 + 1)
|
||||
reduce := math.Abs(hitGlue(niuniu))
|
||||
@ -31,13 +171,12 @@ func generateRandomStingTwo(niuniu float64) (string, float64) {
|
||||
fmt.Sprintf("你突发恶疾!你的牛牛凹进去了%.2fcm!", reduce),
|
||||
fmt.Sprintf("笑死,你因为打🦶过度导致牛牛凹进去了%.2fcm!🤣🤣🤣", reduce),
|
||||
}), niuniu
|
||||
} else {
|
||||
return randomChoice([]string{
|
||||
fmt.Sprintf("阿哦,你过度打🦶,牛牛缩短%.2fcm了呢!", reduce),
|
||||
fmt.Sprintf("你的牛牛变长了很多,你很激动地继续打🦶,然后牛牛缩短了%.2fcm呢!", reduce),
|
||||
fmt.Sprintf("小打怡情,大打伤身,强打灰飞烟灭!你过度打🦶,牛牛缩短了%.2fcm捏!", reduce),
|
||||
}), niuniu
|
||||
}
|
||||
return randomChoice([]string{
|
||||
fmt.Sprintf("阿哦,你过度打🦶,牛牛缩短%.2fcm了呢!", reduce),
|
||||
fmt.Sprintf("你的牛牛变长了很多,你很激动地继续打🦶,然后牛牛缩短了%.2fcm呢!", reduce),
|
||||
fmt.Sprintf("小打怡情,大打伤身,强打灰飞烟灭!你过度打🦶,牛牛缩短了%.2fcm捏!", reduce),
|
||||
}), niuniu
|
||||
}
|
||||
}
|
||||
|
||||
@ -99,7 +238,6 @@ func generateRandomString(niuniu float64) string {
|
||||
|
||||
// fencing 击剑对决逻辑,返回对决结果和myLength的变化值
|
||||
func fencing(myLength, oppoLength float64) (string, float64, float64) {
|
||||
lossLimit := 0.25
|
||||
devourLimit := 0.27
|
||||
|
||||
probability := rand.Intn(100) + 1
|
||||
@ -107,26 +245,28 @@ func fencing(myLength, oppoLength float64) (string, float64, float64) {
|
||||
switch {
|
||||
case oppoLength <= -100 && myLength > 0 && 10 < probability && probability <= 20:
|
||||
oppoLength *= 0.85
|
||||
change := math.Min(math.Abs(lossLimit*myLength), math.Abs(1.5*myLength))
|
||||
myLength += change
|
||||
change := hitGlue(oppoLength) + rand.Float64()*math.Log2(math.Abs(0.5*(myLength+oppoLength)))
|
||||
myLength = change
|
||||
return fmt.Sprintf("对方身为魅魔诱惑了你,你同化成魅魔!当前长度%.2fcm!", -myLength), -myLength, oppoLength
|
||||
|
||||
case oppoLength >= 100 && myLength > 0 && 10 < probability && probability <= 20:
|
||||
oppoLength *= 0.85
|
||||
change := math.Min(math.Abs(devourLimit*myLength), math.Abs(1.5*myLength))
|
||||
myLength += change
|
||||
return fmt.Sprintf("对方以牛头人的荣誉摧毁了你的牛牛!当前长度%.2fcm!", myLength-oppoLength), myLength - oppoLength, oppoLength
|
||||
return fmt.Sprintf("对方以牛头人的荣誉摧毁了你的牛牛!当前长度%.2fcm!", myLength), myLength, oppoLength
|
||||
|
||||
case myLength <= -100 && oppoLength > 0 && 10 < probability && probability <= 20:
|
||||
myLength *= 0.85
|
||||
change := oppoLength * 0.7
|
||||
change := hitGlue(myLength+oppoLength) + rand.Float64()*math.Log2(math.Abs(0.5*(myLength+oppoLength)))
|
||||
oppoLength -= change
|
||||
myLength -= change
|
||||
return fmt.Sprintf("你身为魅魔诱惑了对方,吞噬了对方部分长度!当前长度%.2fcm!", myLength), myLength, oppoLength
|
||||
|
||||
case myLength >= 100 && oppoLength > 0 && 10 < probability && probability <= 20:
|
||||
myLength *= 0.85
|
||||
oppoLength -= 0.8 * myLength
|
||||
myLength -= oppoLength
|
||||
oppoLength = 0.01
|
||||
return fmt.Sprintf("你以牛头人的荣誉摧毁了对方的牛牛!当前长度%.2fcm!", myLength), myLength, oppoLength
|
||||
|
||||
default:
|
||||
return determineResultBySkill(myLength, oppoLength)
|
||||
}
|
||||
@ -146,7 +286,7 @@ func calculateWinProbability(heightA, heightB float64) float64 {
|
||||
if heightA > heightB {
|
||||
pA = 0.7 + 0.2*(heightA-heightB)/heightA
|
||||
} else {
|
||||
pA = 0.6 - 0.2*(heightB-heightA)/heightB
|
||||
pA = 0.7 - 0.2*(heightB-heightA)/heightB
|
||||
}
|
||||
heightRatio := math.Max(heightA, heightB) / math.Min(heightA, heightB)
|
||||
reductionRate := 0.1 * (heightRatio - 1)
|
||||
@ -165,6 +305,7 @@ func applySkill(myLength, oppoLength float64, increaseLength1 bool) (string, flo
|
||||
return fmt.Sprintf("哦吼!?你的牛牛在长大欸!长大了%.2fcm!", reduce), myLength, oppoLength
|
||||
}
|
||||
return fmt.Sprintf("你以绝对的长度让对方屈服了呢!你的长度增加%.2fcm,当前长度%.2fcm!", reduce, myLength), myLength, oppoLength
|
||||
|
||||
}
|
||||
myLength -= reduce
|
||||
oppoLength += 0.8 * reduce
|
||||
@ -172,17 +313,33 @@ func applySkill(myLength, oppoLength float64, increaseLength1 bool) (string, flo
|
||||
return fmt.Sprintf("哦吼!?看来你的牛牛因为击剑而凹进去了呢🤣🤣🤣!凹进去了%.2fcm!", reduce), myLength, oppoLength
|
||||
}
|
||||
return fmt.Sprintf("对方以绝对的长度让你屈服了呢!你的长度减少%.2fcm,当前长度%.2fcm!", reduce, myLength), myLength, oppoLength
|
||||
|
||||
}
|
||||
|
||||
// fence
|
||||
func fence(rd float64) float64 {
|
||||
rd -= float64(time.Now().UnixNano() % 10)
|
||||
if rd > 1000000 {
|
||||
return rd - rand.Float64()*rd
|
||||
r := hitGlue(rd)*2 + rand.Float64()*math.Log2(rd)
|
||||
if rand.Intn(2) == 1 {
|
||||
return rd - rand.Float64()*r
|
||||
}
|
||||
return float64(int(rd * rand.Float64()))
|
||||
return float64(int(r * rand.Float64()))
|
||||
}
|
||||
|
||||
func hitGlue(l float64) float64 {
|
||||
return rand.Float64() * math.Log2(l) / 2
|
||||
if l == 0 {
|
||||
l = 0.1
|
||||
}
|
||||
l = math.Abs(l)
|
||||
switch {
|
||||
case l > 1 && l <= 10:
|
||||
return rand.Float64() * math.Log2(l*2)
|
||||
case 10 < l && l <= 100:
|
||||
return rand.Float64() * math.Log2(l*1.5)
|
||||
case 100 < l && l <= 1000:
|
||||
return rand.Float64() * (math.Log10(l*1.5) * 2)
|
||||
case l > 1000:
|
||||
return rand.Float64() * (math.Log10(l) * 2)
|
||||
default:
|
||||
return rand.Float64()
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
Reference in New Issue
Block a user