mirror of
https://github.com/FloatTech/ZeroBot-Plugin.git
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优化签到插件,qqwife插件添加礼物系统 (#480)
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@@ -24,6 +24,9 @@ import (
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"github.com/FloatTech/floatbox/file"
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"github.com/FloatTech/floatbox/img/writer"
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"github.com/FloatTech/zbputils/img/text"
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// 货币系统
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"github.com/FloatTech/AnimeAPI/wallet"
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)
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// nolint: asciicheck
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@@ -66,6 +69,7 @@ func init() {
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"- (娶|嫁)@对方QQ\n自由选择对象,自由恋爱(好感度越高成功率越高,保底30%概率)\n" +
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"- 当[对方Q号|@对方QQ]的小三\n我和你才是真爱,为了你我愿意付出一切(好感度越高成功率越高,保底10%概率)\n" +
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"- 闹离婚\n你谁啊,给我滚(好感度越高成功率越低)\n" +
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"- 买礼物给[对方Q号|@对方QQ]\n使用小熊饼干获取好感度\n" +
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"- 做媒 @攻方QQ @受方QQ\n身为管理,群友的xing福是要搭把手的(攻受双方好感度越高成功率越高,保底30%概率)\n" +
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"--------------------------------\n好感度规则\n--------------------------------\n" +
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"‘娶群友’指令好感度随机增加1~5。\n‘A牛B的C’会导致C恨A,好感度-5;\nB为了报复A,好感度+5(什么柜子play)\nA为BC做媒,成功B、C对A好感度+1反之-1\n做媒成功BC好感度+1",
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@@ -458,6 +462,74 @@ func init() {
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),
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)
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})
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// 礼物系统
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engine.OnRegex(`^买礼物给\s?(\[CQ:at,qq=(\d+)\]|(\d+))`, getdb).SetBlock(true).Limit(ctxext.LimitByUser).
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Handle(func(ctx *zero.Ctx) {
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gid := ctx.Event.GroupID
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uid := ctx.Event.UserID
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fiancee := ctx.State["regex_matched"].([]string)
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gay, _ := strconv.ParseInt(fiancee[2]+fiancee[3], 10, 64)
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// 获取CD
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cdTime, err := 民政局.getCDtime(gid)
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if err != nil {
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ctx.SendChain(message.Text("[qqwife]获取该群技能CD错误(将以CD12H计算)\n", err))
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}
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ok, err := 民政局.compareCDtime(gid, uid, 5, cdTime)
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if err != nil {
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ctx.SendChain(message.Text("[qqwife]查询用户CD状态失败,请重试\n", err))
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return
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}
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if !ok {
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ctx.SendChain(message.Text("舔狗,今天你已经送过礼物了。"))
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return
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}
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// 写入CD
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err = 民政局.writeCDtime(gid, uid, 5)
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if err != nil {
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ctx.SendChain(message.At(uid), message.Text("[qqwife]你的技能CD记录失败\n", err))
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}
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// 获取好感度
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favor, err := 民政局.getFavorability(uid, gay)
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if err != nil {
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ctx.SendChain(message.Text("[qqwife]好感度库发生问题力\n", err))
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return
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}
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// 对接小熊饼干
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walletinfo := wallet.GetWalletOf(uid)
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if walletinfo < 1 {
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ctx.SendChain(message.Text("你钱包没钱啦!"))
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return
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}
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moneyToFavor := rand.Intn(math.Min(walletinfo, 100)) + 1
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// 计算钱对应的好感值
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newFavor := 1
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if favor > 50 {
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newFavor += moneyToFavor % 10 // 礼物厌倦
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} else {
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newFavor += rand.Intn(moneyToFavor)
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}
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// 随机对方心情
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mood := rand.Intn(5)
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if mood == 0 {
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newFavor = -newFavor
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}
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// 记录结果
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err = wallet.InsertWalletOf(uid, -moneyToFavor)
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if err != nil {
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ctx.SendChain(message.Text("[qqwife]钱包坏掉力:\n", err))
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return
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}
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lastfavor, err := 民政局.setFavorability(uid, gay, newFavor)
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if err != nil {
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ctx.SendChain(message.Text("[qqwife]好感度数据库发生问题力\n", err))
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return
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}
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if mood == 0 {
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ctx.SendChain(message.Text("你花了", moneyToFavor, "ATRI币买了一件女装送给了ta,ta很不喜欢,你们的好感度降低至", lastfavor))
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} else {
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ctx.SendChain(message.Text("你花了", moneyToFavor, "ATRI币买了一件女装送给了ta,ta很喜欢,你们的好感度升至", lastfavor))
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}
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})
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engine.OnFullMatchGroup([]string{"闹离婚", "办离婚"}, zero.OnlyGroup, getdb, checkdivorce).Limit(ctxext.LimitByUser).SetBlock(true).
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Handle(func(ctx *zero.Ctx) {
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gid := ctx.Event.GroupID
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