fix chess & kfc && optimize lolicon & bilibili (#817)

* fix chess & kfc && optimize bilibili & lolicon

* chore(lint): 改进代码样式 (#27)

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>

---------

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
This commit is contained in:
Jiang-Red
2023-11-12 13:21:37 +08:00
committed by GitHub
parent 73b879a6f4
commit 61168adb2e
4 changed files with 9 additions and 8 deletions

View File

@@ -168,7 +168,7 @@ func resign(groupCode, senderUin int64) (msg message.Message, err error) {
}
// play 走棋
func play(senderUin int64, groupCode int64, moveStr string) (msg message.Message, err error) {
func play(groupCode, senderUin int64, moveStr string) (msg message.Message, err error) {
msg = message.Message{message.At(senderUin)}
// 检查对局是否存在
room, ok := chessRoomMap.Load(groupCode)
@@ -343,7 +343,7 @@ func cleanUserRate(senderUin int64) (msg message.Message, err error) {
}
// createGame 创建游戏
func createGame(isBlindfold bool, groupCode int64, senderUin int64, senderName string) (msg message.Message, err error) {
func createGame(isBlindfold bool, groupCode, senderUin int64, senderName string) (msg message.Message, err error) {
room, ok := chessRoomMap.Load(groupCode)
if !ok {
chessRoomMap.Store(groupCode, &chessRoom{