mirror of
https://github.com/FloatTech/ZeroBot-Plugin.git
synced 2025-12-19 22:00:11 +08:00
fix: 修正niuniu的部分逻辑 (#981)
This commit is contained in:
parent
2cee275771
commit
6f7d4beb17
@ -294,13 +294,13 @@ func init() {
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dajiaoLimiter.Delete(fmt.Sprintf("%d_%d", gid, uid))
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return
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}
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messages, u, err := processNiuniuAction(t, &niuniu, fiancee[1])
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messages, err := processNiuniuAction(t, niuniu, fiancee[1])
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if err != nil {
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ctx.SendChain(message.Text(err))
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return
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}
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ctx.SendChain(message.Text(messages))
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if err = db.insertNiuNiu(&u, gid); err != nil {
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if err = db.insertNiuNiu(&niuniu, gid); err != nil {
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ctx.SendChain(message.Text("ERROR:", err))
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return
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}
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@ -313,14 +313,14 @@ func init() {
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return
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}
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// 获取初始长度
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long := db.randLength()
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length := db.randLength()
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u := userInfo{
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UID: uid,
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Length: long,
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UserCount: 0,
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Length: length,
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}
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// 添加数据进入表
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if err := db.insertNiuNiu(&u, gid); err != nil {
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if err = db.createGIDTable(gid); err != nil {
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ctx.SendChain(message.Text("ERROR:", err))
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return
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@ -330,8 +330,9 @@ func init() {
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ctx.SendChain(message.Text("ERROR:", err))
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return
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}
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}
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ctx.SendChain(message.Reply(ctx.Event.GroupID),
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ctx.SendChain(message.At(uid),
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message.Text("注册成功,你的牛牛现在有", u.Length, "cm"))
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})
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en.OnRegex(`^(?:.*使用(.*))??jj\s?(\[CQ:at,(?:\S*,)?qq=(\d+)(?:,\S*)?\]|(\d+))$`, getdb,
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@ -376,18 +377,19 @@ func init() {
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jjLimiter.Delete(t)
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return
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}
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fencingResult, f1, u, err := processJJuAction(&myniuniu, &adduserniuniu, t, fiancee[1])
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fencingResult, f1, err := processJJuAction(myniuniu, adduserniuniu, t, fiancee[1])
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if err != nil {
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ctx.SendChain(message.Text(err))
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return
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}
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if err = db.insertNiuNiu(&u, gid); err != nil {
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if err = db.insertNiuNiu(&myniuniu, gid); err != nil {
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ctx.SendChain(message.Text("ERROR:", err))
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return
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}
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adduserniuniu.Length = f1
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if err = db.insertNiuNiu(&userInfo{UID: adduser, Length: f1}, gid); err != nil {
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if err = db.insertNiuNiu(&adduserniuniu, gid); err != nil {
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ctx.SendChain(message.Text("ERROR:", err))
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return
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}
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@ -431,6 +433,7 @@ func init() {
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}
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}
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}
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})
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en.OnFullMatch("注销牛牛", getdb, zero.OnlyGroup).SetBlock(true).Handle(func(ctx *zero.Ctx) {
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uid := ctx.Event.UserID
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@ -458,6 +461,7 @@ func updateMap(t string, d bool) {
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if value == nil {
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return
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}
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// 检查一次是否已经过期
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if !d {
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if time.Since(value.TimeLimit) > time.Minute*8 {
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prop.Delete(t)
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@ -9,7 +9,7 @@ import (
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"time"
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)
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func createUserInfoByProps(props string, niuniu *userInfo) (userInfo, error) {
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func createUserInfoByProps(props string, niuniu userInfo) error {
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var (
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err error
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)
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@ -41,12 +41,12 @@ func createUserInfoByProps(props string, niuniu *userInfo) (userInfo, error) {
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default:
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err = errors.New("道具不存在")
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}
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return *niuniu, err
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return err
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}
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// 接收值依次是 自己和被jj用户的信息 一个包含gid和uid的字符串 道具名称
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// 返回值依次是 要发生的消息 被jj用户的niuniu 用户的信息 错误信息
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func processJJuAction(myniuniu, adduserniuniu *userInfo, t string, props string) (string, float64, userInfo, error) {
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// 返回值依次是 要发生的消息 错误信息
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func processJJuAction(myniuniu, adduserniuniu userInfo, t string, props string) (string, float64, error) {
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var (
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fencingResult string
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f float64
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@ -55,36 +55,36 @@ func processJJuAction(myniuniu, adduserniuniu *userInfo, t string, props string)
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err error
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)
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v, ok := prop.Load(t)
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u = myniuniu
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if props != "" {
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if props != "击剑神器" && props != "击剑神稽" {
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return "", 0, userInfo{}, errors.New("道具不存在")
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return "", 0, errors.New("道具不存在")
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}
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u, err = createUserInfoByProps(props, myniuniu)
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if err != nil {
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return "", 0, userInfo{}, err
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if err = createUserInfoByProps(props, myniuniu); err != nil {
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return "", 0, err
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}
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}
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switch {
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case ok && v.Count > 1 && time.Since(v.TimeLimit) < time.Minute*8:
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fencingResult, f, f1 = fencing(myniuniu.Length, adduserniuniu.Length)
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u.Length = f
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myniuniu.Length = f
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errMessage := fmt.Sprintf("你使用道具次数太快了,此次道具不会生效,等待%d再来吧", time.Minute*8-time.Since(v.TimeLimit))
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err = errors.New(errMessage)
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case myniuniu.ShenJi-u.ShenJi != 0:
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fencingResult, f, f1 = myniuniu.useShenJi(adduserniuniu.Length)
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u.Length = f
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myniuniu.Length = f
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updateMap(t, true)
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case myniuniu.Artifact-u.Artifact != 0:
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fencingResult, f, f1 = myniuniu.useArtifact(adduserniuniu.Length)
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u.Length = f
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myniuniu.Length = f
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updateMap(t, true)
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default:
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fencingResult, f, f1 = fencing(myniuniu.Length, adduserniuniu.Length)
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u.Length = f
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myniuniu.Length = f
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}
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return fencingResult, f1, u, err
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return fencingResult, f1, err
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}
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func processNiuniuAction(t string, niuniu *userInfo, props string) (string, userInfo, error) {
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func processNiuniuAction(t string, niuniu userInfo, props string) (string, error) {
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var (
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messages string
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f float64
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@ -92,36 +92,41 @@ func processNiuniuAction(t string, niuniu *userInfo, props string) (string, user
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err error
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)
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load, ok := prop.Load(t)
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u = niuniu
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if props != "" {
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if props != "伟哥" && props != "媚药" {
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return "", u, errors.New("道具不存在")
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return "", errors.New("道具不存在")
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}
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u, err = createUserInfoByProps(props, niuniu)
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if err != nil {
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return "", userInfo{}, err
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if err = createUserInfoByProps(props, niuniu); err != nil {
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return "", err
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}
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}
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switch {
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case ok && load.Count > 1 && time.Since(load.TimeLimit) < time.Minute*8:
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messages, f = generateRandomStingTwo(niuniu.Length)
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u.Length = f
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u.UID = niuniu.UID
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niuniu.Length = f
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errMessage := fmt.Sprintf("你使用道具次数太快了,此次道具不会生效,等待%d再来吧", time.Minute*8-time.Since(load.TimeLimit))
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err = errors.New(errMessage)
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case niuniu.WeiGe-u.WeiGe != 0:
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messages, f = niuniu.useWeiGe()
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u.Length = f
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niuniu.Length = f
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updateMap(t, true)
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case niuniu.Philter-u.Philter != 0:
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messages, f = niuniu.usePhilter()
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u.Length = f
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niuniu.Length = f
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updateMap(t, true)
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default:
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messages, f = generateRandomStingTwo(niuniu.Length)
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u.Length = f
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u.UID = niuniu.UID
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niuniu.Length = f
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}
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return messages, u, err
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return messages, err
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}
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func purchaseItem(n int, info userInfo) (*userInfo, int, error) {
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@ -244,19 +249,16 @@ func fencing(myLength, oppoLength float64) (string, float64, float64) {
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switch {
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case oppoLength <= -100 && myLength > 0 && 10 < probability && probability <= 20:
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oppoLength *= 0.85
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change := hitGlue(oppoLength) + rand.Float64()*math.Log2(math.Abs(0.5*(myLength+oppoLength)))
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myLength = change
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myLength += change
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return fmt.Sprintf("对方身为魅魔诱惑了你,你同化成魅魔!当前长度%.2fcm!", -myLength), -myLength, oppoLength
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case oppoLength >= 100 && myLength > 0 && 10 < probability && probability <= 20:
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oppoLength *= 0.85
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change := math.Min(math.Abs(devourLimit*myLength), math.Abs(1.5*myLength))
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myLength += change
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return fmt.Sprintf("对方以牛头人的荣誉摧毁了你的牛牛!当前长度%.2fcm!", myLength), myLength, oppoLength
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case myLength <= -100 && oppoLength > 0 && 10 < probability && probability <= 20:
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myLength *= 0.85
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change := hitGlue(myLength+oppoLength) + rand.Float64()*math.Log2(math.Abs(0.5*(myLength+oppoLength)))
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oppoLength -= change
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myLength -= change
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@ -277,20 +279,16 @@ func determineResultBySkill(myLength, oppoLength float64) (string, float64, floa
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probability := rand.Intn(100) + 1
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winProbability := calculateWinProbability(myLength, oppoLength) * 100
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return applySkill(myLength, oppoLength,
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0 < probability && float64(probability) <= winProbability)
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float64(probability) <= winProbability)
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}
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// calculateWinProbability 计算胜率
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func calculateWinProbability(heightA, heightB float64) float64 {
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var pA float64
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if heightA > heightB {
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pA = 0.7 + 0.2*(heightA-heightB)/heightA
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} else {
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pA = 0.7 - 0.2*(heightB-heightA)/heightB
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}
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pA := 0.9
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heightRatio := math.Max(heightA, heightB) / math.Min(heightA, heightB)
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reductionRate := 0.1 * (heightRatio - 1)
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reduction := pA * reductionRate
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adjustedPA := pA - reduction
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return math.Max(adjustedPA, 0.01)
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}
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@ -298,6 +296,9 @@ func calculateWinProbability(heightA, heightB float64) float64 {
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// applySkill 应用击剑技巧并生成结果
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func applySkill(myLength, oppoLength float64, increaseLength1 bool) (string, float64, float64) {
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reduce := fence(oppoLength)
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if reduce == 0 {
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reduce = rand.Float64() + float64(rand.Intn(3))
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}
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if increaseLength1 {
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myLength += reduce
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oppoLength -= 0.8 * reduce
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@ -305,6 +306,7 @@ func applySkill(myLength, oppoLength float64, increaseLength1 bool) (string, flo
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return fmt.Sprintf("哦吼!?你的牛牛在长大欸!长大了%.2fcm!", reduce), myLength, oppoLength
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}
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return fmt.Sprintf("你以绝对的长度让对方屈服了呢!你的长度增加%.2fcm,当前长度%.2fcm!", reduce, myLength), myLength, oppoLength
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}
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myLength -= reduce
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oppoLength += 0.8 * reduce
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@ -312,9 +314,10 @@ func applySkill(myLength, oppoLength float64, increaseLength1 bool) (string, flo
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return fmt.Sprintf("哦吼!?看来你的牛牛因为击剑而凹进去了呢🤣🤣🤣!凹进去了%.2fcm!", reduce), myLength, oppoLength
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}
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return fmt.Sprintf("对方以绝对的长度让你屈服了呢!你的长度减少%.2fcm,当前长度%.2fcm!", reduce, myLength), myLength, oppoLength
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}
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// fence
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// fence 根据长度计算减少的长度
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func fence(rd float64) float64 {
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r := hitGlue(rd)*2 + rand.Float64()*math.Log2(rd)
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if rand.Intn(2) == 1 {
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