mirror of
https://github.com/FloatTech/ZeroBot-Plugin.git
synced 2025-12-18 20:50:12 +08:00
feat:使用niu包,添加新玩法牛牛拍卖行 (#1098)
This commit is contained in:
parent
2c5596cd96
commit
70ebb03434
@ -1045,6 +1045,10 @@ print("run[CQ:image,file="+j["img"]+"]")
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- [x] 赎牛牛
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- [x] 牛牛拍卖行
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- [x] 出售牛牛
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- [x] 牛牛商店
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- [x] 牛牛背包
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@ -1,41 +1,34 @@
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package niuniu
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import (
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"bytes"
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"fmt"
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"image"
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"image/png"
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"net/http"
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"github.com/FloatTech/AnimeAPI/niu"
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"github.com/FloatTech/floatbox/file"
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"github.com/FloatTech/rendercard"
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"github.com/FloatTech/zbputils/control"
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"github.com/FloatTech/zbputils/img/text"
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zero "github.com/wdvxdr1123/ZeroBot"
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)
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type drawUserRanking struct {
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name string
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user *userInfo
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}
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type drawer []drawUserRanking
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func (allUsers drawer) draw(t bool) (img image.Image, err error) {
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fontbyte, err := file.GetLazyData(text.GlowSansFontFile, control.Md5File, true)
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func processRankingImg(allUsers niu.BaseInfos, ctx *zero.Ctx, t bool) ([]byte, error) {
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fontByte, err := file.GetLazyData(text.GlowSansFontFile, control.Md5File, true)
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if err != nil {
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return nil, err
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}
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var (
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title string
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s string
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)
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title = "牛牛深度排行"
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s = "牛牛深度"
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if t {
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title = "牛牛长度排行"
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s = "牛牛长度"
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s := "牛牛长度"
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title := "牛牛长度排行"
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if !t {
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s = "牛牛深度"
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title = "牛牛深度排行"
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}
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ri := make([]*rendercard.RankInfo, len(allUsers))
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for i, user := range allUsers {
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resp, err := http.Get(fmt.Sprintf("https://q1.qlogo.cn/g?b=qq&nk=%d&s=100", user.user.UID))
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resp, err := http.Get(fmt.Sprintf("https://q1.qlogo.cn/g?b=qq&nk=%d&s=100", user.UID))
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if err != nil {
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return nil, err
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}
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@ -46,11 +39,16 @@ func (allUsers drawer) draw(t bool) (img image.Image, err error) {
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}
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ri[i] = &rendercard.RankInfo{
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Avatar: decode,
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TopLeftText: user.name,
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BottomLeftText: fmt.Sprintf("QQ:%d", user.user.UID),
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RightText: fmt.Sprintf("%s:%.2fcm", s, user.user.Length),
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TopLeftText: ctx.CardOrNickName(user.UID),
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BottomLeftText: fmt.Sprintf("QQ:%d", user.UID),
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RightText: fmt.Sprintf("%s:%.2fcm", s, user.Length),
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}
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}
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img, err = rendercard.DrawRankingCard(fontbyte, title, ri)
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return
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img, err := rendercard.DrawRankingCard(fontByte, title, ri)
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if err != nil {
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return nil, err
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}
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var buf bytes.Buffer
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err = png.Encode(&buf, img)
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return buf.Bytes(), err
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}
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@ -3,10 +3,11 @@ package niuniu
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import (
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"fmt"
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"math/rand"
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"strconv"
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"strings"
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"time"
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"github.com/FloatTech/AnimeAPI/niu"
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"github.com/FloatTech/AnimeAPI/wallet"
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ctrl "github.com/FloatTech/zbpctrl"
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"github.com/FloatTech/zbputils/control"
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@ -23,11 +24,6 @@ type lastLength struct {
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Length float64
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}
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type propsCount struct {
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Count int
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TimeLimit time.Time
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}
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var (
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en = control.AutoRegister(&ctrl.Options[*zero.Ctx]{
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DisableOnDefault: false,
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@ -38,59 +34,124 @@ var (
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"- 使用[道具名称]jj@xxx\n" +
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"- 注册牛牛\n" +
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"- 赎牛牛(cd:60分钟)\n" +
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"- 出售牛牛\n" +
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"- 牛牛拍卖行\n" +
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"- 牛牛商店\n" +
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"- 牛牛背包\n" +
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"- 注销牛牛\n" +
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"- 查看我的牛牛\n" +
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"- 牛子长度排行\n" +
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"- 牛子深度排行\n",
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"- 牛子深度排行\n" +
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"\n ps : 出售后的牛牛都会进入牛牛拍卖行哦",
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PrivateDataFolder: "niuniu",
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})
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dajiaoLimiter = rate.NewManager[string](time.Second*90, 1)
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jjLimiter = rate.NewManager[string](time.Second*150, 1)
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jjCount = syncx.Map[string, *lastLength]{}
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prop = syncx.Map[string, *propsCount]{}
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register = syncx.Map[string, *lastLength]{}
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)
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func init() {
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en.OnFullMatch("牛牛背包", zero.OnlyGroup, getdb).SetBlock(true).Handle(func(ctx *zero.Ctx) {
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en.OnFullMatch("牛牛拍卖行", zero.OnlyGroup).SetBlock(true).Handle(func(ctx *zero.Ctx) {
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gid := ctx.Event.GroupID
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uid := ctx.Event.UserID
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niu, err := db.findNiuNiu(gid, uid)
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auction, err := niu.ShowAuction(gid)
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if err != nil {
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ctx.SendChain(message.Text("你还没有牛牛呢快去注册一个吧!"))
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return
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}
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ctx.SendChain(message.Text("当前牛牛背包如下",
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"\n伟哥:", niu.WeiGe,
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"\n媚药:", niu.Philter,
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"\n击剑神器:", niu.Artifact,
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"\n击剑神稽:", niu.ShenJi))
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})
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en.OnFullMatch("牛牛商店", zero.OnlyGroup, getdb).SetBlock(true).Handle(func(ctx *zero.Ctx) {
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gid := ctx.Event.GroupID
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uid := ctx.Event.UserID
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if _, err := db.findNiuNiu(gid, uid); err != nil {
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ctx.SendChain(message.Text("你还没有牛牛呢快去注册一个吧!"))
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ctx.SendChain(message.Text("ERROR:", err))
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return
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}
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var messages message.Message
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messages = append(messages, ctxext.FakeSenderForwardNode(ctx, message.Text("牛牛商店当前售卖的物品如下")))
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messages = append(messages,
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ctxext.FakeSenderForwardNode(ctx,
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message.Text("商品1\n商品名:伟哥\n商品价格:300ATRI币\n商品描述:可以让你打胶每次都增长,有效5次")))
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messages = append(messages,
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ctxext.FakeSenderForwardNode(ctx,
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message.Text("商品2\n商品名:媚药\n商品价格:300ATRI币\n商品描述:可以让你打胶每次都减少,有效5次")))
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messages = append(messages,
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ctxext.FakeSenderForwardNode(ctx,
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message.Text("商品3\n商品名:击剑神器\n商品价格:500ATRI币\n商品描述:可以让你每次击剑都立于不败之地,有效2次")))
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messages = append(messages,
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ctxext.FakeSenderForwardNode(ctx,
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message.Text("商品4\n商品名:击剑神稽\n商品价格:500ATRI币\n商品描述:可以让你每次击剑都失败,有效2次")))
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messages = append(messages, ctxext.FakeSenderForwardNode(ctx, message.Text("牛牛拍卖行有以下牛牛")))
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for _, info := range auction {
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msg := fmt.Sprintf("商品序号: %d\n牛牛原所属: %d\n牛牛价格: %d%s\n牛牛大小: %.2fcm",
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info.ID+1, info.UserID, info.Money, wallet.GetWalletName(), info.Length)
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messages = append(messages, ctxext.FakeSenderForwardNode(ctx, message.Text(msg)))
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}
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if id := ctx.Send(messages).ID(); id == 0 {
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ctx.Send(message.Text("发送拍卖行失败"))
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return
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}
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ctx.SendChain(message.Reply(ctx.Event.Message), message.Text("请输入对应序号进行购买"))
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recv, cancel := zero.NewFutureEvent("message", 999, false, zero.CheckUser(uid), zero.CheckGroup(gid), zero.RegexRule(`^(\d+)$`)).Repeat()
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defer cancel()
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timer := time.NewTimer(120 * time.Second)
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answer := ""
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defer timer.Stop()
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for {
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select {
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case <-timer.C:
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ctx.SendChain(message.At(uid), message.Text(" 超时,已自动取消"))
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return
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case r := <-recv:
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answer = r.Event.Message.String()
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n, err := strconv.Atoi(answer)
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if err != nil {
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ctx.SendChain(message.Text("ERROR: ", err))
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return
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}
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n--
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msg, err := niu.Auction(gid, uid, n)
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if err != nil {
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ctx.SendChain(message.Text("ERROR:", err))
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return
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}
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ctx.SendChain(message.Reply(ctx.Event.Message), message.Text(msg))
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return
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}
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}
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})
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en.OnFullMatch("出售牛牛", zero.OnlyGroup).SetBlock(true).Handle(func(ctx *zero.Ctx) {
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gid := ctx.Event.GroupID
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uid := ctx.Event.UserID
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sell, err := niu.Sell(gid, uid)
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if err != nil {
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ctx.SendChain(message.Text("ERROR:", err))
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return
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}
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ctx.SendChain(message.Reply(ctx.Event.MessageID), message.Text(sell))
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})
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en.OnFullMatch("牛牛背包", zero.OnlyGroup).SetBlock(true).Handle(func(ctx *zero.Ctx) {
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gid := ctx.Event.GroupID
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uid := ctx.Event.UserID
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bag, err := niu.Bag(gid, uid)
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if err != nil {
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ctx.SendChain(message.Text("ERROR:", err))
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return
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}
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ctx.SendChain(message.Reply(ctx.Event.MessageID), message.Text(bag))
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})
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en.OnFullMatch("牛牛商店", zero.OnlyGroup).SetBlock(true).Handle(func(ctx *zero.Ctx) {
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gid := ctx.Event.GroupID
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uid := ctx.Event.UserID
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if _, err := niu.GetWordNiuNiu(gid, uid); err != nil {
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ctx.SendChain(message.Text(niu.ErrNoNiuNiu))
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return
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}
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propMap := map[int]struct {
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name string
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cost int
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scope string
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description string
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count int
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}{
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1: {"伟哥", 300, "打胶", "可以让你打胶每次都增长", 5},
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2: {"媚药", 300, "打胶", "可以让你打胶每次都减少", 5},
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3: {"击剑神器", 500, "jj", "可以让你每次击剑都立于不败之地", 2},
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4: {"击剑神稽", 500, "jj", "可以让你每次击剑都失败", 2},
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}
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var messages message.Message
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messages = append(messages, ctxext.FakeSenderForwardNode(ctx, message.Text("牛牛商店当前售卖的物品如下")))
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for id := range propMap {
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product := propMap[id]
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productInfo := fmt.Sprintf("商品%d\n商品名: %s\n商品价格: %dATRI币\n商品作用域: %s\n商品描述: %s\n使用次数:%d",
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id, product.name, product.cost, product.scope, product.description, product.count)
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messages = append(messages, ctxext.FakeSenderForwardNode(ctx, message.Text(productInfo)))
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}
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if id := ctx.Send(messages).ID(); id == 0 {
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ctx.Send(message.Text("发送商店失败"))
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return
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@ -115,29 +176,7 @@ func init() {
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return
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}
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info, err := db.findNiuNiu(gid, uid)
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if err != nil {
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ctx.SendChain(message.Text("ERROR: ", err))
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return
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}
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money, err := info.purchaseItem(n)
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if err != nil {
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ctx.SendChain(message.Text("ERROR: ", err))
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return
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}
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if wallet.GetWalletOf(uid) < money {
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ctx.SendChain(message.Text("你还没有足够的ATRI币呢,不能购买"))
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return
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}
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if err = wallet.InsertWalletOf(uid, -money); err != nil {
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ctx.SendChain(message.Text("ERROR: ", err))
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return
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}
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if err = db.insertNiuNiu(&info, gid); err != nil {
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if err = niu.Store(gid, uid, n); err != nil {
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ctx.SendChain(message.Text("ERROR: ", err))
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return
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}
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@ -147,7 +186,7 @@ func init() {
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}
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}
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})
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en.OnFullMatch("赎牛牛", zero.OnlyGroup, getdb).SetBlock(true).Handle(func(ctx *zero.Ctx) {
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en.OnFullMatch("赎牛牛", zero.OnlyGroup).SetBlock(true).Handle(func(ctx *zero.Ctx) {
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gid := ctx.Event.GroupID
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uid := ctx.Event.UserID
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last, ok := jjCount.Load(fmt.Sprintf("%d_%d", gid, uid))
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@ -157,7 +196,7 @@ func init() {
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return
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}
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if time.Since(last.TimeLimit) > time.Minute*60 {
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if time.Since(last.TimeLimit) > time.Hour {
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ctx.SendChain(message.Text("时间已经过期了,牛牛已被收回!"))
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jjCount.Delete(fmt.Sprintf("%d_%d", gid, uid))
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return
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@ -167,103 +206,74 @@ func init() {
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ctx.SendChain(message.Text("你还没有被厥够4次呢,不能赎牛牛"))
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return
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}
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ctx.SendChain(message.Text("再次确认一下哦,这次赎牛牛,牛牛长度将会变成", last.Length, "cm\n还需要嘛【是|否】"))
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recv, cancel := zero.NewFutureEvent("message", 999, false, zero.CheckUser(uid), zero.CheckGroup(gid), zero.RegexRule(`^(是|否)$`)).Repeat()
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defer cancel()
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timer := time.NewTimer(2 * time.Minute)
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defer timer.Stop()
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for {
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select {
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case <-timer.C:
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ctx.SendChain(message.Text("操作超时,已自动取消"))
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return
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case c := <-recv:
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answer := c.Event.Message.String()
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if answer == "否" {
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ctx.SendChain(message.Text("取消成功!"))
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return
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}
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money := wallet.GetWalletOf(uid)
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if money < 150 {
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ctx.SendChain(message.Text("赎牛牛需要150ATRI币,快去赚钱吧"))
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return
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if err := niu.Redeem(gid, uid, last.Length); err == nil {
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ctx.SendChain(message.Text("ERROR:", err))
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return
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}
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jjCount.Delete(fmt.Sprintf("%d_%d", gid, uid))
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ctx.SendChain(message.At(uid), message.Text(fmt.Sprintf("恭喜你!成功赎回牛牛,当前长度为:%.2fcm", last.Length)))
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return
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}
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}
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if err := wallet.InsertWalletOf(uid, -150); err != nil {
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ctx.SendChain(message.Text("ERROR: ", err))
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return
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}
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niuniu, err := db.findNiuNiu(gid, uid)
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if err != nil {
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ctx.SendChain(message.Text("ERROR: ", err))
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return
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}
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niuniu.Length = last.Length
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if err = db.insertNiuNiu(&niuniu, gid); err != nil {
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ctx.SendChain(message.Text("ERROR: ", err))
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return
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}
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jjCount.Delete(fmt.Sprintf("%d_%d", gid, uid))
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ctx.SendChain(message.At(uid), message.Text(fmt.Sprintf("恭喜你!成功赎回牛牛,当前长度为:%.2fcm", last.Length)))
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})
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en.OnFullMatch("牛子长度排行", zero.OnlyGroup, getdb).SetBlock(true).Handle(func(ctx *zero.Ctx) {
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en.OnFullMatch("牛子长度排行", zero.OnlyGroup).SetBlock(true).Handle(func(ctx *zero.Ctx) {
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gid := ctx.Event.GroupID
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niuniuList, err := db.readAllTable(gid)
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infos, err := niu.GetRankingInfo(gid, true)
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if err != nil {
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ctx.SendChain(message.Text("ERROR: ", err))
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return
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}
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m := niuniuList.positive()
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if m == nil {
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ctx.SendChain(message.Text("暂时没有男孩子哦"))
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return
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}
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m.sort(true)
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buf, err := m.setupDrawList(ctx, true)
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img, err := processRankingImg(infos, ctx, true)
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if err != nil {
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ctx.SendChain(message.Text("ERROR: ", err))
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return
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}
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ctx.SendChain(message.ImageBytes(buf))
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ctx.SendChain(message.ImageBytes(img))
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})
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en.OnFullMatch("牛子深度排行", zero.OnlyGroup, getdb).SetBlock(true).Handle(func(ctx *zero.Ctx) {
|
||||
en.OnFullMatch("牛子深度排行", zero.OnlyGroup).SetBlock(true).Handle(func(ctx *zero.Ctx) {
|
||||
gid := ctx.Event.GroupID
|
||||
niuniuList, err := db.readAllTable(gid)
|
||||
infos, err := niu.GetRankingInfo(gid, false)
|
||||
if err != nil {
|
||||
ctx.SendChain(message.Text("ERROR: ", err))
|
||||
return
|
||||
}
|
||||
m := niuniuList.negative()
|
||||
if m == nil {
|
||||
ctx.SendChain(message.Text("暂时没有女孩子哦"))
|
||||
return
|
||||
}
|
||||
m.sort(false)
|
||||
buf, err := m.setupDrawList(ctx, false)
|
||||
img, err := processRankingImg(infos, ctx, false)
|
||||
if err != nil {
|
||||
ctx.SendChain(message.Text("ERROR: ", err))
|
||||
return
|
||||
}
|
||||
|
||||
ctx.SendChain(message.ImageBytes(buf))
|
||||
ctx.SendChain(message.ImageBytes(img))
|
||||
})
|
||||
en.OnFullMatch("查看我的牛牛", getdb, zero.OnlyGroup).SetBlock(true).Handle(func(ctx *zero.Ctx) {
|
||||
en.OnFullMatch("查看我的牛牛", zero.OnlyGroup).SetBlock(true).Handle(func(ctx *zero.Ctx) {
|
||||
uid := ctx.Event.UserID
|
||||
gid := ctx.Event.GroupID
|
||||
i, err := db.findNiuNiu(gid, uid)
|
||||
if err != nil {
|
||||
ctx.SendChain(message.Text("你还没有牛牛呢不能查看!"))
|
||||
return
|
||||
}
|
||||
niuniu := i.Length
|
||||
var result strings.Builder
|
||||
sexLong := "长"
|
||||
sex := "♂️"
|
||||
if niuniu < 0 {
|
||||
sexLong = "深"
|
||||
sex = "♀️"
|
||||
}
|
||||
niuniuList, err := db.readAllTable(gid)
|
||||
view, err := niu.View(gid, uid, ctx.CardOrNickName(uid))
|
||||
if err != nil {
|
||||
ctx.SendChain(message.Text("ERROR: ", err))
|
||||
return
|
||||
}
|
||||
result.WriteString(fmt.Sprintf("\n📛%s<%s>的牛牛信息\n⭕性别:%s\n⭕%s度:%.2fcm\n⭕排行:%d\n⭕%s ",
|
||||
ctx.CardOrNickName(uid), strconv.FormatInt(uid, 10),
|
||||
sex, sexLong, niuniu, niuniuList.ranking(niuniu, uid), generateRandomString(niuniu)))
|
||||
ctx.SendChain(message.Text(&result))
|
||||
ctx.SendChain(message.Reply(ctx.Event.MessageID), message.Text(view))
|
||||
})
|
||||
en.OnRegex(`^(?:.*使用(.*))??打胶$`, zero.OnlyGroup,
|
||||
getdb).SetBlock(true).Limit(func(ctx *zero.Ctx) *rate.Limiter {
|
||||
en.OnRegex(`^(?:.*使用(.*))??打胶$`, zero.OnlyGroup).SetBlock(true).Limit(func(ctx *zero.Ctx) *rate.Limiter {
|
||||
lt := dajiaoLimiter.Load(fmt.Sprintf("%d_%d", ctx.Event.GroupID, ctx.Event.UserID))
|
||||
ctx.State["dajiao_last_touch"] = lt.LastTouch()
|
||||
return lt
|
||||
@ -279,58 +289,27 @@ func init() {
|
||||
// 获取群号和用户ID
|
||||
gid := ctx.Event.GroupID
|
||||
uid := ctx.Event.UserID
|
||||
t := fmt.Sprintf("%d_%d", gid, uid)
|
||||
fiancee := ctx.State["regex_matched"].([]string)
|
||||
updateMap(t, false)
|
||||
|
||||
niuniu, err := db.findNiuNiu(gid, uid)
|
||||
msg, err := niu.HitGlue(gid, uid, fiancee[1])
|
||||
if err != nil {
|
||||
ctx.SendChain(message.Text("请先注册牛牛!"))
|
||||
dajiaoLimiter.Delete(fmt.Sprintf("%d_%d", gid, uid))
|
||||
ctx.SendChain(message.Text("ERROR: ", err))
|
||||
dajiaoLimiter.Delete(fmt.Sprintf("%d_%d", ctx.Event.GroupID, ctx.Event.UserID))
|
||||
return
|
||||
}
|
||||
messages, err := niuniu.processNiuNiuAction(t, fiancee[1])
|
||||
ctx.SendChain(message.Reply(ctx.Event.MessageID), message.Text(msg))
|
||||
})
|
||||
en.OnFullMatch("注册牛牛", zero.OnlyGroup).SetBlock(true).Handle(func(ctx *zero.Ctx) {
|
||||
gid := ctx.Event.GroupID
|
||||
uid := ctx.Event.UserID
|
||||
msg, err := niu.Register(gid, uid)
|
||||
if err != nil {
|
||||
ctx.SendChain(message.Text(err))
|
||||
dajiaoLimiter.Delete(fmt.Sprintf("%d_%d", gid, uid))
|
||||
return
|
||||
}
|
||||
if err = db.insertNiuNiu(&niuniu, gid); err != nil {
|
||||
ctx.SendChain(message.Text("ERROR: ", err))
|
||||
return
|
||||
}
|
||||
|
||||
ctx.SendChain(message.Text(messages))
|
||||
ctx.SendChain(message.Reply(ctx.Event.MessageID), message.Text(msg))
|
||||
})
|
||||
en.OnFullMatch("注册牛牛", zero.OnlyGroup, getdb).SetBlock(true).Handle(func(ctx *zero.Ctx) {
|
||||
gid := ctx.Event.GroupID
|
||||
uid := ctx.Event.UserID
|
||||
if _, err := db.findNiuNiu(gid, uid); err == nil {
|
||||
ctx.SendChain(message.Text("你已经注册过了"))
|
||||
return
|
||||
}
|
||||
// 获取初始长度
|
||||
length := db.randLength()
|
||||
u := userInfo{
|
||||
UID: uid,
|
||||
Length: length,
|
||||
}
|
||||
// 添加数据进入表
|
||||
if err := db.insertNiuNiu(&u, gid); err != nil {
|
||||
if err = db.createGIDTable(gid); err != nil {
|
||||
ctx.SendChain(message.Text("ERROR: ", err))
|
||||
return
|
||||
}
|
||||
|
||||
if err = db.insertNiuNiu(&u, gid); err != nil {
|
||||
ctx.SendChain(message.Text("ERROR: ", err))
|
||||
return
|
||||
}
|
||||
}
|
||||
ctx.SendChain(message.At(uid),
|
||||
message.Text("注册成功,你的牛牛现在有", u.Length, "cm"))
|
||||
})
|
||||
en.OnRegex(`^(?:.*使用(.*))??jj\s?(\[CQ:at,(?:\S*,)?qq=(\d+)(?:,\S*)?\]|(\d+))$`, getdb,
|
||||
en.OnMessage(zero.NewPattern().Text(`^(?:.*使用(.*))??jj`).At().AsRule(),
|
||||
zero.OnlyGroup).SetBlock(true).Limit(func(ctx *zero.Ctx) *rate.Limiter {
|
||||
lt := jjLimiter.Load(fmt.Sprintf("%d_%d", ctx.Event.GroupID, ctx.Event.UserID))
|
||||
ctx.State["jj_last_touch"] = lt.LastTouch()
|
||||
@ -345,82 +324,55 @@ func init() {
|
||||
})))
|
||||
},
|
||||
).Handle(func(ctx *zero.Ctx) {
|
||||
fiancee := ctx.State["regex_matched"].([]string)
|
||||
adduser, err := strconv.ParseInt(fiancee[3]+fiancee[4], 10, 64)
|
||||
patternParsed := ctx.State[zero.KeyPattern].([]zero.PatternParsed)
|
||||
adduser, err := strconv.ParseInt(patternParsed[1].At(), 10, 64)
|
||||
if err != nil {
|
||||
ctx.SendChain(message.Text("ERROR: ", err))
|
||||
jjLimiter.Delete(fmt.Sprintf("%d_%d", ctx.Event.GroupID, ctx.Event.UserID))
|
||||
return
|
||||
}
|
||||
uid := ctx.Event.UserID
|
||||
gid := ctx.Event.GroupID
|
||||
t := fmt.Sprintf("%d_%d", gid, uid)
|
||||
updateMap(t, false)
|
||||
myniuniu, err := db.findNiuNiu(gid, uid)
|
||||
msg, length, err := niu.JJ(gid, uid, adduser, patternParsed[0].Text()[1])
|
||||
if err != nil {
|
||||
ctx.SendChain(message.Text("你还没有牛牛快去注册一个吧!"))
|
||||
jjLimiter.Delete(t)
|
||||
return
|
||||
}
|
||||
adduserniuniu, err := db.findNiuNiu(gid, adduser)
|
||||
if err != nil {
|
||||
ctx.SendChain(message.At(uid), message.Text("对方还没有牛牛呢,不能🤺"))
|
||||
jjLimiter.Delete(t)
|
||||
return
|
||||
}
|
||||
if uid == adduser {
|
||||
ctx.SendChain(message.Text("你要和谁🤺?你自己吗?"))
|
||||
jjLimiter.Delete(t)
|
||||
return
|
||||
}
|
||||
fencingResult, err := myniuniu.processJJuAction(&adduserniuniu, t, fiancee[1])
|
||||
if err != nil {
|
||||
ctx.SendChain(message.Text(err))
|
||||
jjLimiter.Delete(t)
|
||||
return
|
||||
}
|
||||
|
||||
if err = db.insertNiuNiu(&myniuniu, gid); err != nil {
|
||||
ctx.SendChain(message.Text("ERROR: ", err))
|
||||
jjLimiter.Delete(fmt.Sprintf("%d_%d", ctx.Event.GroupID, ctx.Event.UserID))
|
||||
return
|
||||
}
|
||||
|
||||
if err = db.insertNiuNiu(&adduserniuniu, gid); err != nil {
|
||||
ctx.SendChain(message.Text("ERROR: ", err))
|
||||
return
|
||||
}
|
||||
|
||||
ctx.SendChain(message.At(uid), message.Text(" ", fencingResult))
|
||||
ctx.SendChain(message.Reply(ctx.Event.MessageID), message.Text(msg))
|
||||
j := fmt.Sprintf("%d_%d", gid, adduser)
|
||||
count, ok := jjCount.Load(j)
|
||||
var c lastLength
|
||||
// 按照第一次jj时的时间计算,超过45分钟则重置
|
||||
// 按照最后一次被jj时的时间计算,超过60分钟则重置
|
||||
if !ok {
|
||||
c = lastLength{
|
||||
TimeLimit: time.Now(),
|
||||
Count: 1,
|
||||
Length: adduserniuniu.Length,
|
||||
Length: length,
|
||||
}
|
||||
} else {
|
||||
c = lastLength{
|
||||
TimeLimit: c.TimeLimit,
|
||||
TimeLimit: time.Now(),
|
||||
Count: count.Count + 1,
|
||||
Length: count.Length,
|
||||
}
|
||||
if time.Since(c.TimeLimit) > time.Minute*60 {
|
||||
if time.Since(c.TimeLimit) > time.Hour {
|
||||
c = lastLength{
|
||||
TimeLimit: time.Now(),
|
||||
Count: 1,
|
||||
Length: adduserniuniu.Length,
|
||||
Length: length,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
jjCount.Store(j, &c)
|
||||
if c.Count > 2 {
|
||||
ctx.SendChain(message.Text(randomChoice([]string{fmt.Sprintf("你们太厉害了,对方已经被你们打了%d次了,你们可以继续找他🤺", c.Count),
|
||||
"你们不要再找ta🤺啦!"})))
|
||||
// 保证只发送一次
|
||||
if c.Count < 4 {
|
||||
ctx.SendChain(message.Text(randomChoice([]string{
|
||||
fmt.Sprintf("你们太厉害了,对方已经被你们打了%d次了,你们可以继续找他🤺", c.Count),
|
||||
"你们不要再找ta🤺啦!"},
|
||||
)))
|
||||
|
||||
if c.Count >= 4 {
|
||||
id := ctx.SendPrivateMessage(adduser,
|
||||
message.Text(fmt.Sprintf("你在%d群里已经被厥冒烟了,快去群里赎回你原本的牛牛!\n发送:`赎牛牛`即可!", gid)))
|
||||
if id == 0 {
|
||||
@ -429,19 +381,33 @@ func init() {
|
||||
}
|
||||
}
|
||||
})
|
||||
en.OnFullMatch("注销牛牛", getdb, zero.OnlyGroup).SetBlock(true).Handle(func(ctx *zero.Ctx) {
|
||||
en.OnFullMatch("注销牛牛", zero.OnlyGroup).SetBlock(true).Handle(func(ctx *zero.Ctx) {
|
||||
uid := ctx.Event.UserID
|
||||
gid := ctx.Event.GroupID
|
||||
_, err := db.findNiuNiu(gid, uid)
|
||||
key := fmt.Sprintf("%d_%d", gid, uid)
|
||||
data, ok := register.Load(key)
|
||||
switch {
|
||||
case !ok || time.Since(data.TimeLimit) > time.Hour*12:
|
||||
data = &lastLength{
|
||||
TimeLimit: time.Now(),
|
||||
Count: 1,
|
||||
}
|
||||
default:
|
||||
if err := wallet.InsertWalletOf(uid, -data.Count*50); err != nil {
|
||||
ctx.SendChain(message.Text("你的钱不够你注销牛牛了,这次注销需要", data.Count*50, wallet.GetWalletName()))
|
||||
return
|
||||
}
|
||||
}
|
||||
register.Store(key, data)
|
||||
msg, err := niu.Cancel(gid, uid)
|
||||
if err != nil {
|
||||
ctx.SendChain(message.Text("你还没有牛牛呢,咋的你想凭空造一个啊"))
|
||||
ctx.SendChain(message.Text("ERROR: ", err))
|
||||
return
|
||||
}
|
||||
err = db.deleteniuniu(gid, uid)
|
||||
if err != nil {
|
||||
ctx.SendChain(message.Text("注销失败"))
|
||||
return
|
||||
}
|
||||
ctx.SendChain(message.Text("注销成功,你已经没有牛牛了"))
|
||||
ctx.SendChain(message.Reply(ctx.Event.MessageID), message.Text(msg))
|
||||
})
|
||||
}
|
||||
|
||||
func randomChoice(options []string) string {
|
||||
return options[rand.Intn(len(options))]
|
||||
}
|
||||
|
||||
@ -1,376 +0,0 @@
|
||||
// Package niuniu 牛牛大作战
|
||||
package niuniu
|
||||
|
||||
import (
|
||||
"bytes"
|
||||
"errors"
|
||||
"fmt"
|
||||
"image/png"
|
||||
"math"
|
||||
"math/rand"
|
||||
"sort"
|
||||
"strconv"
|
||||
"sync"
|
||||
"time"
|
||||
|
||||
fcext "github.com/FloatTech/floatbox/ctxext"
|
||||
sql "github.com/FloatTech/sqlite"
|
||||
zero "github.com/wdvxdr1123/ZeroBot"
|
||||
"github.com/wdvxdr1123/ZeroBot/message"
|
||||
)
|
||||
|
||||
type model struct {
|
||||
sync.RWMutex
|
||||
sql sql.Sqlite
|
||||
}
|
||||
|
||||
type userInfo struct {
|
||||
UID int64
|
||||
Length float64
|
||||
UserCount int
|
||||
WeiGe int // 伟哥
|
||||
Philter int // 媚药
|
||||
Artifact int // 击剑神器
|
||||
ShenJi int // 击剑神稽
|
||||
Buff1 int // 暂定
|
||||
Buff2 int // 暂定
|
||||
Buff3 int // 暂定
|
||||
Buff4 int // 暂定
|
||||
Buff5 int // 暂定
|
||||
}
|
||||
|
||||
type users []*userInfo
|
||||
|
||||
var (
|
||||
db = &model{}
|
||||
getdb = fcext.DoOnceOnSuccess(func(ctx *zero.Ctx) bool {
|
||||
db.sql = sql.New(en.DataFolder() + "niuniu.db")
|
||||
err := db.sql.Open(time.Hour * 24)
|
||||
if err != nil {
|
||||
ctx.SendChain(message.Text("ERROR: ", err))
|
||||
return false
|
||||
}
|
||||
return true
|
||||
})
|
||||
)
|
||||
|
||||
// useWeiGe 使用道具伟哥
|
||||
func (u *userInfo) useWeiGe() (string, float64) {
|
||||
niuniu := u.Length
|
||||
reduce := math.Abs(hitGlue(niuniu))
|
||||
niuniu += reduce
|
||||
return randomChoice([]string{
|
||||
fmt.Sprintf("哈哈,你这一用道具,牛牛就像是被激发了潜能,增加了%.2fcm!看来今天是个大日子呢!", reduce),
|
||||
fmt.Sprintf("你这是用了什么神奇的道具?牛牛竟然增加了%.2fcm,简直是牛气冲天!", reduce),
|
||||
fmt.Sprintf("使用道具后,你的牛牛就像是开启了加速模式,一下增加了%.2fcm,这成长速度让人惊叹!", reduce),
|
||||
}), niuniu
|
||||
}
|
||||
|
||||
// usePhilter 使用道具媚药
|
||||
func (u *userInfo) usePhilter() (string, float64) {
|
||||
niuniu := u.Length
|
||||
reduce := math.Abs(hitGlue(niuniu))
|
||||
niuniu -= reduce
|
||||
return randomChoice([]string{
|
||||
fmt.Sprintf("你使用媚药,咿呀咿呀一下使当前长度发生了一些变化,当前长度%.2f", niuniu),
|
||||
fmt.Sprintf("看来你追求的是‘微观之美’,故意使用道具让牛牛凹进去了%.2fcm!", reduce),
|
||||
fmt.Sprintf("缩小奇迹’在你身上发生了,牛牛凹进去了%.2fcm,你的选择真是独特!", reduce),
|
||||
}), niuniu
|
||||
}
|
||||
|
||||
// useArtifact 使用道具击剑神器
|
||||
func (u *userInfo) useArtifact(adduserniuniu float64) (string, float64, float64) {
|
||||
myLength := u.Length
|
||||
difference := myLength - adduserniuniu
|
||||
var (
|
||||
change float64
|
||||
)
|
||||
if difference > 0 {
|
||||
change = hitGlue(myLength + adduserniuniu)
|
||||
} else {
|
||||
change = hitGlue((myLength + adduserniuniu) / 2)
|
||||
}
|
||||
myLength += change
|
||||
return randomChoice([]string{
|
||||
fmt.Sprintf("凭借神秘道具的力量,你让对方在你的长度面前俯首称臣!你的长度增加了%.2fcm,当前长度达到了%.2fcm", change, myLength),
|
||||
fmt.Sprintf("神器在手,天下我有!你使用道具后,长度猛增%.2fcm,现在的总长度是%.2fcm,无人能敌!", change, myLength),
|
||||
fmt.Sprintf("这就是道具的魔力!你轻松增加了%.2fcm,让对手望尘莫及,当前长度为%.2fcm!", change, myLength),
|
||||
fmt.Sprintf("道具一出,谁与争锋!你的长度因道具而增长%.2fcm,现在的长度是%.2fcm,霸气尽显!", change, myLength),
|
||||
fmt.Sprintf("使用道具的你,如同获得神助!你的长度增长了%.2fcm,达到%.2fcm的惊人长度,胜利自然到手!", change, myLength),
|
||||
}), myLength, adduserniuniu - change/1.3
|
||||
}
|
||||
|
||||
// useShenJi 使用道具击剑神稽
|
||||
func (u *userInfo) useShenJi(adduserniuniu float64) (string, float64, float64) {
|
||||
myLength := u.Length
|
||||
difference := myLength - adduserniuniu
|
||||
var (
|
||||
change float64
|
||||
)
|
||||
if difference > 0 {
|
||||
change = hitGlue(myLength + adduserniuniu)
|
||||
} else {
|
||||
change = hitGlue((myLength + adduserniuniu) / 2)
|
||||
}
|
||||
myLength -= change
|
||||
var r string
|
||||
if myLength > 0 {
|
||||
r = randomChoice([]string{
|
||||
fmt.Sprintf("哦吼!?看来你的牛牛因为使用了神秘道具而缩水了呢🤣🤣🤣!缩小了%.2fcm!", change),
|
||||
fmt.Sprintf("哈哈,看来这个道具有点儿调皮,让你的长度缩水了%.2fcm!现在你的长度是%.2fcm,下次可得小心使用哦!", change, myLength),
|
||||
fmt.Sprintf("使用道具后,你的牛牛似乎有点儿害羞,缩水了%.2fcm!现在的长度是%.2fcm,希望下次它能挺直腰板!", change, myLength),
|
||||
fmt.Sprintf("哎呀,这个道具的效果有点儿意外,你的长度减少了%.2fcm,现在只有%.2fcm了!下次选道具可得睁大眼睛!", change, myLength),
|
||||
})
|
||||
} else {
|
||||
r = randomChoice([]string{
|
||||
fmt.Sprintf("哦哟,小姐姐真是玩得一手好游戏,使用道具后数值又降低了%.2fcm,小巧得更显魅力!", change),
|
||||
fmt.Sprintf("看来小姐姐喜欢更加精致的风格,使用道具后,数值减少了%.2fcm,更加迷人了!", change),
|
||||
fmt.Sprintf("小姐姐的每一次变化都让人惊喜,使用道具后,数值减少了%.2fcm,更加优雅动人!", change),
|
||||
fmt.Sprintf("小姐姐这是在展示什么是真正的精致小巧,使用道具后,数值减少了%.2fcm,美得不可方物!", change),
|
||||
})
|
||||
}
|
||||
return r, myLength, adduserniuniu + 0.7*change
|
||||
}
|
||||
|
||||
func (u *userInfo) processNiuNiuAction(t string, props string) (string, error) {
|
||||
var (
|
||||
messages string
|
||||
info userInfo
|
||||
err error
|
||||
f float64
|
||||
)
|
||||
load, ok := prop.Load(t)
|
||||
info = *u
|
||||
if props != "" {
|
||||
if contains(t, dajiaoProp) {
|
||||
return "", errors.New("道具不存在")
|
||||
}
|
||||
if err = u.createUserInfoByProps(props); err != nil {
|
||||
return "", err
|
||||
}
|
||||
}
|
||||
switch {
|
||||
case ok && load.Count > 1 && time.Since(load.TimeLimit) < time.Minute*8:
|
||||
messages, f = generateRandomStingTwo(u.Length)
|
||||
u.Length = f
|
||||
errMessage := fmt.Sprintf("你使用道具次数太快了,此次道具不会生效,等待%d再来吧", time.Minute*8-time.Since(load.TimeLimit))
|
||||
err = errors.New(errMessage)
|
||||
|
||||
case u.WeiGe-info.WeiGe != 0:
|
||||
messages, f = u.useWeiGe()
|
||||
u.Length = f
|
||||
updateMap(t, true)
|
||||
|
||||
case u.Philter-info.Philter != 0:
|
||||
messages, f = u.usePhilter()
|
||||
u.Length = f
|
||||
updateMap(t, true)
|
||||
|
||||
default:
|
||||
messages, f = generateRandomStingTwo(u.Length)
|
||||
u.Length = f
|
||||
}
|
||||
return messages, err
|
||||
}
|
||||
|
||||
func (u *userInfo) createUserInfoByProps(props string) error {
|
||||
var (
|
||||
err error
|
||||
)
|
||||
switch props {
|
||||
case "伟哥":
|
||||
if u.WeiGe > 0 {
|
||||
u.WeiGe--
|
||||
} else {
|
||||
err = errors.New("你还没有伟哥呢,不能使用")
|
||||
}
|
||||
case "媚药":
|
||||
if u.Philter > 0 {
|
||||
u.Philter--
|
||||
} else {
|
||||
err = errors.New("你还没有媚药呢,不能使用")
|
||||
}
|
||||
case "击剑神器":
|
||||
if u.Artifact > 0 {
|
||||
u.Artifact--
|
||||
} else {
|
||||
err = errors.New("你还没有击剑神器呢,不能使用")
|
||||
}
|
||||
case "击剑神稽":
|
||||
if u.ShenJi > 0 {
|
||||
u.ShenJi--
|
||||
} else {
|
||||
err = errors.New("你还没有击剑神稽呢,不能使用")
|
||||
}
|
||||
default:
|
||||
err = errors.New("道具不存在")
|
||||
}
|
||||
return err
|
||||
}
|
||||
|
||||
// 接收值依次是 被jj用户的信息 记录gid和uid的字符串 道具名称
|
||||
// 返回值依次是 要发送的消息 错误信息
|
||||
func (u *userInfo) processJJuAction(adduserniuniu *userInfo, t string, props string) (string, error) {
|
||||
var (
|
||||
fencingResult string
|
||||
f float64
|
||||
f1 float64
|
||||
info userInfo
|
||||
err error
|
||||
)
|
||||
v, ok := prop.Load(t)
|
||||
info = *u
|
||||
if props != "" {
|
||||
if contains(t, jjProp) {
|
||||
return "", errors.New("道具不存在")
|
||||
}
|
||||
if err = u.createUserInfoByProps(props); err != nil {
|
||||
return "", err
|
||||
}
|
||||
}
|
||||
switch {
|
||||
case ok && v.Count > 1 && time.Since(v.TimeLimit) < time.Minute*8:
|
||||
fencingResult, f, f1 = fencing(u.Length, adduserniuniu.Length)
|
||||
u.Length = f
|
||||
adduserniuniu.Length = f1
|
||||
errMessage := fmt.Sprintf("你使用道具次数太快了,此次道具不会生效,等待%d再来吧", time.Minute*8-time.Since(v.TimeLimit))
|
||||
err = errors.New(errMessage)
|
||||
case u.ShenJi-info.ShenJi != 0:
|
||||
fencingResult, f, f1 = u.useShenJi(adduserniuniu.Length)
|
||||
u.Length = f
|
||||
adduserniuniu.Length = f1
|
||||
updateMap(t, true)
|
||||
case u.Artifact-info.Artifact != 0:
|
||||
fencingResult, f, f1 = u.useArtifact(adduserniuniu.Length)
|
||||
u.Length = f
|
||||
adduserniuniu.Length = f1
|
||||
updateMap(t, true)
|
||||
default:
|
||||
fencingResult, f, f1 = fencing(u.Length, adduserniuniu.Length)
|
||||
u.Length = f
|
||||
adduserniuniu.Length = f1
|
||||
}
|
||||
return fencingResult, err
|
||||
}
|
||||
|
||||
func (u *userInfo) purchaseItem(n int) (int, error) {
|
||||
var (
|
||||
money int
|
||||
err error
|
||||
)
|
||||
switch n {
|
||||
case 1:
|
||||
money = 300
|
||||
u.WeiGe += 5
|
||||
case 2:
|
||||
money = 300
|
||||
u.Philter += 5
|
||||
case 3:
|
||||
money = 500
|
||||
u.Artifact += 2
|
||||
case 4:
|
||||
money = 500
|
||||
u.ShenJi += 2
|
||||
default:
|
||||
err = errors.New("无效的选择")
|
||||
}
|
||||
return money, err
|
||||
}
|
||||
|
||||
func (m users) setupDrawList(ctx *zero.Ctx, t bool) ([]byte, error) {
|
||||
allUsers := make(drawer, len(m))
|
||||
for i, info := range m {
|
||||
allUsers[i] = drawUserRanking{
|
||||
name: ctx.CardOrNickName(info.UID),
|
||||
user: info,
|
||||
}
|
||||
}
|
||||
image, err := allUsers.draw(t)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
var buf bytes.Buffer
|
||||
err = png.Encode(&buf, image)
|
||||
return buf.Bytes(), err
|
||||
}
|
||||
|
||||
func (m users) positive() users {
|
||||
var m1 []*userInfo
|
||||
for _, i2 := range m {
|
||||
if i2.Length > 0 {
|
||||
m1 = append(m1, i2)
|
||||
}
|
||||
}
|
||||
return m1
|
||||
}
|
||||
|
||||
func (m users) negative() users {
|
||||
var m1 []*userInfo
|
||||
for _, i2 := range m {
|
||||
if i2.Length <= 0 {
|
||||
m1 = append(m1, i2)
|
||||
}
|
||||
}
|
||||
return m1
|
||||
}
|
||||
|
||||
func (m users) sort(isDesc bool) {
|
||||
t := func(i, j int) bool {
|
||||
return m[i].Length < m[j].Length
|
||||
}
|
||||
if isDesc {
|
||||
t = func(i, j int) bool {
|
||||
return m[i].Length > m[j].Length
|
||||
}
|
||||
}
|
||||
sort.Slice(m, t)
|
||||
}
|
||||
|
||||
func (m users) ranking(niuniu float64, uid int64) int {
|
||||
m.sort(niuniu > 0)
|
||||
for i, user := range m {
|
||||
if user.UID == uid {
|
||||
return i + 1
|
||||
}
|
||||
}
|
||||
return -1
|
||||
}
|
||||
|
||||
func (db *model) randLength() float64 {
|
||||
return float64(rand.Intn(9)+1) + (float64(rand.Intn(100)) / 100)
|
||||
}
|
||||
|
||||
func (db *model) createGIDTable(gid int64) error {
|
||||
db.Lock()
|
||||
defer db.Unlock()
|
||||
return db.sql.Create(strconv.FormatInt(gid, 10), &userInfo{})
|
||||
}
|
||||
|
||||
// findNiuNiu 返回一个用户的牛牛信息
|
||||
func (db *model) findNiuNiu(gid, uid int64) (userInfo, error) {
|
||||
db.RLock()
|
||||
defer db.RUnlock()
|
||||
u := userInfo{}
|
||||
err := db.sql.Find(strconv.FormatInt(gid, 10), &u, "WHERE UID = ?", uid)
|
||||
return u, err
|
||||
}
|
||||
|
||||
// insertNiuNiu 更新一个用户的牛牛信息
|
||||
func (db *model) insertNiuNiu(u *userInfo, gid int64) error {
|
||||
db.Lock()
|
||||
defer db.Unlock()
|
||||
return db.sql.Insert(strconv.FormatInt(gid, 10), u)
|
||||
}
|
||||
|
||||
func (db *model) deleteniuniu(gid, uid int64) error {
|
||||
db.Lock()
|
||||
defer db.Unlock()
|
||||
return db.sql.Del(strconv.FormatInt(gid, 10), "WHERE UID = ?", uid)
|
||||
}
|
||||
|
||||
func (db *model) readAllTable(gid int64) (users, error) {
|
||||
db.Lock()
|
||||
defer db.Unlock()
|
||||
a, err := sql.FindAll[userInfo](&db.sql, strconv.FormatInt(gid, 10), "WHERE UserCount = 0")
|
||||
return a, err
|
||||
}
|
||||
@ -1,250 +0,0 @@
|
||||
// Package niuniu 牛牛大作战
|
||||
package niuniu
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"math"
|
||||
"math/rand"
|
||||
"strings"
|
||||
"time"
|
||||
)
|
||||
|
||||
var (
|
||||
jjProp = []string{"击剑神器", "击剑神稽"}
|
||||
dajiaoProp = []string{"伟哥", "媚药"}
|
||||
)
|
||||
|
||||
// 检查字符串是否在切片中
|
||||
func contains(s string, array []string) bool {
|
||||
for _, item := range array {
|
||||
if strings.EqualFold(item, s) {
|
||||
return true
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
func randomChoice(options []string) string {
|
||||
return options[rand.Intn(len(options))]
|
||||
}
|
||||
|
||||
func updateMap(t string, d bool) {
|
||||
value, ok := prop.Load(t)
|
||||
if value == nil {
|
||||
return
|
||||
}
|
||||
// 检查一次是否已经过期
|
||||
if !d {
|
||||
if time.Since(value.TimeLimit) > time.Minute*8 {
|
||||
prop.Delete(t)
|
||||
}
|
||||
return
|
||||
}
|
||||
if ok {
|
||||
prop.Store(t, &propsCount{
|
||||
Count: value.Count + 1,
|
||||
TimeLimit: value.TimeLimit,
|
||||
})
|
||||
} else {
|
||||
prop.Store(t, &propsCount{
|
||||
Count: 1,
|
||||
TimeLimit: time.Now(),
|
||||
})
|
||||
}
|
||||
if time.Since(value.TimeLimit) > time.Minute*8 {
|
||||
prop.Delete(t)
|
||||
}
|
||||
}
|
||||
|
||||
func generateRandomStingTwo(niuniu float64) (string, float64) {
|
||||
probability := rand.Intn(100 + 1)
|
||||
reduce := math.Abs(hitGlue(niuniu))
|
||||
switch {
|
||||
case probability <= 40:
|
||||
niuniu += reduce
|
||||
return randomChoice([]string{
|
||||
fmt.Sprintf("你嘿咻嘿咻一下,促进了牛牛发育,牛牛增加%.2fcm了呢!", reduce),
|
||||
fmt.Sprintf("你打了个舒服痛快的🦶呐,牛牛增加了%.2fcm呢!", reduce),
|
||||
}), niuniu
|
||||
case probability <= 60:
|
||||
return randomChoice([]string{
|
||||
"你打了个🦶,但是什么变化也没有,好奇怪捏~",
|
||||
"你的牛牛刚开始变长了,可过了一会又回来了,什么变化也没有,好奇怪捏~",
|
||||
}), niuniu
|
||||
default:
|
||||
niuniu -= reduce
|
||||
if niuniu < 0 {
|
||||
return randomChoice([]string{
|
||||
fmt.Sprintf("哦吼!?看来你的牛牛凹进去了%.2fcm呢!", reduce),
|
||||
fmt.Sprintf("你突发恶疾!你的牛牛凹进去了%.2fcm!", reduce),
|
||||
fmt.Sprintf("笑死,你因为打🦶过度导致牛牛凹进去了%.2fcm!🤣🤣🤣", reduce),
|
||||
}), niuniu
|
||||
}
|
||||
return randomChoice([]string{
|
||||
fmt.Sprintf("阿哦,你过度打🦶,牛牛缩短%.2fcm了呢!", reduce),
|
||||
fmt.Sprintf("你的牛牛变长了很多,你很激动地继续打🦶,然后牛牛缩短了%.2fcm呢!", reduce),
|
||||
fmt.Sprintf("小打怡情,大打伤身,强打灰飞烟灭!你过度打🦶,牛牛缩短了%.2fcm捏!", reduce),
|
||||
}), niuniu
|
||||
}
|
||||
}
|
||||
|
||||
func generateRandomString(niuniu float64) string {
|
||||
switch {
|
||||
case niuniu <= -100:
|
||||
return "wtf?你已经进化成魅魔了!魅魔在击剑时有20%的几率消耗自身长度吞噬对方牛牛呢。"
|
||||
case niuniu <= -50:
|
||||
return "嗯....好像已经穿过了身体吧..从另一面来看也可以算是凸出来的吧?"
|
||||
case niuniu <= -25:
|
||||
return randomChoice([]string{
|
||||
"这名女生,你的身体很健康哦!",
|
||||
"WOW,真的凹进去了好多呢!",
|
||||
"你已经是我们女孩子的一员啦!",
|
||||
})
|
||||
case niuniu <= -10:
|
||||
return randomChoice([]string{
|
||||
"你已经是一名女生了呢,",
|
||||
"从女生的角度来说,你发育良好(,",
|
||||
"你醒啦?你已经是一名女孩子啦!",
|
||||
"唔...可以放进去一根手指了都...",
|
||||
})
|
||||
case niuniu <= 0:
|
||||
return randomChoice([]string{
|
||||
"安了安了,不要伤心嘛,做女生有什么不好的啊。",
|
||||
"不哭不哭,摸摸头,虽然很难再长出来,但是请不要伤心啦啊!",
|
||||
"加油加油!我看好你哦!",
|
||||
"你醒啦?你现在已经是一名女孩子啦!",
|
||||
})
|
||||
case niuniu <= 10:
|
||||
return randomChoice([]string{
|
||||
"你行不行啊?细狗!",
|
||||
"虽然短,但是小小的也很可爱呢。",
|
||||
"像一只蚕宝宝。",
|
||||
"长大了。",
|
||||
})
|
||||
case niuniu <= 25:
|
||||
return randomChoice([]string{
|
||||
"唔...没话说",
|
||||
"已经很长了呢!",
|
||||
})
|
||||
case niuniu <= 50:
|
||||
return randomChoice([]string{
|
||||
"话说这种真的有可能吗?",
|
||||
"厚礼谢!",
|
||||
})
|
||||
case niuniu <= 100:
|
||||
return randomChoice([]string{
|
||||
"已经突破天际了嘛...",
|
||||
"唔...这玩意应该不会变得比我高吧?",
|
||||
"你这个长度会死人的...!",
|
||||
"你马上要进化成牛头人了!!",
|
||||
"你是什么怪物,不要过来啊!!",
|
||||
})
|
||||
default:
|
||||
return "惊世骇俗!你已经进化成牛头人了!牛头人在击剑时有20%的几率消耗自身长度吞噬对方牛牛呢。"
|
||||
}
|
||||
}
|
||||
|
||||
// fencing 击剑对决逻辑,返回对决结果和myLength的变化值
|
||||
func fencing(myLength, oppoLength float64) (string, float64, float64) {
|
||||
devourLimit := 0.27
|
||||
|
||||
probability := rand.Intn(100) + 1
|
||||
|
||||
switch {
|
||||
case oppoLength <= -100 && myLength > 0 && 10 < probability && probability <= 20:
|
||||
change := hitGlue(oppoLength) + rand.Float64()*math.Log2(math.Abs(0.5*(myLength+oppoLength)))
|
||||
myLength += change
|
||||
return fmt.Sprintf("对方身为魅魔诱惑了你,你同化成魅魔!当前长度%.2fcm!", -myLength), -myLength, oppoLength
|
||||
|
||||
case oppoLength >= 100 && myLength > 0 && 10 < probability && probability <= 20:
|
||||
change := math.Min(math.Abs(devourLimit*myLength), math.Abs(1.5*myLength))
|
||||
myLength += change
|
||||
return fmt.Sprintf("对方以牛头人的荣誉摧毁了你的牛牛!当前长度%.2fcm!", myLength), myLength, oppoLength
|
||||
|
||||
case myLength <= -100 && oppoLength > 0 && 10 < probability && probability <= 20:
|
||||
change := hitGlue(myLength+oppoLength) + rand.Float64()*math.Log2(math.Abs(0.5*(myLength+oppoLength)))
|
||||
oppoLength -= change
|
||||
myLength -= change
|
||||
return fmt.Sprintf("你身为魅魔诱惑了对方,吞噬了对方部分长度!当前长度%.2fcm!", myLength), myLength, oppoLength
|
||||
|
||||
case myLength >= 100 && oppoLength > 0 && 10 < probability && probability <= 20:
|
||||
myLength -= oppoLength
|
||||
oppoLength = 0.01
|
||||
return fmt.Sprintf("你以牛头人的荣誉摧毁了对方的牛牛!当前长度%.2fcm!", myLength), myLength, oppoLength
|
||||
|
||||
default:
|
||||
return determineResultBySkill(myLength, oppoLength)
|
||||
}
|
||||
}
|
||||
|
||||
// determineResultBySkill 根据击剑技巧决定结果
|
||||
func determineResultBySkill(myLength, oppoLength float64) (string, float64, float64) {
|
||||
probability := rand.Intn(100) + 1
|
||||
winProbability := calculateWinProbability(myLength, oppoLength) * 100
|
||||
return applySkill(myLength, oppoLength,
|
||||
float64(probability) <= winProbability)
|
||||
}
|
||||
|
||||
// calculateWinProbability 计算胜率
|
||||
func calculateWinProbability(heightA, heightB float64) float64 {
|
||||
pA := 0.9
|
||||
heightRatio := math.Max(heightA, heightB) / math.Min(heightA, heightB)
|
||||
reductionRate := 0.1 * (heightRatio - 1)
|
||||
reduction := pA * reductionRate
|
||||
|
||||
adjustedPA := pA - reduction
|
||||
return math.Max(adjustedPA, 0.01)
|
||||
}
|
||||
|
||||
// applySkill 应用击剑技巧并生成结果
|
||||
func applySkill(myLength, oppoLength float64, increaseLength1 bool) (string, float64, float64) {
|
||||
reduce := fence(oppoLength)
|
||||
// 兜底操作
|
||||
if reduce == 0 {
|
||||
reduce = rand.Float64() + float64(rand.Intn(3))
|
||||
}
|
||||
if increaseLength1 {
|
||||
myLength += reduce
|
||||
oppoLength -= 0.8 * reduce
|
||||
if myLength < 0 {
|
||||
return fmt.Sprintf("哦吼!?你的牛牛在长大欸!长大了%.2fcm!", reduce), myLength, oppoLength
|
||||
}
|
||||
return fmt.Sprintf("你以绝对的长度让对方屈服了呢!你的长度增加%.2fcm,当前长度%.2fcm!", reduce, myLength), myLength, oppoLength
|
||||
}
|
||||
myLength -= reduce
|
||||
oppoLength += 0.8 * reduce
|
||||
if myLength < 0 {
|
||||
return fmt.Sprintf("哦吼!?看来你的牛牛因为击剑而凹进去了呢🤣🤣🤣!凹进去了%.2fcm!", reduce), myLength, oppoLength
|
||||
}
|
||||
return fmt.Sprintf("对方以绝对的长度让你屈服了呢!你的长度减少%.2fcm,当前长度%.2fcm!", reduce, myLength), myLength, oppoLength
|
||||
}
|
||||
|
||||
// fence 根据长度计算减少的长度
|
||||
func fence(rd float64) float64 {
|
||||
rd = math.Abs(rd)
|
||||
if rd == 0 {
|
||||
rd = 1
|
||||
}
|
||||
r := hitGlue(rd)*2 + rand.Float64()*math.Log2(rd)
|
||||
|
||||
return float64(int(r * rand.Float64()))
|
||||
}
|
||||
|
||||
func hitGlue(l float64) float64 {
|
||||
if l == 0 {
|
||||
l = 0.1
|
||||
}
|
||||
l = math.Abs(l)
|
||||
switch {
|
||||
case l > 1 && l <= 10:
|
||||
return rand.Float64() * math.Log2(l*2)
|
||||
case 10 < l && l <= 100:
|
||||
return rand.Float64() * math.Log2(l*1.5)
|
||||
case 100 < l && l <= 1000:
|
||||
return rand.Float64() * (math.Log10(l*1.5) * 2)
|
||||
case l > 1000:
|
||||
return rand.Float64() * (math.Log10(l) * 2)
|
||||
default:
|
||||
return rand.Float64()
|
||||
}
|
||||
}
|
||||
Loading…
Reference in New Issue
Block a user