mirror of
https://github.com/FloatTech/ZeroBot-Plugin.git
synced 2025-12-20 14:30:10 +08:00
🐛 fix: wordle
This commit is contained in:
parent
edb0880999
commit
7f972e3d68
@ -73,7 +73,8 @@ func init() {
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}()
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en.OnRegex(`(个人|团队)猜单词`, zero.OnlyGroup).SetBlock(true).Limit(ctxext.LimitByUser).
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Handle(func(ctx *zero.Ctx) {
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game := newWordleGame()
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target := words[rand.Intn(len(words))]
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game := newWordleGame(target)
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_, img, cl, _ := game("")
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typ := ctx.State["regex_matched"].([]string)[1]
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ctx.Send(
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@ -82,6 +83,7 @@ func init() {
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message.Text("你有6次机会猜出单词,单词长度为5,请发送单词"),
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),
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)
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cl()
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var next *zero.FutureEvent
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if typ == "个人" {
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next = zero.NewFutureEvent("message", 999, false, zero.RegexRule(`^[A-Z]{5}$|^[a-z]{5}$`), zero.OnlyGroup, zero.CheckUser(ctx.Event.UserID))
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@ -90,20 +92,19 @@ func init() {
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}
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recv, cancel := next.Repeat()
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defer cancel()
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var win bool
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var err error
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for {
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select {
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case <-time.After(time.Second * 120):
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ctx.Send(
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message.ReplyWithMessage(ctx.Event.MessageID,
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message.ImageBytes(img),
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message.Text("猜单词超时,游戏结束..."),
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message.Text("猜单词超时,游戏结束...答案是: ", target),
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),
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)
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cl()
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return
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case e := <-recv:
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cl()
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win, img, cl, err := game(e.Message.String())
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win, img, cl, err = game(e.Message.String())
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switch {
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case win:
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ctx.Send(
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@ -118,7 +119,7 @@ func init() {
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ctx.Send(
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message.ReplyWithMessage(e.MessageID,
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message.ImageBytes(img),
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message.Text("游戏结束..."),
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message.Text("游戏结束...答案是: ", target),
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),
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)
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cl()
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@ -126,14 +127,12 @@ func init() {
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case err == errLengthNotEnough:
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ctx.Send(
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message.ReplyWithMessage(e.MessageID,
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message.ImageBytes(img),
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message.Text("单词长度错误"),
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),
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)
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case err == errUnknownWord:
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ctx.Send(
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message.ReplyWithMessage(e.MessageID,
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message.ImageBytes(img),
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message.Text("你确定存在这样的单词吗?"),
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),
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)
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@ -143,22 +142,22 @@ func init() {
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message.ImageBytes(img),
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),
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)
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cl()
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}
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}
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}
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})
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}
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func newWordleGame() func(string) (bool, []byte, func(), error) {
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onhand := words[rand.Intn(len(words))]
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record := make([]string, 0, len(onhand)+1)
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func newWordleGame(target string) func(string) (bool, []byte, func(), error) {
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record := make([]string, 0, len(target)+1)
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return func(s string) (win bool, data []byte, cl func(), err error) {
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if s != "" {
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s = strings.ToLower(s)
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if onhand == s {
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if target == s {
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win = true
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} else {
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if len(s) != len(onhand) {
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if len(s) != len(target) {
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err = errLengthNotEnough
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return
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}
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@ -177,14 +176,14 @@ func newWordleGame() func(string) (bool, []byte, func(), error) {
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ctx := gg.NewContext((side+2)*5+26, (side+2)*6+26)
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ctx.SetColor(color.RGBA{255, 255, 255, 255})
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ctx.Clear()
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for i := 0; i < len(onhand)+1; i++ {
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for j := 0; j < len(onhand); j++ {
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for i := 0; i < len(target)+1; i++ {
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for j := 0; j < len(target); j++ {
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if len(record) > i {
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ctx.DrawRectangle(float64(10+j*(side+4)), float64(10+i*(side+4)), float64(side), float64(side))
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switch {
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case record[i][j] == onhand[j]:
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case record[i][j] == target[j]:
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ctx.SetColor(colors[match])
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case strings.IndexByte(onhand, record[i][j]) != -1:
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case strings.IndexByte(target, record[i][j]) != -1:
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ctx.SetColor(colors[exist])
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default:
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ctx.SetColor(colors[notexist])
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