From 884b0e422614dba38f454dad42754ac45254c68d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=BA=90=E6=96=87=E9=9B=A8?= <41315874+fumiama@users.noreply.github.com> Date: Sun, 27 Mar 2022 12:48:12 +0800 Subject: [PATCH] =?UTF-8?q?=F0=9F=92=A9=F0=9F=91=8C=20make=20lint=20happy?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- plugin/genshin/ys.go | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/plugin/genshin/ys.go b/plugin/genshin/ys.go index 1264a457..17a24b19 100644 --- a/plugin/genshin/ys.go +++ b/plugin/genshin/ys.go @@ -109,13 +109,13 @@ func randnums(nums int, store storage) (rgba *image.RGBA, err error) { threeN2, fourN2, fiveN2 = 0, 0, 0 // 抽到 三 , 四, 五星武器的数量 hero, stars = make([]*zip.File, 0, 10), make([]*zip.File, 0, 10) // 角色武器名, 储存星级图标 - cicon = make([]*zip.File, 0, 10) // 元素图标 - five_bg, four_bg, three_bg = filetree["five_bg.jpg"][0], filetree["four_bg.jpg"][0], filetree["three_bg.jpg"][0] // 背景图片名 - fivelen = len(filetree["five"]) - five2len = len(filetree["five2"]) - threelen = len(filetree["Three"]) - fourlen = len(filetree["four"]) - four2len = len(filetree["four2"]) + cicon = make([]*zip.File, 0, 10) // 元素图标 + fivebg, fourbg, threebg = filetree["five_bg.jpg"][0], filetree["four_bg.jpg"][0], filetree["three_bg.jpg"][0] // 背景图片名 + fivelen = len(filetree["five"]) + five2len = len(filetree["five2"]) + threelen = len(filetree["Three"]) + fourlen = len(filetree["four"]) + four2len = len(filetree["four2"]) ) if totl%9 == 0 { // 累计9次加入一个五星 @@ -207,19 +207,19 @@ func randnums(nums int, store storage) (rgba *image.RGBA, err error) { } if fiveN > 0 { // 按顺序加入 - he(fiveN, 5, starN5, five_bg) // 五星角色 + he(fiveN, 5, starN5, fivebg) // 五星角色 } if fourN > 0 { - he(fourN, 3, starN4, four_bg) // 四星角色 + he(fourN, 3, starN4, fourbg) // 四星角色 } if fiveN2 > 0 { - he(fiveN2, 4, starN5, five_bg) // 五星武器 + he(fiveN2, 4, starN5, fivebg) // 五星武器 } if fourN2 > 0 { - he(fourN2, 2, starN4, four_bg) // 四星武器 + he(fourN2, 2, starN4, fourbg) // 四星武器 } if threeN2 > 0 { - he(threeN2, 1, starN3, three_bg) // 三星武器 + he(threeN2, 1, starN3, threebg) // 三星武器 } var c1, c2, c3 uint8 = 50, 50, 50 // 背景颜色