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optimize(mcfish): 限制鱼贩的垄断 (#992)
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f3a841fc60
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@ -28,7 +28,7 @@ type fishdb struct {
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const FishLimit = 50
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// version 规则版本号
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const version = "5.4.2"
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const version = "5.5.8"
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// 各物品信息
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type jsonInfo struct {
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@ -101,7 +101,7 @@ type buffInfo struct {
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Coupon int `db:"Buff1"` // 优惠卷
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SalesPole int `db:"Buff2"` // 卖鱼竿上限
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BuyTing int `db:"Buff3"` // 购买上限
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Buff4 int `db:"Buff4"` // 暂定
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SalesFish int `db:"Buff4"` // 卖鱼次数
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Buff5 int `db:"Buff5"` // 暂定
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Buff6 int `db:"Buff6"` // 暂定
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Buff7 int `db:"Buff7"` // 暂定
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@ -149,7 +149,7 @@ var (
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"8.合成:\n-> 铁竿 : 3x木竿\n-> 金竿 : 3x铁竿\n-> 钻石竿 : 3x金竿\n-> 下界合金竿 : 3x钻石竿\n-> 三叉戟 : 3x下界合金竿\n注:合成成功率90%(包括梭哈),合成鱼竿的附魔等级=(附魔等级合/合成鱼竿数量)\n" +
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"9.杂项:\n-> 无装备的情况下,每人最多可以购买3次100块钱的鱼竿\n-> 默认状态钓鱼上钩概率为60%(理论值!!!)\n-> 附魔的鱼竿会因附魔变得昂贵,每个附魔最高3级\n-> 三叉戟不算鱼竿,修复时可直接满耐久\n" +
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"-> 鱼竿数量大于50的不能买东西;\n 鱼竿数量大于30的不能钓鱼;\n 每购/售10次鱼竿获得1层宝藏诅咒;\n 每购买20次物品将获得3次价格减半福利;\n 每钓鱼75次获得1本净化书;\n" +
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" 每天最多只可出售5个鱼竿和购买15次物品;",
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" 每天最多只可出售5个鱼竿和购买15次物品;鱼类交易每天最多100条.",
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PublicDataFolder: "McFish",
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}).ApplySingle(ctxext.DefaultSingle)
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getdb = fcext.DoOnceOnSuccess(func(ctx *zero.Ctx) bool {
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@ -562,6 +562,10 @@ func (sql *fishdb) refreshStroeInfo() (ok bool, err error) {
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if err != nil {
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return false, err
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}
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err = sql.db.Create("store", &store{})
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if err != nil {
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return false, err
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}
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lastTime := storeDiscount{}
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_ = sql.db.Find("stroeDiscount", &lastTime, "where Name = 'lastTime'")
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refresh := false
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@ -586,6 +590,12 @@ func (sql *fishdb) refreshStroeInfo() (ok bool, err error) {
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Name: name,
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Discount: thingDiscount,
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}
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thingInfo := store{}
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_ = sql.db.Find("store", &thingInfo, "where Name = '"+name+"'")
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if thingInfo.Number > 150 {
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// 通货膨胀
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thing.Discount = (1000 - 5*(thingInfo.Number-150)) / 10
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}
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err = sql.db.Insert("stroeDiscount", &thing)
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if err != nil {
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return
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@ -611,10 +621,6 @@ func (sql *fishdb) refreshStroeInfo() (ok bool, err error) {
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_ = sql.db.Del("stroeDiscount", "where Duration = "+strconv.FormatInt(info.Duration, 10))
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}
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if refresh {
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err = sql.db.Create("store", &store{})
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if err != nil {
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return
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}
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// 每天调控1种鱼
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fish := fishList[rand.Intn(len(fishList))]
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thingInfo := store{
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@ -770,7 +776,7 @@ func (sql *fishdb) useCouponAt(uid int64, times int) (int, error) {
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return useTimes, sql.db.Insert("buff", &userInfo)
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}
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// 检测上限
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// 检测卖鱼竿上限
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func (sql *fishdb) checkCanSalesFor(uid int64, sales bool) (int, error) {
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residue := 0
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sql.Lock()
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@ -782,6 +788,7 @@ func (sql *fishdb) checkCanSalesFor(uid int64, sales bool) (int, error) {
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}
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_ = sql.db.Find("buff", &userInfo, "where ID = "+strconv.FormatInt(uid, 10))
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if time.Now().Day() != time.Unix(userInfo.Duration, 0).Day() {
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userInfo.Duration = time.Now().Unix()
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userInfo.SalesPole = 0
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userInfo.BuyTing = 0
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}
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@ -789,8 +796,44 @@ func (sql *fishdb) checkCanSalesFor(uid int64, sales bool) (int, error) {
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residue = 5 - userInfo.SalesPole
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userInfo.SalesPole++
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} else if userInfo.BuyTing < 15 {
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residue = 15 - userInfo.SalesPole
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userInfo.SalesPole++
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residue = 15 - userInfo.BuyTing
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userInfo.BuyTing++
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}
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return residue, sql.db.Insert("buff", &userInfo)
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}
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// 检测物品是否是鱼
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func checkIsFish(thing string) bool {
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for _, v := range fishList {
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if v == thing {
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return true
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}
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}
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return false
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}
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// 检测买卖鱼上限
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func (sql *fishdb) checkCanSalesFishFor(uid int64, sales int) (int, error) {
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residue := 0
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sql.Lock()
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defer sql.Unlock()
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userInfo := buffInfo{ID: uid}
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err := sql.db.Create("buff", &userInfo)
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if err != nil {
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return residue, err
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}
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_ = sql.db.Find("buff", &userInfo, "where ID = "+strconv.FormatInt(uid, 10))
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if time.Now().Day() != time.Unix(userInfo.Duration, 0).Day() {
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userInfo.Duration = time.Now().Unix()
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userInfo.SalesFish = 0
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}
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maxSales := 100 - userInfo.SalesFish
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if maxSales < 0 {
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maxSales = 0
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}
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if sales > maxSales {
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sales = maxSales
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}
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userInfo.SalesFish += sales
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return sales, sql.db.Insert("buff", &userInfo)
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}
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@ -85,6 +85,18 @@ func init() {
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if number == 0 || strings.Contains(thingName, "竿") {
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number = 1
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}
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if checkIsFish(thingName) {
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residue, err := dbdata.checkCanSalesFishFor(uid, number)
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if err != nil {
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ctx.SendChain(message.Text("[ERROR]:", err))
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return
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}
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if residue <= 0 {
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ctx.SendChain(message.Text("今天你已经超出了鱼交易数量上限,明天再来买鱼吧"))
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return
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}
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number = residue
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}
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articles, err := dbdata.getUserThingInfo(uid, thingName)
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if err != nil {
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ctx.SendChain(message.Text("[ERROR at store.go.5]:", err))
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@ -157,7 +169,9 @@ func init() {
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maintenance, _ := strconv.Atoi(poleInfo[1])
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induceLevel, _ := strconv.Atoi(poleInfo[2])
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favorLevel, _ := strconv.Atoi(poleInfo[3])
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pice = (priceList[thingName] - (durationList[thingName] - durable) - maintenance*2 + induceLevel*600 + favorLevel*1800) * discountList[thingName] / 100
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pice = (priceList[thingName] - (durationList[thingName] - durable) - maintenance*2 +
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induceLevel*600*discountList["诱钓"]/100 +
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favorLevel*1800*discountList["海之眷顾"]/100) * discountList[thingName] / 100
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} else {
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pice = priceList[thingName] * discountList[thingName] / 100
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}
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@ -399,7 +413,7 @@ func init() {
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return
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}
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if buytimes <= 0 {
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ctx.SendChain(message.Text("出售次数已达到上限,明天再来购买吧"))
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ctx.SendChain(message.Text("购买次数已达到上限,明天再来购买吧"))
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return
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}
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thingName := ctx.State["regex_matched"].([]string)[1]
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@ -407,6 +421,18 @@ func init() {
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if number == 0 {
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number = 1
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}
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if checkIsFish(thingName) {
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residue, err := dbdata.checkCanSalesFishFor(uid, number)
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if err != nil {
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ctx.SendChain(message.Text("[ERROR]:", err))
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return
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}
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if residue <= 0 {
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ctx.SendChain(message.Text("今天你已经超出了鱼交易数量上限,明天再来买鱼吧"))
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return
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}
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number = residue
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}
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thingInfos, err := dbdata.getStoreThingInfo(thingName)
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if err != nil {
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ctx.SendChain(message.Text("[ERROR at store.go.11]:", err))
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@ -448,7 +474,9 @@ func init() {
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maintenance, _ := strconv.Atoi(poleInfo[1])
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induceLevel, _ := strconv.Atoi(poleInfo[2])
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favorLevel, _ := strconv.Atoi(poleInfo[3])
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thingPice := (priceList[info.Name] - (durationList[info.Name] - durable) - maintenance*2 + induceLevel*600 + favorLevel*1800) * discountList[info.Name] / 100
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thingPice := (priceList[info.Name] - (durationList[info.Name] - durable) - maintenance*2 +
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induceLevel*600*discountList["诱钓"]/100 +
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favorLevel*1800*discountList["海之眷顾"]/100) * discountList[info.Name] / 100
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pice = append(pice, thingPice)
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} else {
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thingPice := priceList[info.Name] * discountList[info.Name] / 100
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