mirror of
https://github.com/FloatTech/ZeroBot-Plugin.git
synced 2026-02-06 15:20:22 +00:00
fix: mcfish (#743)
This commit is contained in:
@@ -26,6 +26,9 @@ type fishdb struct {
|
||||
// FishLimit 钓鱼次数上限
|
||||
const FishLimit = 50
|
||||
|
||||
// version 规则版本号
|
||||
const version = "5.4.1"
|
||||
|
||||
// 各物品信息
|
||||
type jsonInfo struct {
|
||||
ZoneInfo []zoneInfo `json:"分类"` // 区域概率
|
||||
@@ -79,6 +82,8 @@ type fishState struct {
|
||||
Duration int64
|
||||
Fish int
|
||||
Equip int
|
||||
Curse int // 功德--(x)
|
||||
Bless int // 功德++(x)
|
||||
}
|
||||
|
||||
type storeDiscount struct {
|
||||
@@ -109,18 +114,23 @@ var (
|
||||
Brief: "钓鱼",
|
||||
Help: "一款钓鱼模拟器\n----------指令----------\n" +
|
||||
"- 钓鱼看板/钓鱼商店\n- 购买xxx\n- 购买xxx [数量]\n- 出售xxx\n- 出售xxx [数量]\n" +
|
||||
"- 钓鱼背包\n- 装备[xx竿|三叉戟|美西螈]\n- 附魔[诱钓|海之眷顾]\n- 修复鱼竿\n- 合成[xx竿|三叉戟]\n" +
|
||||
"- 钓鱼背包\n- 装备[xx竿|三叉戟|美西螈]\n- 附魔[诱钓|海之眷顾]\n- 修复鱼竿\n- 合成[xx竿|三叉戟]\n- 消除绑定诅咒\n- 消除绑定诅咒 [数量]\n" +
|
||||
"- 进行钓鱼\n- 进行n次钓鱼\n- 当前装备概率明细\n" +
|
||||
"规则:\n1.每日的商店价格是波动的!!如何最大化收益自己考虑一下喔\n" +
|
||||
"规则V" + version + ":\n" +
|
||||
"1.每日的商店价格是波动的!!如何最大化收益自己考虑一下喔\n" +
|
||||
"2.装备信息:\n-> 木竿 : 耐久上限:30 均价:100 上钩概率:0.7%\n-> 铁竿 : 耐久上限:50 均价:300 上钩概率:0.2%\n-> 金竿 : 耐久上限:70 均价700 上钩概率:0.06%\n" +
|
||||
"-> 钻石竿 : 耐久上限:100 均价1500 上钩概率:0.03%\n-> 下界合金竿 : 耐久上限:150 均价3100 上钩概率:0.01%\n-> 三叉戟 : 可使钓的鱼类物品数量变成3 耐久上限:300 均价4000 只能合成和交易\n" +
|
||||
"3.附魔书信息:\n-> 诱钓 : 减少上钩时间. 均价:1000, 上钩概率:0.59%\n-> 海之眷顾 : 增加宝藏上钩概率. 均价:2500, 上钩概率:0.39%\n" +
|
||||
"4.稀有物品:\n-> 唱片 : 出售物品时使用该物品使价格翻倍. 均价:3000, 上钩概率:0.01%\n-> 美西螈 : 可装备,获得隐形[钓鱼佬]buff,并让钓到除鱼竿和美西螈外的物品数量变成3,无耐久上限.不可修复/附魔,每次钓鱼消耗任意一鱼类物品. 均价:3000, 上钩概率:0.01%\n" +
|
||||
"-> 钻石竿 : 耐久上限:100 均价1500 上钩概率:0.03%\n-> 下界合金竿 : 耐久上限:150 均价3100 上钩概率:0.01%\n-> 三叉戟 : 可使1次钓鱼视为3次钓鱼. 耐久上限:300 均价4000 只能合成、修复和交易\n" +
|
||||
"3.附魔书信息:\n-> 诱钓 : 减少上钩时间. 均价:1000, 上钩概率:0.25%\n-> 海之眷顾 : 增加宝藏上钩概率. 均价:2500, 上钩概率:0.10%\n" +
|
||||
"4.稀有物品:\n-> 唱片 : 出售物品时使用该物品使价格翻倍. 均价:3000, 上钩概率:0.01%\n" +
|
||||
"-> 美西螈 : 可装备,获得隐形[钓鱼佬]buff,并让钓到除鱼竿和美西螈外的物品数量变成3,无耐久上限.不可修复/附魔,每次钓鱼消耗两任意鱼类物品. 均价:3000, 上钩概率:0.01%\n" +
|
||||
"-> 海豚 : 使空竿概率变成垃圾概率. 均价:1000, 上钩概率:0.19%\n" +
|
||||
"-> 宝藏诅咒 : 无法交易,每一层就会增加购买时10%价格和减少出售时10%价格(超过10层会变为倒贴钱). 上钩概率:0.25%\n-> 净化书 : 用于消除宝藏诅咒. 均价:5000, 上钩概率:0.19%\n" +
|
||||
"5.鱼类信息:\n-> 鳕鱼 : 均价:10 上钩概率:0.69%\n-> 鲑鱼 : 均价:50 上钩概率:0.2%\n-> 热带鱼 : 均价:100 上钩概率:0.06%\n-> 河豚 : 均价:300 上钩概率:0.03%\n-> 鹦鹉螺 : 均价:500 上钩概率:0.01%\n-> 墨鱼 : 均价:500 上钩概率:0.01%\n" +
|
||||
"6.垃圾:\n-> 均价:10 上钩概率:30%\n" +
|
||||
"7.物品BUFF:\n-> 钓鱼佬 : 当背包名字含有'鱼'的物品数量超过100时激活,钓到物品概率提高至90%\n-> 修复大师 : 当背包鱼竿数量超过10时激活,修复物品时耐久百分百继承\n" +
|
||||
"8.合成:\n-> 铁竿 : 3x木竿\n-> 金竿 : 3x铁竿\n-> 钻石竿 : 3x金竿\n-> 下界合金竿 : 3x钻石竿\n-> 三叉戟 : 3x下界合金竿\n注:合成成功率90%,继承附魔等级合/3的等级\n" +
|
||||
"9.杂项:\n-> 无装备的情况下,每人最多可以购买3次100块钱的鱼竿\n-> 默认状态钓鱼上钩概率为60%(理论值!!!)\n-> 附魔的鱼竿会因附魔变得昂贵,每个附魔最高3级\n-> 三叉戟不算鱼竿",
|
||||
"9.杂项:\n-> 无装备的情况下,每人最多可以购买3次100块钱的鱼竿\n-> 默认状态钓鱼上钩概率为60%(理论值!!!)\n-> 附魔的鱼竿会因附魔变得昂贵,每个附魔最高3级\n-> 三叉戟不算鱼竿,修复时可直接满耐久\n" +
|
||||
"-> 鱼竿数量大于50的不能买东西;\n 鱼竿数量大于30的不能钓鱼;\n 每购/售10次物品获得1层宝藏诅咒;\n 每钓鱼75次获得1本净化书",
|
||||
PublicDataFolder: "McFish",
|
||||
}).ApplySingle(ctxext.DefaultSingle)
|
||||
getdb = fcext.DoOnceOnSuccess(func(ctx *zero.Ctx) bool {
|
||||
@@ -184,15 +194,17 @@ func init() {
|
||||
switch {
|
||||
case info.Type == "pole" || info.Name == "美西螈":
|
||||
poleList = append(poleList, info.Name)
|
||||
case info.Type == "fish":
|
||||
case info.Type == "fish" || info.Name == "海豚":
|
||||
fishList = append(fishList, info.Name)
|
||||
case info.Type == "waste":
|
||||
wasteList = append(wasteList, info.Name)
|
||||
case info.Type == "treasure":
|
||||
treasureList = append(treasureList, info.Name)
|
||||
}
|
||||
thingList = append(thingList, info.Name)
|
||||
priceList[info.Name] = info.Price
|
||||
if info.Name != "宝藏诅咒" {
|
||||
thingList = append(thingList, info.Name)
|
||||
priceList[info.Name] = info.Price
|
||||
}
|
||||
if info.Durable != 0 {
|
||||
durationList[info.Name] = info.Durable
|
||||
}
|
||||
@@ -232,6 +244,56 @@ func (sql *fishdb) updateFishInfo(uid int64, number int) (residue int, err error
|
||||
return
|
||||
}
|
||||
|
||||
// 更新buff
|
||||
func (sql *fishdb) updateCurseFor(uid int64, info string, number int) (err error) {
|
||||
if number < 1 {
|
||||
return
|
||||
}
|
||||
sql.Lock()
|
||||
defer sql.Unlock()
|
||||
userInfo := fishState{ID: uid}
|
||||
err = sql.db.Create("fishState", &userInfo)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
changeCheck := false
|
||||
add := 0
|
||||
buffName := "宝藏诅咒"
|
||||
_ = sql.db.Find("fishState", &userInfo, "where ID = "+strconv.FormatInt(uid, 10))
|
||||
if info == "fish" {
|
||||
userInfo.Bless += number
|
||||
for userInfo.Bless >= 75 {
|
||||
add++
|
||||
changeCheck = true
|
||||
buffName = "净化书"
|
||||
userInfo.Bless -= 75
|
||||
}
|
||||
} else {
|
||||
userInfo.Curse += number
|
||||
for userInfo.Curse >= 10 {
|
||||
add++
|
||||
changeCheck = true
|
||||
userInfo.Curse -= 10
|
||||
}
|
||||
}
|
||||
err = sql.db.Insert("fishState", &userInfo)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
if changeCheck {
|
||||
table := strconv.FormatInt(uid, 10) + "Pack"
|
||||
thing := article{
|
||||
Duration: time.Now().Unix(),
|
||||
Name: buffName,
|
||||
Type: "treasure",
|
||||
}
|
||||
_ = sql.db.Find(table, &thing, "where Name = '"+buffName+"'")
|
||||
thing.Number += add
|
||||
return sql.db.Insert(table, &thing)
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
/*********************************************************/
|
||||
/************************装备相关函数***********************/
|
||||
/*********************************************************/
|
||||
@@ -322,41 +384,32 @@ func (sql *fishdb) pickFishFor(uid int64, number int) (fishNames map[string]int,
|
||||
if !sql.db.CanFind(name, "where Type is 'fish'") {
|
||||
return
|
||||
}
|
||||
fishTypes := make([]article, 0, count)
|
||||
fishInfo := article{}
|
||||
err = sql.db.FindFor(name, &fishInfo, "where Type is 'fish'", func() error {
|
||||
fishTypes = append(fishTypes, fishInfo)
|
||||
return nil
|
||||
})
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
if len(fishTypes) == 0 {
|
||||
return
|
||||
}
|
||||
max := 0
|
||||
for _, info := range fishTypes {
|
||||
max += info.Number
|
||||
}
|
||||
if max < number {
|
||||
number = max
|
||||
}
|
||||
for i := number; i > 0; {
|
||||
randNumber := rand.Intn(len(fishTypes))
|
||||
if fishTypes[randNumber].Number <= 0 {
|
||||
k := 0
|
||||
for i := number * 2; i > 0 && k < len(fishList); {
|
||||
_ = sql.db.Find(name, &fishInfo, "where Name is '"+fishList[k]+"'")
|
||||
if fishInfo.Number <= 0 {
|
||||
k++
|
||||
continue
|
||||
}
|
||||
fishTypes[randNumber].Number--
|
||||
if fishTypes[randNumber].Number <= 0 {
|
||||
err = sql.db.Del(name, "where Duration = "+strconv.FormatInt(fishTypes[randNumber].Duration, 10))
|
||||
if fishInfo.Number < i {
|
||||
k++
|
||||
fishInfo.Number = 0
|
||||
i -= fishInfo.Number
|
||||
fishNames[fishInfo.Name] += fishInfo.Number
|
||||
} else {
|
||||
err = sql.db.Insert(name, &fishTypes[randNumber])
|
||||
fishNames[fishInfo.Name] += i
|
||||
fishInfo.Number -= i
|
||||
i = 0
|
||||
}
|
||||
if fishInfo.Number <= 0 {
|
||||
err = sql.db.Del(name, "where Duration = "+strconv.FormatInt(fishInfo.Duration, 10))
|
||||
} else {
|
||||
err = sql.db.Insert(name, &fishInfo)
|
||||
}
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
fishNames[fishTypes[randNumber].Name]++
|
||||
i--
|
||||
}
|
||||
return
|
||||
}
|
||||
@@ -507,25 +560,46 @@ func (sql *fishdb) refreshStroeInfo() (ok bool, err error) {
|
||||
discountList[name] = 100
|
||||
}
|
||||
}
|
||||
if refresh { // 每天调控1种鱼
|
||||
thingInfo := store{}
|
||||
err = sql.db.Create("store", &thingInfo)
|
||||
thing := store{}
|
||||
oldThing := []store{}
|
||||
_ = sql.db.FindFor("stroeDiscount", &thing, "where type = 'pole'", func() error {
|
||||
if time.Since(time.Unix(thing.Duration, 0)) > 24 {
|
||||
oldThing = append(oldThing, thing)
|
||||
}
|
||||
return nil
|
||||
})
|
||||
for _, info := range oldThing {
|
||||
_ = sql.db.Del("stroeDiscount", "where Duration = "+strconv.FormatInt(info.Duration, 10))
|
||||
}
|
||||
if refresh {
|
||||
err = sql.db.Create("store", &store{})
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
// 每天调控1种鱼
|
||||
fish := fishList[rand.Intn(len(fishList))]
|
||||
_ = sql.db.Find("store", &thingInfo, "where Name = '"+fish+"'")
|
||||
if thingInfo == (store{}) {
|
||||
thingInfo.Duration = time.Now().Unix()
|
||||
thingInfo.Type = "fish"
|
||||
thingInfo.Name = fish
|
||||
thingInfo.Price = priceList[fish] * discountList[fish] / 100
|
||||
thingInfo := store{
|
||||
Duration: time.Now().Unix(),
|
||||
Name: fish,
|
||||
Type: "fish",
|
||||
Price: priceList[fish] * discountList[fish] / 100,
|
||||
}
|
||||
_ = sql.db.Find("store", &thingInfo, "where Name = '"+fish+"'")
|
||||
thingInfo.Number += (100 - discountList[fish])
|
||||
if thingInfo.Number < 1 {
|
||||
thingInfo.Number = 1
|
||||
thingInfo.Number = 100
|
||||
}
|
||||
_ = sql.db.Insert("store", &thingInfo)
|
||||
// 每天上架20本净化书
|
||||
thingInfo = store{
|
||||
Duration: time.Now().Unix(),
|
||||
Name: "净化书",
|
||||
Type: "article",
|
||||
Price: priceList["净化书"] * discountList["净化书"] / 100,
|
||||
}
|
||||
_ = sql.db.Find("store", &thingInfo, "where Name = '净化书'")
|
||||
thingInfo.Number = 20
|
||||
_ = sql.db.Insert("store", &thingInfo)
|
||||
}
|
||||
return true, nil
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user