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https://github.com/FloatTech/ZeroBot-Plugin.git
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增加并发,解决FutureEvent超时问题 (#552)
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parent
cc7953c486
commit
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@ -8,6 +8,7 @@ import (
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"os/exec"
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"strconv"
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"strings"
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"sync"
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"time"
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"github.com/FloatTech/floatbox/file"
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@ -84,11 +85,11 @@ func init() {
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return
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}
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answerString := "歌名:" + musicInfo[0] + "\n歌手:" + musicInfo[1]
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musicAlia := ""
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if infoNum > 2 {
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musicAlia = musicInfo[2]
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answerString += "\n其他信息:\n" + strings.ReplaceAll(musicAlia, "&", "\n")
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musicInfo[2] = strings.ReplaceAll(musicInfo[2], "&", "\n")
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answerString += "\n其他信息:\n" + musicInfo[2]
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}
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musicInfo = append(musicInfo, answerString)
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// 切割音频,生成3个10秒的音频
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outputPath := cachePath + strconv.FormatInt(gid, 10) + "/"
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err = cutMusic(musicName, pathOfMusic, outputPath)
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@ -104,13 +105,18 @@ func init() {
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} else {
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next = zero.NewFutureEvent("message", 999, false, zero.OnlyGroup, zero.RegexRule(`^-\S{1,}`), zero.CheckGroup(ctx.Event.GroupID))
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}
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var musicCount = 0 // 音频数量
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var answerCount = 0 // 问答次数
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recv, cancel := next.Repeat()
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defer cancel()
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wait := time.NewTimer(40 * time.Second)
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tick := time.NewTimer(105 * time.Second)
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after := time.NewTimer(120 * time.Second)
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wg := sync.WaitGroup{}
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var (
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messageStr message.MessageSegment // 文本信息
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tickCount = 0 // 音频数量
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answerCount = 0 // 问答次数
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win bool // 是否赢得游戏
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)
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for {
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select {
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case <-tick.C:
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@ -121,107 +127,41 @@ func init() {
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return
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case <-wait.C:
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wait.Reset(40 * time.Second)
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musicCount++
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if musicCount > 2 {
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tickCount++
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if tickCount > 2 {
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wait.Stop()
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continue
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}
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ctx.SendChain(
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message.Text("好像有些难度呢,再听这段音频,要仔细听哦"),
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)
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ctx.SendChain(message.Record("file:///" + file.BOTPATH + "/" + outputPath + strconv.Itoa(musicCount) + ".wav"))
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ctx.SendChain(message.Record("file:///" + file.BOTPATH + "/" + outputPath + strconv.Itoa(tickCount) + ".wav"))
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case c := <-recv:
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wg.Add(1)
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go func() {
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messageStr, answerCount, tickCount, win = gameMatch(c, ctx.Event.UserID, musicInfo, answerCount, tickCount)
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if win { // 游戏结束的话
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wait.Stop()
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tick.Stop()
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after.Stop()
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ctx.SendChain(message.Reply(c.Event.MessageID), messageStr)
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ctx.SendChain(message.Record("file:///" + pathOfMusic + musicName))
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} else {
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wait.Reset(40 * time.Second)
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tick.Reset(105 * time.Second)
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after.Reset(120 * time.Second)
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answer := strings.Replace(c.Event.Message.String(), "-", "", 1)
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switch {
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case answer == "取消":
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if c.Event.UserID == ctx.Event.UserID {
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wait.Stop()
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tick.Stop()
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after.Stop()
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ctx.Send(message.ReplyWithMessage(ctx.Event.MessageID,
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message.Text("游戏已取消,猜歌答案是\n", answerString, "\n\n\n下面欣赏猜歌的歌曲")))
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ctx.SendChain(message.Record("file:///" + pathOfMusic + musicName))
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return
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if tickCount > 2 || messageStr.Data["text"] == "你无权限取消" {
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ctx.SendChain(message.Reply(c.Event.MessageID), messageStr)
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} else {
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ctx.SendChain(message.Reply(c.Event.MessageID), messageStr)
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ctx.SendChain(message.Record("file:///" + file.BOTPATH + "/" + outputPath + strconv.Itoa(tickCount) + ".wav"))
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}
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ctx.Send(
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message.ReplyWithMessage(c.Event.MessageID,
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message.Text("你无权限取消"),
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),
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)
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case answer == "提示":
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musicCount++
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if musicCount > 2 {
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wait.Stop()
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ctx.Send(
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message.ReplyWithMessage(c.Event.MessageID,
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message.Text("已经没有提示了哦"),
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),
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)
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continue
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}
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wait.Reset(40 * time.Second)
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ctx.Send(
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message.ReplyWithMessage(c.Event.MessageID,
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message.Text("再听这段音频,要仔细听哦"),
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),
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)
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ctx.SendChain(message.Record("file:///" + file.BOTPATH + "/" + outputPath + strconv.Itoa(musicCount) + ".wav"))
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case strings.Contains(musicInfo[0], answer) || strings.EqualFold(musicInfo[0], answer):
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wait.Stop()
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tick.Stop()
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after.Stop()
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ctx.Send(message.ReplyWithMessage(c.Event.MessageID,
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message.Text("太棒了,你猜对歌曲名了!答案是\n", answerString, "\n\n下面欣赏猜歌的歌曲")))
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ctx.SendChain(message.Record("file:///" + pathOfMusic + musicName))
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wg.Done()
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}()
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wg.Wait()
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if win {
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return
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case strings.Contains(musicInfo[1], answer) || strings.EqualFold(musicInfo[1], answer):
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wait.Stop()
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tick.Stop()
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after.Stop()
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ctx.Send(message.ReplyWithMessage(c.Event.MessageID,
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message.Text("太棒了,你猜对歌手名了!答案是\n", answerString, "\n\n下面欣赏猜歌的歌曲")))
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ctx.SendChain(message.Record("file:///" + pathOfMusic + musicName))
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return
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case strings.Contains(musicAlia, answer) || strings.EqualFold(musicAlia, answer):
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wait.Stop()
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tick.Stop()
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after.Stop()
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ctx.Send(message.ReplyWithMessage(c.Event.MessageID,
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message.Text("太棒了,你猜对出处了!答案是\n", answerString, "\n\n下面欣赏猜歌的歌曲")))
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ctx.SendChain(message.Record("file:///" + pathOfMusic + musicName))
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return
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default:
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musicCount++
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switch {
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case musicCount > 2 && answerCount < 6:
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wait.Stop()
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answerCount++
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ctx.Send(
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message.ReplyWithMessage(c.Event.MessageID,
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message.Text("答案不对哦,加油啊~"),
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),
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)
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case musicCount > 2:
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wait.Stop()
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tick.Stop()
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after.Stop()
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ctx.Send(message.ReplyWithMessage(c.Event.MessageID,
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message.Text("次数到了,没能猜出来。答案是\n", answerString, "\n\n下面欣赏猜歌的歌曲")))
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ctx.SendChain(message.Record("file:///" + pathOfMusic + musicName))
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return
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default:
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wait.Reset(40 * time.Second)
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answerCount++
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ctx.Send(
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message.ReplyWithMessage(c.Event.MessageID,
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message.Text("答案不对,再听这段音频,要仔细听哦"),
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),
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)
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ctx.SendChain(message.Record("file:///" + file.BOTPATH + "/" + outputPath + strconv.Itoa(musicCount) + ".wav"))
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}
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}
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}
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}
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@ -233,7 +173,7 @@ func musicLottery(musicPath, listName string) (pathOfMusic, musicName string, er
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// 读取歌单文件
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pathOfMusic = musicPath + listName + "/"
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if file.IsNotExist(pathOfMusic) {
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err = errors.New("指定的歌单不存在")
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err = errors.New("指定的歌单不存在,可发送“歌单列表”查看歌单列表")
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return
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}
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files, err := os.ReadDir(pathOfMusic)
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@ -271,11 +211,11 @@ func musicLottery(musicPath, listName string) (pathOfMusic, musicName string, er
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}
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// 进行随机抽取
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if playlistID == 0 || !cfg.API {
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musicName = getLocalMusic(files)
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musicName = getLocalMusic(files, 10)
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} else {
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switch rand.Intn(3) { // 三分二概率抽取API的
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case 1:
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musicName = getLocalMusic(files)
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musicName = getLocalMusic(files, 10)
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default:
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if cfg.APIURL == "" {
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// 如果没有配置过API地址,尝试连接独角兽
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@ -285,22 +225,27 @@ func musicLottery(musicPath, listName string) (pathOfMusic, musicName string, er
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musicName, err = drawByAPI(playlistID, pathOfMusic)
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}
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if err != nil {
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musicName = getLocalMusic(files)
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err = nil
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return
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musicName = getLocalMusic(files, 10)
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}
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}
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}
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if musicName == "" {
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err = errors.New("抽取歌曲轮空了,请重试")
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}
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return
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}
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// 从本地列表中随机抽取一首
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func getLocalMusic(files []fs.DirEntry) (musicName string) {
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// 从本地列表中随机抽取一首( indexMax : 最大递归次数 )
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func getLocalMusic(files []fs.DirEntry, indexMax int) (musicName string) {
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if len(files) > 1 {
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music := files[rand.Intn(len(files))]
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// 如果是文件夹就递归
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if music.IsDir() {
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musicName = getLocalMusic(files)
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indexMax--
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if indexMax <= 0 {
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return
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}
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musicName = getLocalMusic(files, indexMax)
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} else {
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musicName = music.Name()
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}
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@ -334,3 +279,38 @@ func cutMusic(musicName, pathOfMusic, outputPath string) (err error) {
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}
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return
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}
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// 数据匹配(结果信息,答题次数,提示次数,是否结束游戏)
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func gameMatch(c *zero.Ctx, beginner int64, musicInfo []string, answerTimes, tickTimes int) (message.MessageSegment, int, int, bool) {
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answer := strings.Replace(c.Event.Message.String(), "-", "", 1)
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switch {
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case answer == "取消":
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if c.Event.UserID == beginner {
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return message.Text("游戏已取消,猜歌答案是\n", musicInfo[len(musicInfo)-1], "\n\n\n下面欣赏猜歌的歌曲"), answerTimes, tickTimes, true
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}
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return message.Text("你无权限取消"), answerTimes, tickTimes, false
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case answer == "提示":
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tickTimes++
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if tickTimes > 2 {
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return message.Text("已经没有提示了哦"), answerTimes, tickTimes, false
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}
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return message.Text("再听这段音频,要仔细听哦"), answerTimes, tickTimes, false
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case strings.Contains(musicInfo[0], answer) || strings.EqualFold(musicInfo[0], answer):
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return message.Text("太棒了,你猜对歌曲名了!答案是\n", musicInfo[len(musicInfo)-1], "\n\n下面欣赏猜歌的歌曲"), answerTimes, tickTimes, true
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case strings.Contains(musicInfo[1], answer) || strings.EqualFold(musicInfo[1], answer):
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return message.Text("太棒了,你猜对歌手名了!答案是\n", musicInfo[len(musicInfo)-1], "\n\n下面欣赏猜歌的歌曲"), answerTimes, tickTimes, true
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case len(musicInfo) == 4 && (strings.Contains(musicInfo[2], answer) || strings.EqualFold(musicInfo[2], answer)):
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return message.Text("太棒了,你猜对相关信息了!答案是\n", musicInfo[len(musicInfo)-1], "\n\n下面欣赏猜歌的歌曲"), answerTimes, tickTimes, true
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default:
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answerTimes++
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tickTimes++
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switch {
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case tickTimes > 2 && answerTimes < 6:
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return message.Text("答案不对哦,还有", 6-answerTimes, "次答题,加油啊~"), answerTimes, tickTimes, false
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case tickTimes > 2:
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return message.Text("次数到了,没能猜出来。答案是\n", musicInfo[len(musicInfo)-1], "\n\n下面欣赏猜歌的歌曲"), answerTimes, tickTimes, true
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default:
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return message.Text("答案不对,再听这段音频,要仔细听哦"), answerTimes, tickTimes, false
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}
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}
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}
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