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https://github.com/FloatTech/ZeroBot-Plugin.git
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✨ 发布插件猜单词
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@ -185,6 +185,9 @@ zerobot [-h] [-t token] [-u url] [-n nickname] [-p prefix] [-d|w] [-g 监听地
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- [x] @BOT 创建频道 xxx
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- [x] 跳入(频道)海中
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- [x] 注:不显式限制时,私聊发送可在所有群抽到,群聊发送仅可在本群抽到,默认频道为 global
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- **猜单词** `import _ "github.com/FloatTech/ZeroBot-Plugin/plugin_wordle"`
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- [x] 个人猜单词
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- [x] 团队猜单词
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- **bilibili** `import _ "github.com/FloatTech/ZeroBot-Plugin/plugin_bilibili"`
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- [x] >vup info [名字 | uid]
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- [x] >user info [名字 | uid]
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1
main.go
1
main.go
@ -98,6 +98,7 @@ import (
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_ "github.com/FloatTech/ZeroBot-Plugin/plugin_translation" // 翻译
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_ "github.com/FloatTech/ZeroBot-Plugin/plugin_vtb_quotation" // vtb语录
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_ "github.com/FloatTech/ZeroBot-Plugin/plugin_wangyiyun" // 网易云音乐热评
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_ "github.com/FloatTech/ZeroBot-Plugin/plugin_wordle" // 猜单词
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// _ "github.com/FloatTech/ZeroBot-Plugin/plugin_wtf" // 鬼东西
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// _ "github.com/FloatTech/ZeroBot-Plugin/plugin_bilibili_push" // b站推送
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@ -5,7 +5,9 @@ import (
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"errors"
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"image/color"
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"math/rand"
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"sort"
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"strings"
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"sync"
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"time"
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"github.com/FloatTech/zbputils/binary"
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@ -39,13 +41,14 @@ var colors = [...]color.RGBA{
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{219, 219, 219, 255},
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}
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var words []wordpack
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var words []string
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func init() {
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en := control.Register("wordle", order.AcquirePrio(), &control.Options{
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DisableOnDefault: false,
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Help: "猜单词\n" +
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"- 开始猜单词",
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"- 个人猜单词" +
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"- 团队猜单词",
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PublicDataFolder: "Wordle",
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})
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go func() {
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@ -53,79 +56,99 @@ func init() {
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if err != nil {
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panic(err)
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}
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words = loadwords(data)
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var wordpacks = loadwords(data)
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words = make([]string, 0, len(wordpacks))
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for i := range wordpacks {
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words = append(words, wordpacks[i].String())
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}
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sort.Strings(words)
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}()
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en.OnFullMatch("猜单词").SetBlock(true).Limit(ctxext.LimitByUser).
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var room = sync.Map{}
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en.OnRegex(`(个人|团队)猜单词`, zero.OnlyGroup).SetBlock(true).Limit(ctxext.LimitByUser).
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Handle(func(ctx *zero.Ctx) {
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if ongoing, ok := room.Load(ctx.Event.GroupID); ok && ongoing.(bool) {
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ctx.SendChain(message.ReplyWithMessage(ctx.Event.MessageID,
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message.Text("已经有正在进行的游戏..."))...)
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return
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}
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room.Store(ctx.Event.GroupID, true)
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game := newWordleGame()
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_, img, _ := game("")
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ctx.SendChain(message.Image("base64://"+binary.BytesToString(img)), message.Text("请发送单词"))
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// 没有图片就索取
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next := zero.NewFutureEvent("message", 999, false, zero.RegexRule(`^[A-Z]{5}$|^[a-z]{5}$`))
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typ := ctx.State["regex_matched"].([]string)[1]
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ctx.SendChain(message.ReplyWithMessage(ctx.Event.MessageID,
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message.Image("base64://"+binary.BytesToString(img)),
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message.Text("你有6次机会猜出单词,单词长度为5,请发送单词"))...)
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var next *zero.FutureEvent
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if typ == "个人" {
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next = zero.NewFutureEvent("message", 999, false, zero.RegexRule(`^[A-Z]{5}$|^[a-z]{5}$`), zero.OnlyGroup, zero.CheckUser(ctx.Event.UserID))
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} else {
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next = zero.NewFutureEvent("message", 999, false, zero.RegexRule(`^[A-Z]{5}$|^[a-z]{5}$`), zero.OnlyGroup)
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}
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recv, cancel := next.Repeat()
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var msg message.Message
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defer func() {
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cancel()
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ctx.Send(msg)
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room.Store(ctx.Event.GroupID, false)
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}()
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for {
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select {
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case <-time.After(time.Second * 120):
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ctx.SendChain(message.ReplyWithMessage(ctx.Event.MessageID,
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message.Image("base64://"+binary.BytesToString(img)),
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message.Text("猜单词超时,游戏结束..."))...)
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return
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case e := <-recv:
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win, img, err := game(e.Message.String())
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msg = []message.MessageSegment{message.Image("base64://" + binary.BytesToString(img))}
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switch err {
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case nil:
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if win {
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msg = append(msg, message.Text("你赢了"))
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switch {
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case win:
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ctx.SendChain(message.ReplyWithMessage(e.MessageID,
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message.Image("base64://"+binary.BytesToString(img)),
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message.Text("太棒了,你猜出来了!"))...)
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return
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}
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case errLengthNotEnough:
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msg = append(msg, message.Text("单词长度错误"))
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case errUnknownWord:
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msg = append(msg, message.Text("不存在这样的单词"))
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case errTimesRunOut:
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msg = append(msg, message.Text("你输了"))
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case err == errTimesRunOut:
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ctx.SendChain(message.ReplyWithMessage(e.MessageID,
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message.Image("base64://"+binary.BytesToString(img)),
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message.Text("游戏结束..."))...)
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return
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case err == errLengthNotEnough:
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ctx.SendChain(message.ReplyWithMessage(e.MessageID,
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message.Image("base64://"+binary.BytesToString(img)),
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message.Text("单词长度错误"))...)
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case err == errUnknownWord:
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ctx.SendChain(message.ReplyWithMessage(e.MessageID,
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message.Image("base64://"+binary.BytesToString(img)),
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message.Text("你确定存在这样的单词吗?"))...)
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default:
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ctx.SendChain(message.ReplyWithMessage(e.MessageID,
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message.Image("base64://"+binary.BytesToString(img)))...)
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}
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ctx.Send(msg)
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}
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}
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})
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}
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func newWordleGame() func(string) (bool, []byte, error) {
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onhandpack := words[rand.Intn(len(words))]
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onhand := onhandpack.String()
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onhand := words[rand.Intn(len(words))]
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record := make([]string, 0, len(onhand)+1)
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return func(s string) (win bool, base64Image []byte, err error) {
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if s != "" {
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s = strings.ToLower(s)
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sp := pack(s)
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if onhandpack == sp {
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if onhand == s {
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win = true
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} else {
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if len(s) != len(onhand) {
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err = errLengthNotEnough
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return
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}
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i := 0
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for ; i < len(words); i++ {
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if words[i] == sp {
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break
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}
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}
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if i >= len(words) || words[i] != sp {
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i := sort.SearchStrings(words, s)
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if i >= len(words) || words[i] != s {
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err = errUnknownWord
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return
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}
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}
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record = append(record, s)
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if len(record) >= cap(record) {
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err = errTimesRunOut
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return
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}
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record = append(record, s)
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}
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var side = 20
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ctx := gg.NewContext((side+2)*5+26, (side+2)*6+26)
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@ -154,7 +177,7 @@ func newWordleGame() func(string) (bool, []byte, error) {
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}
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}
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}
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base64Image, err = writer.ToBase64(ctx.Image())
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base64Image, _ = writer.ToBase64(ctx.Image())
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return
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}
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}
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