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🎨增加文字回复 (#205)
* 🎨增加文字回复 * 🎨增加文字回复 * 🎨增加文字回复 * 🎨增加文字回复(fix) * 🎨small letter=> * Update ys.go * Update ys.go * Update ys.go Co-authored-by: 源文雨 <41315874+fumiama@users.noreply.github.com>
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parent
9372902348
commit
ba4ca11c83
@ -9,6 +9,7 @@ import (
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"image/jpeg"
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"image/png"
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"math/rand"
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"regexp"
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"strings"
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"sync/atomic"
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@ -29,6 +30,7 @@ var (
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totl uint64 // 累计抽奖次数
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filetree = make(zipfilestructure, 32)
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starN3, starN4, starN5 *zip.File
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namereg = regexp.MustCompile(`_(.*)\.png`)
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)
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func init() {
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@ -91,18 +93,24 @@ func init() {
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gid = -ctx.Event.UserID
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}
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store := (storage)(c.GetData(gid))
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img, err := randnums(10, store)
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img, str, mode, err := randnums(10, store)
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if err != nil {
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ctx.SendChain(message.Text("ERROR:", err))
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return
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}
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b, cl := writer.ToBytes(img)
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ctx.Send(message.ReplyWithMessage(ctx.Event.MessageID, message.ImageBytes(b)))
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if mode {
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ctx.Send(message.ReplyWithMessage(ctx.Event.MessageID,
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message.Text("恭喜你抽到了: \n", str), message.ImageBytes(b)))
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} else {
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ctx.Send(message.ReplyWithMessage(ctx.Event.MessageID,
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message.Text("十连成功~"), message.ImageBytes(b)))
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}
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cl()
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})
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}
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func randnums(nums int, store storage) (rgba *image.RGBA, err error) {
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func randnums(nums int, store storage) (rgba *image.RGBA, str string, replyMode bool, err error) {
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var (
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fours, fives = make([]*zip.File, 0, 10), make([]*zip.File, 0, 10) // 抽到 四, 五星角色
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threeArms, fourArms, fiveArms = make([]*zip.File, 0, 10), make([]*zip.File, 0, 10), make([]*zip.File, 0, 10) // 抽到 三 , 四, 五星武器
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@ -145,18 +153,18 @@ func randnums(nums int, store storage) (rgba *image.RGBA, err error) {
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}
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} else { // 默认模式
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for i := 0; i < nums; i++ {
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a := rand.Intn(1000)
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switch { // 抽卡几率 三星75% 四星18% 五星7%
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case a >= 0 && a <= 750:
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a := rand.Intn(1000) // 抽卡几率 三星80% 四星17% 五星3%
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switch {
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case a >= 0 && a <= 800:
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threeN2++
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threeArms = append(threeArms, filetree["Three"][rand.Intn(threelen)])
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case a > 750 && a <= 840:
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case a > 800 && a <= 885:
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fourN++
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fours = append(fours, filetree["four"][rand.Intn(fourlen)]) // 随机角色
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case a > 840 && a <= 930:
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case a > 885 && a <= 970:
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fourN2++
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fourArms = append(fourArms, filetree["four2"][rand.Intn(four2len)]) // 随机武器
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case a > 930 && a <= 965:
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case a > 970 && a <= 985:
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fiveN++
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fives = append(fives, filetree["five"][rand.Intn(fivelen)])
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default:
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@ -210,12 +218,16 @@ func randnums(nums int, store storage) (rgba *image.RGBA, err error) {
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if fiveN > 0 { // 按顺序加入
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he(fiveN, 5, starN5, fivebg) // 五星角色
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str += reply(fives, 1, str)
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replyMode = true
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}
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if fourN > 0 {
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he(fourN, 3, starN4, fourbg) // 四星角色
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}
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if fiveN2 > 0 {
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he(fiveN2, 4, starN5, fivebg) // 五星武器
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str += reply(fiveArms, 2, str)
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replyMode = true
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}
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if fourN2 > 0 {
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he(fourN2, 2, starN4, fourbg) // 四星武器
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@ -256,7 +268,7 @@ func randnums(nums int, store storage) (rgba *image.RGBA, err error) {
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imgs, err := bgs[i].Open() // 取出背景图片
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if err != nil {
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return nil, err
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return nil, "", false, err
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}
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defer imgs.Close()
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@ -266,7 +278,7 @@ func randnums(nums int, store storage) (rgba *image.RGBA, err error) {
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imgs1, err := hero[i].Open() // 取出图片名
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if err != nil {
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return nil, err
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return nil, "", false, err
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}
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defer imgs1.Close()
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@ -276,7 +288,7 @@ func randnums(nums int, store storage) (rgba *image.RGBA, err error) {
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imgs2, err := stars[i].Open() // 取出星级图标
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if err != nil {
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return nil, err
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return nil, "", false, err
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}
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defer imgs2.Close()
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@ -286,7 +298,7 @@ func randnums(nums int, store storage) (rgba *image.RGBA, err error) {
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imgs3, err := cicon[i].Open() // 取出类型图标
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if err != nil {
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return nil, err
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return nil, "", false, err
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}
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defer imgs3.Close()
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@ -296,12 +308,12 @@ func randnums(nums int, store storage) (rgba *image.RGBA, err error) {
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}
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imgs4, err := filetree["Reply.png"][0].Open() // "分享" 图标
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if err != nil {
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return nil, err
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return nil, "", false, err
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}
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defer imgs4.Close()
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img4, err := png.Decode(imgs4)
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if err != nil {
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return nil, err
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return nil, "", false, err
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}
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offset4 := image.Pt(1270, 945) // 宽, 高
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draw.Draw(rgba, img4.Bounds().Add(offset4), img4, image.Point{}, draw.Over)
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@ -343,3 +355,21 @@ func parsezip(zipFile string) error {
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}
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return nil
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}
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// 取出角色武器名
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func reply(z []*zip.File, num int, nameStr string) string {
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var tmp strings.Builder
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tmp.Grow(128)
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switch {
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case num == 1:
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tmp.WriteString("★五星角色★\n")
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case num == 2 && len(nameStr) > 0:
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tmp.WriteString("\n★五星武器★\n")
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default:
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tmp.WriteString("★五星武器★\n")
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}
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for i := range z {
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tmp.WriteString(namereg.FindStringSubmatch(z[i].Name)[1] + " * ")
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}
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return tmp.String()
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}
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