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feat(wife): game use Gaussian blur (#1254)
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@ -4,7 +4,6 @@ package wife
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import (
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"bytes"
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"image"
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"image/color"
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"math/rand"
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"strings"
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"time"
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@ -15,7 +14,6 @@ import (
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zero "github.com/wdvxdr1123/ZeroBot"
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"github.com/wdvxdr1123/ZeroBot/message"
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zbmath "github.com/FloatTech/floatbox/math"
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"github.com/FloatTech/imgfactory"
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)
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@ -134,24 +132,8 @@ func init() {
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})
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}
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// 马赛克生成
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// 高斯模糊生成
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func mosaic(dst *imgfactory.Factory, level int) ([]byte, error) {
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b := dst.Image().Bounds()
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p := imgfactory.NewFactoryBG(dst.W(), dst.H(), color.NRGBA{255, 255, 255, 255})
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markSize := zbmath.Max(b.Max.X, b.Max.Y) * sizeList[level] / 200
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for yOfMarknum := 0; yOfMarknum <= zbmath.Ceil(b.Max.Y, markSize); yOfMarknum++ {
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for xOfMarknum := 0; xOfMarknum <= zbmath.Ceil(b.Max.X, markSize); xOfMarknum++ {
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a := dst.Image().At(xOfMarknum*markSize+markSize/2, yOfMarknum*markSize+markSize/2)
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cc := color.NRGBAModel.Convert(a).(color.NRGBA)
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for y := 0; y < markSize; y++ {
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for x := 0; x < markSize; x++ {
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xOfPic := xOfMarknum*markSize + x
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yOfPic := yOfMarknum*markSize + y
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p.Image().Set(xOfPic, yOfPic, cc)
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}
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}
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}
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}
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return imgfactory.ToBytes(p.Blur(3).Image())
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blurRadius := float64(sizeList[level] * 3)
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return imgfactory.ToBytes(dst.Blur(blurRadius).Image())
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}
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