mirror of
https://github.com/FloatTech/ZeroBot-Plugin.git
synced 2025-12-19 05:30:07 +08:00
211 lines
8.3 KiB
Go
211 lines
8.3 KiB
Go
package huahua
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import (
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"math/rand"
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"strings"
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zero "github.com/wdvxdr1123/ZeroBot"
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"github.com/wdvxdr1123/ZeroBot/message"
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)
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var (
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PRIO = -1
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ENABLE = true
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RES = "https://raw.dihe.moe/Yiwen-Chan/ZeroBot-Plugin/master/huahua/"
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)
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func init() {
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zero.OnFullMatch("椛椛醒醒", zero.AdminPermission).SetBlock(true).SetPriority(PRIO).
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Handle(func(ctx *zero.Ctx) {
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ENABLE = true
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ctx.SendChain(randText("啊……好困啊……"))
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})
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zero.OnFullMatch("椛椛睡吧", zero.AdminPermission).SetBlock(true).SetPriority(PRIO).
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Handle(func(ctx *zero.Ctx) {
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ENABLE = false
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ctx.SendChain(randText("那晚安咯……"))
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})
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zero.OnRegex("^。{1,6}$", HuaHuaSwitch(), HuaHuaChance(80)).SetBlock(true).SetPriority(PRIO).
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Handle(func(ctx *zero.Ctx) {
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count := strings.Count(ctx.Event.Message.CQString(), "。")
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ctx.SendChain(message.Text(
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[]string{
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"一个泡泡。。",
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"两个泡泡。",
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"三个泡泡",
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"四个泡泡。。",
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"五个泡泡",
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"六个泡泡",
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}[count-1],
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))
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})
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zero.OnFullMatchGroup([]string{"!", "!"}, HuaHuaSwitch(), HuaHuaChance(80)).SetBlock(true).SetPriority(PRIO).
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Handle(func(ctx *zero.Ctx) {
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ctx.SendChain(randText("一个感叹号"))
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})
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zero.OnFullMatchGroup([]string{"!?", "?!", "!?", "?!"}, HuaHuaSwitch(), HuaHuaChance(80)).SetBlock(true).SetPriority(PRIO).
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Handle(func(ctx *zero.Ctx) {
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ctx.SendChain(randText("惊讶"))
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})
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zero.OnFullMatch("…", HuaHuaSwitch(), HuaHuaChance(80)).SetBlock(true).SetPriority(PRIO).
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Handle(func(ctx *zero.Ctx) {
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ctx.SendChain(randText("不知道该说什么", "啊咧?"))
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})
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zero.OnKeyword("不记得", HuaHuaSwitch(), HuaHuaChance(80)).SetBlock(true).SetPriority(PRIO).
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Handle(func(ctx *zero.Ctx) {
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ctx.SendChain(randText("忘川河流淌而过"))
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})
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zero.OnKeywordGroup([]string{"可怜", "好累啊"}, HuaHuaSwitch(), HuaHuaChance(80)).SetBlock(true).SetPriority(PRIO).
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Handle(func(ctx *zero.Ctx) {
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ctx.SendChain(randText("给你抱抱", "摸摸头(๑•́ωก̀๑)"))
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})
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zero.OnKeyword("好冷", HuaHuaSwitch(), HuaHuaChance(80)).SetBlock(true).SetPriority(PRIO).
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Handle(func(ctx *zero.Ctx) {
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ctx.SendChain(randText("多穿点", "赶紧躺被窝"))
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})
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// 喊道椛椛
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zero.OnFullMatch("啾啾", HuaHuaSwitch(), HuaHuaChance(80), zero.OnlyToMe).SetBlock(true).SetPriority(PRIO).
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Handle(func(ctx *zero.Ctx) {
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ctx.SendChain(randText("啾啾"))
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})
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zero.OnFullMatch("乖", HuaHuaSwitch(), HuaHuaChance(80), zero.OnlyToMe).SetBlock(true).SetPriority(PRIO).
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Handle(func(ctx *zero.Ctx) {
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ctx.SendChain(randText("好饿……先请我吃饭饭"))
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})
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zero.OnKeyword("听话", HuaHuaSwitch(), HuaHuaChance(80), zero.OnlyToMe).SetBlock(true).SetPriority(PRIO).
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Handle(func(ctx *zero.Ctx) {
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ctx.SendChain(randText("我只听主人的话"))
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})
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zero.OnFullMatch("举高高", HuaHuaSwitch(), HuaHuaChance(80), zero.OnlyToMe).SetBlock(true).SetPriority(PRIO).
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Handle(func(ctx *zero.Ctx) {
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ctx.SendChain(randText("好重,举不动!"))
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})
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zero.OnKeyword("何在", HuaHuaSwitch(), HuaHuaChance(80), zero.OnlyToMe).SetBlock(true).SetPriority(PRIO).
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Handle(func(ctx *zero.Ctx) {
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ctx.SendChain(randText("我在二次元"))
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})
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zero.OnFullMatch("傲娇", HuaHuaSwitch(), HuaHuaChance(80), zero.OnlyToMe).SetBlock(true).SetPriority(PRIO).
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Handle(func(ctx *zero.Ctx) {
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ctx.SendChain(randText("哼"))
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})
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zero.OnFullMatch("卖萌", HuaHuaSwitch(), HuaHuaChance(80), zero.OnlyToMe).SetBlock(true).SetPriority(PRIO).
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Handle(func(ctx *zero.Ctx) {
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ctx.SendChain(randText("(´ฅω•ฅ`)チラッ"))
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})
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zero.OnFullMatch("变身", HuaHuaSwitch(), HuaHuaChance(80), zero.OnlyToMe).SetBlock(true).SetPriority(PRIO).
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Handle(func(ctx *zero.Ctx) {
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ctx.SendChain(randText("人家才不是马猴烧酒呐!"))
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})
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zero.OnFullMatch("可爱", HuaHuaSwitch(), HuaHuaChance(80), zero.OnlyToMe).SetBlock(true).SetPriority(PRIO).
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Handle(func(ctx *zero.Ctx) {
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ctx.SendChain(randText("٩(๑òωó๑)۶"))
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})
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zero.OnKeyword("吃饭了吗", HuaHuaSwitch(), HuaHuaChance(80), zero.OnlyToMe).SetBlock(true).SetPriority(PRIO).
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Handle(func(ctx *zero.Ctx) {
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ctx.SendChain(randText("等你投食"))
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})
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zero.OnKeyword("吃鱼", HuaHuaSwitch(), HuaHuaChance(80), zero.OnlyToMe).SetBlock(true).SetPriority(PRIO).
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Handle(func(ctx *zero.Ctx) {
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ctx.SendChain(randText("姬气人吃不得这些东西"))
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})
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zero.OnKeyword("唱歌", HuaHuaSwitch(), HuaHuaChance(80), zero.OnlyToMe).SetBlock(true).SetPriority(PRIO).
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Handle(func(ctx *zero.Ctx) {
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ctx.SendChain(randText("不唱"))
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})
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zero.OnKeyword("在不在", HuaHuaSwitch(), HuaHuaChance(80), zero.OnlyToMe).SetBlock(true).SetPriority(PRIO).
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Handle(func(ctx *zero.Ctx) {
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ctx.SendChain(randText("好啦好啦"))
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})
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zero.OnKeyword("坏掉了", HuaHuaSwitch(), HuaHuaChance(80), zero.OnlyToMe).SetBlock(true).SetPriority(PRIO).
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Handle(func(ctx *zero.Ctx) {
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ctx.SendChain(randText("我不是我没有"))
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})
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zero.OnKeyword("夸人", HuaHuaSwitch(), HuaHuaChance(80), zero.OnlyToMe).SetBlock(true).SetPriority(PRIO).
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Handle(func(ctx *zero.Ctx) {
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ctx.SendChain(randText("真是太厉害了呢"))
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})
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zero.OnKeyword("女仆模式", HuaHuaSwitch(), HuaHuaChance(80), zero.OnlyToMe).SetBlock(true).SetPriority(PRIO).
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Handle(func(ctx *zero.Ctx) {
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ctx.SendChain(randText("狗修金sama"))
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})
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zero.OnKeyword("抱抱", HuaHuaSwitch(), HuaHuaChance(80), zero.OnlyToMe).SetBlock(true).SetPriority(PRIO).
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Handle(func(ctx *zero.Ctx) {
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ctx.SendChain(randText("请不要乱摸"))
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})
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zero.OnKeyword("揉揉", HuaHuaSwitch(), HuaHuaChance(80), zero.OnlyToMe).SetBlock(true).SetPriority(PRIO).
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Handle(func(ctx *zero.Ctx) {
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ctx.SendChain(randText("不要不可以"))
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})
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zero.OnKeyword("摸头", HuaHuaSwitch(), HuaHuaChance(80), zero.OnlyToMe).SetBlock(true).SetPriority(PRIO).
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Handle(func(ctx *zero.Ctx) {
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ctx.SendChain(randText("不行,你摸不到"))
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})
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zero.OnKeyword("摸摸", HuaHuaSwitch(), HuaHuaChance(80), zero.OnlyToMe).SetBlock(true).SetPriority(PRIO).
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Handle(func(ctx *zero.Ctx) {
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ctx.SendChain(randText("lsp走开"))
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})
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zero.OnKeyword("放屁", HuaHuaSwitch(), HuaHuaChance(80), zero.OnlyToMe).SetBlock(true).SetPriority(PRIO).
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Handle(func(ctx *zero.Ctx) {
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ctx.SendChain(randText("我只是个姬气人,你想多了"))
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})
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zero.OnKeyword("数数", HuaHuaSwitch(), HuaHuaChance(80), zero.OnlyToMe).SetBlock(true).SetPriority(PRIO).
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Handle(func(ctx *zero.Ctx) {
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ctx.SendChain(randText("就不数"))
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})
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zero.OnKeyword("爱我", HuaHuaSwitch(), HuaHuaChance(80), zero.OnlyToMe).SetBlock(true).SetPriority(PRIO).
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Handle(func(ctx *zero.Ctx) {
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ctx.SendChain(randText("才不爱你呢"))
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})
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zero.OnKeyword("被玩坏了", HuaHuaSwitch(), HuaHuaChance(80), zero.OnlyToMe).SetBlock(true).SetPriority(PRIO).
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Handle(func(ctx *zero.Ctx) {
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ctx.SendChain(randText("你才被玩坏了"))
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})
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zero.OnKeyword("跳舞", HuaHuaSwitch(), HuaHuaChance(80), zero.OnlyToMe).SetBlock(true).SetPriority(PRIO).
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Handle(func(ctx *zero.Ctx) {
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ctx.SendChain(randText("跳你妹,我只是姬气人"))
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})
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zero.OnKeyword("过肩摔", HuaHuaSwitch(), HuaHuaChance(80), zero.OnlyToMe).SetBlock(true).SetPriority(PRIO).
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Handle(func(ctx *zero.Ctx) {
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ctx.SendChain(randText("椛椛不会"))
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})
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zero.OnKeyword("还能塞得下", HuaHuaSwitch(), HuaHuaChance(80), zero.OnlyToMe).SetBlock(true).SetPriority(PRIO).
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Handle(func(ctx *zero.Ctx) {
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ctx.SendChain(randText("凑不要脸"))
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})
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zero.OnKeyword("钉宫三连", HuaHuaSwitch(), HuaHuaChance(80), zero.OnlyToMe).SetBlock(true).SetPriority(PRIO).
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Handle(func(ctx *zero.Ctx) {
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ctx.SendChain(randText("八嘎hentai无路赛"))
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})
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zero.OnKeyword("攻略", HuaHuaSwitch(), HuaHuaChance(80), zero.OnlyToMe).SetBlock(true).SetPriority(PRIO).
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Handle(func(ctx *zero.Ctx) {
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ctx.SendChain(randText("lsp别想泡我"))
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})
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}
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func randText(text ...string) message.MessageSegment {
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length := len(text)
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return message.Text(text[rand.Intn(length)])
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}
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func randImage(file ...string) message.MessageSegment {
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length := len(file)
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return message.Image(RES + file[rand.Intn(length)])
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}
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// HuaHuaSwitch 控制 HuaHua 的开关
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func HuaHuaSwitch() zero.Rule {
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return func(ctx *zero.Ctx) bool {
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return ENABLE
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}
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}
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// HuaHuaChance 概率响应,输入回应 1-100
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func HuaHuaChance(percent int) zero.Rule {
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return func(ctx *zero.Ctx) bool {
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if r := rand.Intn(100); r <= percent-1 {
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return true
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}
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return false
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}
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}
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