ZeroBot-Plugin/plugin/warframeapi/main.go

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// Package warframeapi 星际战甲
package warframeapi
import (
"fmt"
"strconv"
"strings"
"time"
ctrl "github.com/FloatTech/zbpctrl"
"github.com/FloatTech/zbputils/control"
"github.com/FloatTech/zbputils/ctxext"
"github.com/lithammer/fuzzysearch/fuzzy"
zero "github.com/wdvxdr1123/ZeroBot"
"github.com/wdvxdr1123/ZeroBot/message"
)
var wmitems, itemNames = newwm()
func init() {
eng := control.Register("warframeapi", &ctrl.Options[*zero.Ctx]{
DisableOnDefault: false,
Brief: "星际战甲",
Help: "- wf时间同步\n" +
"- [金星|地球|火卫二]平原时间\n" +
"- .wm [物品名称]\n" +
"- wf仲裁\n" +
"- wf警报\n" +
"- wf每日特惠",
PrivateDataFolder: "warframeapi",
})
gameWorld.w = [3]*timezone{
{Name: "地球平原", DayDesc: "白天", NightDesc: "夜晚", DayLen: 100 * 60, NightLen: 50 * 60},
{Name: "金星平原", DayDesc: "温暖", NightDesc: "寒冷", DayLen: 400, NightLen: 20 * 60},
{Name: "火卫二平原", DayDesc: "fass", NightDesc: "vome", DayLen: 100 * 60, NightLen: 50 * 60},
}
// 获取具体的平原时间, 在触发后, 会启动持续时间按5分钟的时间更新模拟, 以此处理短时间内请求时, 时间不会变化的问题
eng.OnSuffix("平原时间").SetBlock(true).
Handle(func(ctx *zero.Ctx) {
if !gameWorld.hasSync() { // 没有进行同步,就拉取一次服务器状态
wfapi, err := newwfapi()
if err != nil {
ctx.SendChain(message.Text("ERROR: 获取服务器时间失败"))
}
gameWorld.refresh(&wfapi)
}
var msg any
switch ctx.State["args"].(string) {
case "地球", "夜灵":
msg = gameWorld.w[0]
case "金星", "奥布山谷":
msg = gameWorld.w[1]
case "魔胎之境", "火卫二", "火卫":
msg = gameWorld.w[2]
default:
msg = "ERROR: 平原不存在"
}
ctx.SendChain(message.Text(msg))
// 是否正在进行同步,没有就开启同步,有就不开启
if !gameWorld.hasSync() {
if gameWorld.setsync() {
go func() {
// 30*10=300=5分钟
for i := 0; i < 30; i++ {
time.Sleep(10 * time.Second)
gameWorld.update() // 5分钟内每隔10秒更新一下时间
}
// 5分钟时间同步结束
_ = gameWorld.resetsync()
}()
}
}
})
eng.OnFullMatch("wf警报").SetBlock(true).
Handle(func(ctx *zero.Ctx) {
wfapi, err := newwfapi()
if err != nil {
ctx.SendChain(message.Text("ERROR: ", err))
return
}
// 如果返回的wfapi中, 警报数量>0
if len(wfapi.Alerts) > 0 {
msgs := make(message.Message, len(wfapi.Alerts))
// 遍历警报数据, 打印警报信息
for i, v := range wfapi.Alerts {
msgs[i] = ctxext.FakeSenderForwardNode(ctx, message.Text(
"激活: ", v.Active,
"\n节点: ", v.Mission.Node,
"\n类型: ", v.Mission.Type,
"\n敌人等级: ", v.Mission.MinEnemyLevel, "~", v.Mission.MaxEnemyLevel,
"\n奖励: ", v.Mission.Reward.AsString,
"\n剩余时间:", v.Eta))
}
ctx.SendChain(msgs...)
}
})
//TODO:订阅功能-等待重做
// eng.OnRegex(`^(订阅|取消订阅)(.*)平原(.*)$`).SetBlock(true).
// Handle(func(ctx *zero.Ctx) {
// args := ctx.State["regex_matched"].([]string)
// var isEnable bool
// if args[1] == "订阅" {
// isEnable = true
// }
// updateWFAPI()
// status := false
// switch args[3] {
// case "fass", "白天", "温暖":
// status = true
// }
// switch args[2] {
// case "金星", "奥布山谷":
// //sublist = append(sublist, subList{ctx.Event.GroupID, ctx.Event.UserID, 1, status, false})
// if isEnable {
// addUseSub(ctx.Event.UserID, ctx.Event.GroupID, 1, status)
// } else {
// removeUseSub(ctx.Event.UserID, ctx.Event.GroupID, 1)
// }
// ctx.SendChain(
// message.At(ctx.Event.UserID),
// message.Text("已成功", args[1]),
// message.Text(gameTimes[1].Name),
// message.Text(status),
// )
// case "地球", "夜灵":
// if isEnable {
// addUseSub(ctx.Event.UserID, ctx.Event.GroupID, 0, status)
// } else {
// removeUseSub(ctx.Event.UserID, ctx.Event.GroupID, 0)
// }
// ctx.SendChain(
// message.At(ctx.Event.UserID),
// message.Text("已成功", args[1]),
// message.Text(gameTimes[0].Name),
// message.Text(status),
// )
// case "魔胎之境", "火卫", "火卫二":
// if isEnable {
// addUseSub(ctx.Event.UserID, ctx.Event.GroupID, 2, status)
// } else {
// removeUseSub(ctx.Event.UserID, ctx.Event.GroupID, 2)
// }
// ctx.SendChain(
// message.At(ctx.Event.UserID),
// message.Text("已成功", args[1]),
// message.Text(gameTimes[2].Name),
// message.Text(status),
// )
// default:
// ctx.SendChain(message.Text("ERROR: 平原不存在"))
// return
// }
// })
// eng.OnFullMatch(`wf订阅检测`).SetBlock(true).Handle(func(ctx *zero.Ctx) {
// rwm.Lock()
// var msg []message.MessageSegment
// for i, v := range gameTimes {
// nt := time.Until(v.NextTime).Seconds()
// switch {
// case nt < 0:
// if v.Status {
// v.NextTime = v.NextTime.Add(time.Duration(v.NightTime) * time.Second)
// } else {
// v.NextTime = v.NextTime.Add(time.Duration(v.DayTime) * time.Second)
// }
// v.Status = !v.Status
//
// msg = callUser(i, v.Status, 0)
// case nt < float64(5)*60:
// msg = callUser(i, !v.Status, 5)
// case nt < float64(15)*60:
// if i == 2 && !v.Status {
// return
// }
// msg = callUser(i, !v.Status, 15)
// }
// }
// rwm.Unlock()
// if msg != nil && len(msg) > 0 {
// ctx.SendChain(msg...)
// }
// })
eng.OnFullMatch("wf仲裁").SetBlock(true).
Handle(func(ctx *zero.Ctx) {
// 通过wfapi获取仲裁信息
wfapi, err := newwfapi()
if err != nil {
ctx.SendChain(message.Text("ERROR: ", err))
return
}
ctx.SendChain(message.Text(
"节点: ", wfapi.Arbitration.Node,
"\n类型: ", wfapi.Arbitration.Type,
"\n阵营: ", wfapi.Arbitration.Enemy,
"\n剩余时间: ", int(wfapi.Arbitration.Expiry.Sub(time.Now().UTC()).Minutes()), "m",
))
})
eng.OnFullMatch("wf每日特惠").SetBlock(true).
Handle(func(ctx *zero.Ctx) {
wfapi, err := newwfapi()
if err != nil {
ctx.SendChain(message.Text("ERROR: ", err))
return
}
if len(wfapi.DailyDeals) > 0 {
msgs := make(message.Message, len(wfapi.DailyDeals))
for i, dd := range wfapi.DailyDeals {
msgs[i] = ctxext.FakeSenderForwardNode(ctx, message.Text(
"物品: ", dd.Item,
"\n价格: ", dd.OriginalPrice, "→", dd.SalePrice,
"\n数量: (", dd.Total, "/", dd.Sold, ")",
"\n时间: ", dd.Eta,
))
}
ctx.SendChain(msgs...)
}
})
// eng.OnRegex(`^入侵$`).SetBlock(true).
// Handle(func(ctx *zero.Ctx) {
// updateWFAPI(ctx)
// for _, dd := range wfapi.dailyDeals {
// imagebuild.DrawTextSend([]string{
// "节点:" + wfapi.arbitration.Node,
// "类型:" + wfapi.arbitration.Type,
// "阵营:" + wfapi.arbitration.Enemy,
// "剩余时间:" + fmt.Sprint(int(wfapi.arbitration.Expiry.Sub(time.Now().UTC()).Minutes())) + "m",
// }, ctx)
// }
// })
eng.OnFullMatch("wf时间同步").SetBlock(true).
Handle(func(ctx *zero.Ctx) {
wfapi, err := newwfapi()
if err != nil {
ctx.SendChain(message.Text("ERROR: ", err))
return
}
gameWorld.refresh(&wfapi)
ctx.SendChain(message.Text("已拉取服务器时间并同步到本地模拟"))
})
// 根据名称从Warframe市场查询物品售价
eng.OnPrefix(".wm ").SetBlock(true).
Handle(func(ctx *zero.Ctx) {
// 根据输入的名称, 从游戏物品名称列表中进行模糊搜索
sol := fuzzy.FindNormalizedFold(ctx.State["args"].(string), itemNames)
// 物品名称
var name string
// 根据搜搜结果, 打印找到的物品
switch len(sol) {
case 0: // 没有搜索到任何东西
ctx.SendChain(message.Text("无法查询到该物品"))
return
case 1: // 如果只搜索到了一个
name = sol[0]
default: // 如果搜搜到了多个
// 遍历搜索结果, 并打印为图片展出
msgs := make(message.Message, len(sol)+1)
msgs[0] = ctxext.FakeSenderForwardNode(ctx, message.Text("包含多个结果, 请输入编号查看(30s内),输入c直接结束会话"))
sb := strings.Builder{}
if len(sol) > 25 {
sb.WriteString("数量过多只显示前25\n")
sol = sol[:25]
}
for i, v := range sol {
sb.WriteString(fmt.Sprintln("[", i, "] ", v))
}
msgs[1] = ctxext.FakeSenderForwardNode(ctx, message.Text(sb.String()))
ctx.SendChain(msgs...)
itemIndex := getitemnameindex(ctx)
if itemIndex < 0 {
return
}
if itemIndex >= len(sol) || itemIndex < 0 {
ctx.SendChain(message.Text("ERROR: 编号超出范围"))
return
}
name = sol[itemIndex]
}
onlymaxrank := false
msgs := message.Message{}
GETWM:
if onlymaxrank {
msgs = msgs[:0]
}
sells, iteminfo, txt, err := getitemsorder(wmitems[name].URLName, onlymaxrank)
if !onlymaxrank {
if iteminfo.ZhHans.WikiLink == "" {
msgs = append(msgs, ctxext.FakeSenderForwardNode(ctx,
message.Image("https://warframe.market/static/assets/"+wmitems[name].Thumb),
message.Text("\n", wmitems[name].ItemName)))
} else {
msgs = append(msgs, ctxext.FakeSenderForwardNode(ctx,
message.Image("https://warframe.market/static/assets/"+wmitems[name].Thumb),
message.Text("\n", wmitems[name].ItemName, "\nwiki: ", iteminfo.ZhHans.WikiLink)))
}
}
if err != nil {
msgs = append(msgs, ctxext.FakeSenderForwardNode(ctx, message.Text("ERROR: ", err)))
ctx.SendChain(msgs...)
return
}
if sells == nil {
msgs = append(msgs, ctxext.FakeSenderForwardNode(ctx, message.Text("无可购买对象")))
ctx.SendChain(msgs...)
return
}
ismod := iteminfo.ModMaxRank != 0
max := 5
if len(sells) < max {
max = len(sells)
}
sb := strings.Builder{}
if ismod {
if !onlymaxrank {
msgs = append(msgs, ctxext.FakeSenderForwardNode(ctx, message.Text("请输入编号选择, 或输入r获取满级报价(30s内)\n输入c直接结束会话")))
} else {
msgs = append(msgs, ctxext.FakeSenderForwardNode(ctx, message.Text("请输入编号选择(30s内)\n输入c直接结束会话")))
}
for i := 0; i < max; i++ {
//msgs = append(msgs, ctxext.FakeSenderForwardNode(ctx,
// message.Text(fmt.Sprintf("[%d] (Rank:%d/%d) %dP - %s\n", i, sells[i].ModRank, iteminfo.ModMaxRank, sells[i].Platinum, sells[i].User.IngameName))))
sb.WriteString(fmt.Sprintf("[%d] (Rank:%d/%d) %dP - %s\n", i, sells[i].ModRank, iteminfo.ModMaxRank, sells[i].Platinum, sells[i].User.IngameName))
}
} else {
for i := 0; i < max; i++ {
//msgs = append(msgs, ctxext.FakeSenderForwardNode(ctx,
// message.Text(fmt.Sprintf("[%d] %dP -%s\n", i, sells[i].Platinum, sells[i].User.IngameName))))
sb.WriteString(fmt.Sprintf("[%d] %dP -%s\n", i, sells[i].Platinum, sells[i].User.IngameName))
}
}
msgs = append(msgs, ctxext.FakeSenderForwardNode(ctx, message.Text(sb.String())))
ctx.SendChain(msgs...)
for i := 0; i < 3; i++ {
next := zero.NewFutureEvent("message", 999, false, ctx.CheckSession()).Next()
select {
case <-time.After(time.Second * 30):
ctx.SendChain(message.Text("会话已结束!"))
return
case e := <-next:
msg := e.Event.Message.ExtractPlainText()
// 重新获取报价
if msg == "r" {
onlymaxrank = true
goto GETWM
}
// 主动结束会话
if msg == "c" {
ctx.SendChain(message.Text("会话已结束!"))
return
}
i, err := strconv.Atoi(msg)
if err != nil {
ctx.SendChain(message.Text("请输入数字! (输入c结束会话)"))
continue
}
if ismod {
ctx.SendChain(message.Text("/w ", sells[i].User.IngameName, " Hi! I want to buy: ", txt, "(Rank:", sells[i].ModRank, ") for ", sells[i].Platinum, " platinum. (warframe.market)"))
} else {
ctx.SendChain(message.Text("/w ", sells[i].User.IngameName, " Hi! I want to buy: ", txt, " for ", sells[i].Platinum, " platinum. (warframe.market)"))
}
return
}
}
})
}
// 获取搜索结果中的物品具体名称index的FutureEvent
//
// 传入ctx和一个递归次数上限,返回一个int
// 如果为返回内容为负, 说明
// -1 会话超时
// -2 主动结束
// -3 连续3次错误
func getitemnameindex(ctx *zero.Ctx) int {
recv, cancel := zero.NewFutureEvent("message", 999, false, ctx.CheckSession()).Repeat()
defer cancel()
for i := 0; i < 3; i++ {
select {
case <-time.After(time.Second * 30):
// 超时15秒处理
ctx.SendChain(message.Text("会话已超时!"))
return -1
case e := <-recv:
msg := e.Event.Message.ExtractPlainText()
// 输入c主动结束的处理
if msg == "c" {
ctx.SendChain(message.Text("会话已结束!"))
return -2
}
// 尝试对输入进行数字转换
num, err := strconv.Atoi(msg)
if err != nil {
ctx.SendChain(message.Text("请输入数字! (输入c结束会话)"))
continue
}
return num
}
}
ctx.SendChain(message.Text("连续输入错误, 会话已结束!"))
return -3
}