ZeroBot-Plugin/plugin/warframeapi/gametime.go
github-actions[bot] 76e7f81a6c
🎨 改进代码样式 (#569)
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2023-01-31 16:27:43 +08:00

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package warframeapi
import (
"sync"
"time"
"github.com/davidscholberg/go-durationfmt"
)
// 游戏时间模拟
type gameTime struct {
rwm sync.RWMutex
Name string `json:"name"` // 时间名称
NextTime time.Time `json:"time"` // 下次更新时间
Status bool `json:"status"` // 状态
StatusTrueDes string `json:"true_des"` // 状态说明
StatusFalseDes string `json:"false_des"` // 状态说明
DayTime int `json:"day"` // 白天时长
NightTime int `json:"night"` // 夜间时长
}
var (
gameTimes [3]*gameTime
)
// TimeString 根据传入的世界编号,获取对应的游戏时间文本
func (t *gameTime) String() string {
return "平原时间:" + t.daynight() + "\n" +
"下次更新:" + t.remaintime()
}
// 获取当前游戏时间状态(白天/夜晚)
func (t *gameTime) daynight() string {
t.rwm.RLock()
defer t.rwm.RUnlock()
if t.Status {
return t.StatusTrueDes
}
return t.StatusFalseDes
}
// 获取下一次时间状态更新的剩余游戏时间x分x秒
func (t *gameTime) remaintime() string {
t.rwm.RLock()
d := time.Until(t.NextTime)
t.rwm.RUnlock()
durStr, _ := durationfmt.Format(d, "%m分%s秒后")
return durStr
}
// 根据API返回内容修正游戏时间
func loadTime(api wfAPI) {
gameTimes = [3]*gameTime{
{Name: "地球平原", NextTime: api.CetusCycle.Expiry.Local(), Status: api.CetusCycle.IsDay, StatusTrueDes: "白天", StatusFalseDes: "夜晚", DayTime: 100 * 60, NightTime: 50 * 60},
{Name: "金星平原", NextTime: api.VallisCycle.Expiry.Local(), Status: api.VallisCycle.IsWarm, StatusTrueDes: "温暖", StatusFalseDes: "寒冷", DayTime: 400, NightTime: 20 * 60},
{Name: "火卫二平原", NextTime: api.CambionCycle.Expiry.Local(), Status: api.CambionCycle.Active == "fass", StatusTrueDes: "fass", StatusFalseDes: "vome", DayTime: 100 * 60, NightTime: 50 * 60},
}
}
// timeDet游戏时间更新
func timeDet() {
for _, v := range gameTimes {
// 当前时间对比下一次游戏状态更新时间,看看还剩多少秒
nt := time.Until(v.NextTime).Seconds()
// 已经过了游戏时间状态更新时间
if nt < 0 {
v.rwm.Lock()
// 更新游戏状态,如果是白天就切换到晚上,反之亦然
if v.Status {
// 计算下次的晚上更新时间
v.NextTime = v.NextTime.Add(time.Duration(v.NightTime) * time.Second)
} else {
// 计算下次的白天更新时间
v.NextTime = v.NextTime.Add(time.Duration(v.DayTime) * time.Second)
}
v.rwm.Unlock()
}
}
}