feat: ui update

This commit is contained in:
xkeyC
2025-11-19 18:19:55 +08:00
parent a6a5a117bc
commit 2ffb02e62d
11 changed files with 343 additions and 22 deletions

View File

@@ -19,7 +19,7 @@ class PartyRoomUI extends HookConsumerWidget {
Widget widget = const PartyRoomListPage();
// 根据状态显示不同页面
if (!partyRoomState.client.isConnected) {
if (!partyRoomState.client.isConnected || uiState.isLoggingIn) {
widget = PartyRoomConnectPage();
} else if (!partyRoomState.auth.isLoggedIn) {
widget = PartyRoomRegisterPage();

View File

@@ -29,6 +29,7 @@ sealed class PartyRoomUIState with _$PartyRoomUIState {
@Default(false) bool isReconnecting,
@Default(0) int reconnectAttempts,
@Default(false) bool isMinimized,
@Default(true) bool isLoggingIn,
}) = _PartyRoomUIState;
}
@@ -138,6 +139,7 @@ class PartyRoomUIModel extends _$PartyRoomUIModel {
// 尝试登录
try {
state = state.copyWith(isLoggingIn: true);
await partyRoom.login();
// 登录成功,加载标签和房间列表
await partyRoom.loadTags();
@@ -146,6 +148,8 @@ class PartyRoomUIModel extends _$PartyRoomUIModel {
} catch (e) {
// 未注册,保持在连接状态
dPrint('[PartyRoomUI] Login failed, need register: $e');
} finally {
state = state.copyWith(isLoggingIn: false);
}
state = state.copyWith(isConnecting: false);

View File

@@ -14,7 +14,7 @@ T _$identity<T>(T value) => value;
/// @nodoc
mixin _$PartyRoomUIState {
bool get isConnecting; bool get showRoomList; List<RoomListItem> get roomListItems; int get currentPage; int get pageSize; int get totalRooms; String? get selectedMainTagId; String? get selectedSubTagId; String get searchOwnerName; bool get isLoading; String? get errorMessage; String get preRegisterCode; String get registerGameUserId; bool get isReconnecting; int get reconnectAttempts; bool get isMinimized;
bool get isConnecting; bool get showRoomList; List<RoomListItem> get roomListItems; int get currentPage; int get pageSize; int get totalRooms; String? get selectedMainTagId; String? get selectedSubTagId; String get searchOwnerName; bool get isLoading; String? get errorMessage; String get preRegisterCode; String get registerGameUserId; bool get isReconnecting; int get reconnectAttempts; bool get isMinimized; bool get isLoggingIn;
/// Create a copy of PartyRoomUIState
/// with the given fields replaced by the non-null parameter values.
@JsonKey(includeFromJson: false, includeToJson: false)
@@ -25,16 +25,16 @@ $PartyRoomUIStateCopyWith<PartyRoomUIState> get copyWith => _$PartyRoomUIStateCo
@override
bool operator ==(Object other) {
return identical(this, other) || (other.runtimeType == runtimeType&&other is PartyRoomUIState&&(identical(other.isConnecting, isConnecting) || other.isConnecting == isConnecting)&&(identical(other.showRoomList, showRoomList) || other.showRoomList == showRoomList)&&const DeepCollectionEquality().equals(other.roomListItems, roomListItems)&&(identical(other.currentPage, currentPage) || other.currentPage == currentPage)&&(identical(other.pageSize, pageSize) || other.pageSize == pageSize)&&(identical(other.totalRooms, totalRooms) || other.totalRooms == totalRooms)&&(identical(other.selectedMainTagId, selectedMainTagId) || other.selectedMainTagId == selectedMainTagId)&&(identical(other.selectedSubTagId, selectedSubTagId) || other.selectedSubTagId == selectedSubTagId)&&(identical(other.searchOwnerName, searchOwnerName) || other.searchOwnerName == searchOwnerName)&&(identical(other.isLoading, isLoading) || other.isLoading == isLoading)&&(identical(other.errorMessage, errorMessage) || other.errorMessage == errorMessage)&&(identical(other.preRegisterCode, preRegisterCode) || other.preRegisterCode == preRegisterCode)&&(identical(other.registerGameUserId, registerGameUserId) || other.registerGameUserId == registerGameUserId)&&(identical(other.isReconnecting, isReconnecting) || other.isReconnecting == isReconnecting)&&(identical(other.reconnectAttempts, reconnectAttempts) || other.reconnectAttempts == reconnectAttempts)&&(identical(other.isMinimized, isMinimized) || other.isMinimized == isMinimized));
return identical(this, other) || (other.runtimeType == runtimeType&&other is PartyRoomUIState&&(identical(other.isConnecting, isConnecting) || other.isConnecting == isConnecting)&&(identical(other.showRoomList, showRoomList) || other.showRoomList == showRoomList)&&const DeepCollectionEquality().equals(other.roomListItems, roomListItems)&&(identical(other.currentPage, currentPage) || other.currentPage == currentPage)&&(identical(other.pageSize, pageSize) || other.pageSize == pageSize)&&(identical(other.totalRooms, totalRooms) || other.totalRooms == totalRooms)&&(identical(other.selectedMainTagId, selectedMainTagId) || other.selectedMainTagId == selectedMainTagId)&&(identical(other.selectedSubTagId, selectedSubTagId) || other.selectedSubTagId == selectedSubTagId)&&(identical(other.searchOwnerName, searchOwnerName) || other.searchOwnerName == searchOwnerName)&&(identical(other.isLoading, isLoading) || other.isLoading == isLoading)&&(identical(other.errorMessage, errorMessage) || other.errorMessage == errorMessage)&&(identical(other.preRegisterCode, preRegisterCode) || other.preRegisterCode == preRegisterCode)&&(identical(other.registerGameUserId, registerGameUserId) || other.registerGameUserId == registerGameUserId)&&(identical(other.isReconnecting, isReconnecting) || other.isReconnecting == isReconnecting)&&(identical(other.reconnectAttempts, reconnectAttempts) || other.reconnectAttempts == reconnectAttempts)&&(identical(other.isMinimized, isMinimized) || other.isMinimized == isMinimized)&&(identical(other.isLoggingIn, isLoggingIn) || other.isLoggingIn == isLoggingIn));
}
@override
int get hashCode => Object.hash(runtimeType,isConnecting,showRoomList,const DeepCollectionEquality().hash(roomListItems),currentPage,pageSize,totalRooms,selectedMainTagId,selectedSubTagId,searchOwnerName,isLoading,errorMessage,preRegisterCode,registerGameUserId,isReconnecting,reconnectAttempts,isMinimized);
int get hashCode => Object.hash(runtimeType,isConnecting,showRoomList,const DeepCollectionEquality().hash(roomListItems),currentPage,pageSize,totalRooms,selectedMainTagId,selectedSubTagId,searchOwnerName,isLoading,errorMessage,preRegisterCode,registerGameUserId,isReconnecting,reconnectAttempts,isMinimized,isLoggingIn);
@override
String toString() {
return 'PartyRoomUIState(isConnecting: $isConnecting, showRoomList: $showRoomList, roomListItems: $roomListItems, currentPage: $currentPage, pageSize: $pageSize, totalRooms: $totalRooms, selectedMainTagId: $selectedMainTagId, selectedSubTagId: $selectedSubTagId, searchOwnerName: $searchOwnerName, isLoading: $isLoading, errorMessage: $errorMessage, preRegisterCode: $preRegisterCode, registerGameUserId: $registerGameUserId, isReconnecting: $isReconnecting, reconnectAttempts: $reconnectAttempts, isMinimized: $isMinimized)';
return 'PartyRoomUIState(isConnecting: $isConnecting, showRoomList: $showRoomList, roomListItems: $roomListItems, currentPage: $currentPage, pageSize: $pageSize, totalRooms: $totalRooms, selectedMainTagId: $selectedMainTagId, selectedSubTagId: $selectedSubTagId, searchOwnerName: $searchOwnerName, isLoading: $isLoading, errorMessage: $errorMessage, preRegisterCode: $preRegisterCode, registerGameUserId: $registerGameUserId, isReconnecting: $isReconnecting, reconnectAttempts: $reconnectAttempts, isMinimized: $isMinimized, isLoggingIn: $isLoggingIn)';
}
@@ -45,7 +45,7 @@ abstract mixin class $PartyRoomUIStateCopyWith<$Res> {
factory $PartyRoomUIStateCopyWith(PartyRoomUIState value, $Res Function(PartyRoomUIState) _then) = _$PartyRoomUIStateCopyWithImpl;
@useResult
$Res call({
bool isConnecting, bool showRoomList, List<RoomListItem> roomListItems, int currentPage, int pageSize, int totalRooms, String? selectedMainTagId, String? selectedSubTagId, String searchOwnerName, bool isLoading, String? errorMessage, String preRegisterCode, String registerGameUserId, bool isReconnecting, int reconnectAttempts, bool isMinimized
bool isConnecting, bool showRoomList, List<RoomListItem> roomListItems, int currentPage, int pageSize, int totalRooms, String? selectedMainTagId, String? selectedSubTagId, String searchOwnerName, bool isLoading, String? errorMessage, String preRegisterCode, String registerGameUserId, bool isReconnecting, int reconnectAttempts, bool isMinimized, bool isLoggingIn
});
@@ -62,7 +62,7 @@ class _$PartyRoomUIStateCopyWithImpl<$Res>
/// Create a copy of PartyRoomUIState
/// with the given fields replaced by the non-null parameter values.
@pragma('vm:prefer-inline') @override $Res call({Object? isConnecting = null,Object? showRoomList = null,Object? roomListItems = null,Object? currentPage = null,Object? pageSize = null,Object? totalRooms = null,Object? selectedMainTagId = freezed,Object? selectedSubTagId = freezed,Object? searchOwnerName = null,Object? isLoading = null,Object? errorMessage = freezed,Object? preRegisterCode = null,Object? registerGameUserId = null,Object? isReconnecting = null,Object? reconnectAttempts = null,Object? isMinimized = null,}) {
@pragma('vm:prefer-inline') @override $Res call({Object? isConnecting = null,Object? showRoomList = null,Object? roomListItems = null,Object? currentPage = null,Object? pageSize = null,Object? totalRooms = null,Object? selectedMainTagId = freezed,Object? selectedSubTagId = freezed,Object? searchOwnerName = null,Object? isLoading = null,Object? errorMessage = freezed,Object? preRegisterCode = null,Object? registerGameUserId = null,Object? isReconnecting = null,Object? reconnectAttempts = null,Object? isMinimized = null,Object? isLoggingIn = null,}) {
return _then(_self.copyWith(
isConnecting: null == isConnecting ? _self.isConnecting : isConnecting // ignore: cast_nullable_to_non_nullable
as bool,showRoomList: null == showRoomList ? _self.showRoomList : showRoomList // ignore: cast_nullable_to_non_nullable
@@ -80,6 +80,7 @@ as String,registerGameUserId: null == registerGameUserId ? _self.registerGameUse
as String,isReconnecting: null == isReconnecting ? _self.isReconnecting : isReconnecting // ignore: cast_nullable_to_non_nullable
as bool,reconnectAttempts: null == reconnectAttempts ? _self.reconnectAttempts : reconnectAttempts // ignore: cast_nullable_to_non_nullable
as int,isMinimized: null == isMinimized ? _self.isMinimized : isMinimized // ignore: cast_nullable_to_non_nullable
as bool,isLoggingIn: null == isLoggingIn ? _self.isLoggingIn : isLoggingIn // ignore: cast_nullable_to_non_nullable
as bool,
));
}
@@ -162,10 +163,10 @@ return $default(_that);case _:
/// }
/// ```
@optionalTypeArgs TResult maybeWhen<TResult extends Object?>(TResult Function( bool isConnecting, bool showRoomList, List<RoomListItem> roomListItems, int currentPage, int pageSize, int totalRooms, String? selectedMainTagId, String? selectedSubTagId, String searchOwnerName, bool isLoading, String? errorMessage, String preRegisterCode, String registerGameUserId, bool isReconnecting, int reconnectAttempts, bool isMinimized)? $default,{required TResult orElse(),}) {final _that = this;
@optionalTypeArgs TResult maybeWhen<TResult extends Object?>(TResult Function( bool isConnecting, bool showRoomList, List<RoomListItem> roomListItems, int currentPage, int pageSize, int totalRooms, String? selectedMainTagId, String? selectedSubTagId, String searchOwnerName, bool isLoading, String? errorMessage, String preRegisterCode, String registerGameUserId, bool isReconnecting, int reconnectAttempts, bool isMinimized, bool isLoggingIn)? $default,{required TResult orElse(),}) {final _that = this;
switch (_that) {
case _PartyRoomUIState() when $default != null:
return $default(_that.isConnecting,_that.showRoomList,_that.roomListItems,_that.currentPage,_that.pageSize,_that.totalRooms,_that.selectedMainTagId,_that.selectedSubTagId,_that.searchOwnerName,_that.isLoading,_that.errorMessage,_that.preRegisterCode,_that.registerGameUserId,_that.isReconnecting,_that.reconnectAttempts,_that.isMinimized);case _:
return $default(_that.isConnecting,_that.showRoomList,_that.roomListItems,_that.currentPage,_that.pageSize,_that.totalRooms,_that.selectedMainTagId,_that.selectedSubTagId,_that.searchOwnerName,_that.isLoading,_that.errorMessage,_that.preRegisterCode,_that.registerGameUserId,_that.isReconnecting,_that.reconnectAttempts,_that.isMinimized,_that.isLoggingIn);case _:
return orElse();
}
@@ -183,10 +184,10 @@ return $default(_that.isConnecting,_that.showRoomList,_that.roomListItems,_that.
/// }
/// ```
@optionalTypeArgs TResult when<TResult extends Object?>(TResult Function( bool isConnecting, bool showRoomList, List<RoomListItem> roomListItems, int currentPage, int pageSize, int totalRooms, String? selectedMainTagId, String? selectedSubTagId, String searchOwnerName, bool isLoading, String? errorMessage, String preRegisterCode, String registerGameUserId, bool isReconnecting, int reconnectAttempts, bool isMinimized) $default,) {final _that = this;
@optionalTypeArgs TResult when<TResult extends Object?>(TResult Function( bool isConnecting, bool showRoomList, List<RoomListItem> roomListItems, int currentPage, int pageSize, int totalRooms, String? selectedMainTagId, String? selectedSubTagId, String searchOwnerName, bool isLoading, String? errorMessage, String preRegisterCode, String registerGameUserId, bool isReconnecting, int reconnectAttempts, bool isMinimized, bool isLoggingIn) $default,) {final _that = this;
switch (_that) {
case _PartyRoomUIState():
return $default(_that.isConnecting,_that.showRoomList,_that.roomListItems,_that.currentPage,_that.pageSize,_that.totalRooms,_that.selectedMainTagId,_that.selectedSubTagId,_that.searchOwnerName,_that.isLoading,_that.errorMessage,_that.preRegisterCode,_that.registerGameUserId,_that.isReconnecting,_that.reconnectAttempts,_that.isMinimized);}
return $default(_that.isConnecting,_that.showRoomList,_that.roomListItems,_that.currentPage,_that.pageSize,_that.totalRooms,_that.selectedMainTagId,_that.selectedSubTagId,_that.searchOwnerName,_that.isLoading,_that.errorMessage,_that.preRegisterCode,_that.registerGameUserId,_that.isReconnecting,_that.reconnectAttempts,_that.isMinimized,_that.isLoggingIn);}
}
/// A variant of `when` that fallback to returning `null`
///
@@ -200,10 +201,10 @@ return $default(_that.isConnecting,_that.showRoomList,_that.roomListItems,_that.
/// }
/// ```
@optionalTypeArgs TResult? whenOrNull<TResult extends Object?>(TResult? Function( bool isConnecting, bool showRoomList, List<RoomListItem> roomListItems, int currentPage, int pageSize, int totalRooms, String? selectedMainTagId, String? selectedSubTagId, String searchOwnerName, bool isLoading, String? errorMessage, String preRegisterCode, String registerGameUserId, bool isReconnecting, int reconnectAttempts, bool isMinimized)? $default,) {final _that = this;
@optionalTypeArgs TResult? whenOrNull<TResult extends Object?>(TResult? Function( bool isConnecting, bool showRoomList, List<RoomListItem> roomListItems, int currentPage, int pageSize, int totalRooms, String? selectedMainTagId, String? selectedSubTagId, String searchOwnerName, bool isLoading, String? errorMessage, String preRegisterCode, String registerGameUserId, bool isReconnecting, int reconnectAttempts, bool isMinimized, bool isLoggingIn)? $default,) {final _that = this;
switch (_that) {
case _PartyRoomUIState() when $default != null:
return $default(_that.isConnecting,_that.showRoomList,_that.roomListItems,_that.currentPage,_that.pageSize,_that.totalRooms,_that.selectedMainTagId,_that.selectedSubTagId,_that.searchOwnerName,_that.isLoading,_that.errorMessage,_that.preRegisterCode,_that.registerGameUserId,_that.isReconnecting,_that.reconnectAttempts,_that.isMinimized);case _:
return $default(_that.isConnecting,_that.showRoomList,_that.roomListItems,_that.currentPage,_that.pageSize,_that.totalRooms,_that.selectedMainTagId,_that.selectedSubTagId,_that.searchOwnerName,_that.isLoading,_that.errorMessage,_that.preRegisterCode,_that.registerGameUserId,_that.isReconnecting,_that.reconnectAttempts,_that.isMinimized,_that.isLoggingIn);case _:
return null;
}
@@ -215,7 +216,7 @@ return $default(_that.isConnecting,_that.showRoomList,_that.roomListItems,_that.
class _PartyRoomUIState implements PartyRoomUIState {
const _PartyRoomUIState({this.isConnecting = false, this.showRoomList = false, final List<RoomListItem> roomListItems = const [], this.currentPage = 1, this.pageSize = 20, this.totalRooms = 0, this.selectedMainTagId, this.selectedSubTagId, this.searchOwnerName = '', this.isLoading = false, this.errorMessage, this.preRegisterCode = '', this.registerGameUserId = '', this.isReconnecting = false, this.reconnectAttempts = 0, this.isMinimized = false}): _roomListItems = roomListItems;
const _PartyRoomUIState({this.isConnecting = false, this.showRoomList = false, final List<RoomListItem> roomListItems = const [], this.currentPage = 1, this.pageSize = 20, this.totalRooms = 0, this.selectedMainTagId, this.selectedSubTagId, this.searchOwnerName = '', this.isLoading = false, this.errorMessage, this.preRegisterCode = '', this.registerGameUserId = '', this.isReconnecting = false, this.reconnectAttempts = 0, this.isMinimized = false, this.isLoggingIn = true}): _roomListItems = roomListItems;
@override@JsonKey() final bool isConnecting;
@@ -240,6 +241,7 @@ class _PartyRoomUIState implements PartyRoomUIState {
@override@JsonKey() final bool isReconnecting;
@override@JsonKey() final int reconnectAttempts;
@override@JsonKey() final bool isMinimized;
@override@JsonKey() final bool isLoggingIn;
/// Create a copy of PartyRoomUIState
/// with the given fields replaced by the non-null parameter values.
@@ -251,16 +253,16 @@ _$PartyRoomUIStateCopyWith<_PartyRoomUIState> get copyWith => __$PartyRoomUIStat
@override
bool operator ==(Object other) {
return identical(this, other) || (other.runtimeType == runtimeType&&other is _PartyRoomUIState&&(identical(other.isConnecting, isConnecting) || other.isConnecting == isConnecting)&&(identical(other.showRoomList, showRoomList) || other.showRoomList == showRoomList)&&const DeepCollectionEquality().equals(other._roomListItems, _roomListItems)&&(identical(other.currentPage, currentPage) || other.currentPage == currentPage)&&(identical(other.pageSize, pageSize) || other.pageSize == pageSize)&&(identical(other.totalRooms, totalRooms) || other.totalRooms == totalRooms)&&(identical(other.selectedMainTagId, selectedMainTagId) || other.selectedMainTagId == selectedMainTagId)&&(identical(other.selectedSubTagId, selectedSubTagId) || other.selectedSubTagId == selectedSubTagId)&&(identical(other.searchOwnerName, searchOwnerName) || other.searchOwnerName == searchOwnerName)&&(identical(other.isLoading, isLoading) || other.isLoading == isLoading)&&(identical(other.errorMessage, errorMessage) || other.errorMessage == errorMessage)&&(identical(other.preRegisterCode, preRegisterCode) || other.preRegisterCode == preRegisterCode)&&(identical(other.registerGameUserId, registerGameUserId) || other.registerGameUserId == registerGameUserId)&&(identical(other.isReconnecting, isReconnecting) || other.isReconnecting == isReconnecting)&&(identical(other.reconnectAttempts, reconnectAttempts) || other.reconnectAttempts == reconnectAttempts)&&(identical(other.isMinimized, isMinimized) || other.isMinimized == isMinimized));
return identical(this, other) || (other.runtimeType == runtimeType&&other is _PartyRoomUIState&&(identical(other.isConnecting, isConnecting) || other.isConnecting == isConnecting)&&(identical(other.showRoomList, showRoomList) || other.showRoomList == showRoomList)&&const DeepCollectionEquality().equals(other._roomListItems, _roomListItems)&&(identical(other.currentPage, currentPage) || other.currentPage == currentPage)&&(identical(other.pageSize, pageSize) || other.pageSize == pageSize)&&(identical(other.totalRooms, totalRooms) || other.totalRooms == totalRooms)&&(identical(other.selectedMainTagId, selectedMainTagId) || other.selectedMainTagId == selectedMainTagId)&&(identical(other.selectedSubTagId, selectedSubTagId) || other.selectedSubTagId == selectedSubTagId)&&(identical(other.searchOwnerName, searchOwnerName) || other.searchOwnerName == searchOwnerName)&&(identical(other.isLoading, isLoading) || other.isLoading == isLoading)&&(identical(other.errorMessage, errorMessage) || other.errorMessage == errorMessage)&&(identical(other.preRegisterCode, preRegisterCode) || other.preRegisterCode == preRegisterCode)&&(identical(other.registerGameUserId, registerGameUserId) || other.registerGameUserId == registerGameUserId)&&(identical(other.isReconnecting, isReconnecting) || other.isReconnecting == isReconnecting)&&(identical(other.reconnectAttempts, reconnectAttempts) || other.reconnectAttempts == reconnectAttempts)&&(identical(other.isMinimized, isMinimized) || other.isMinimized == isMinimized)&&(identical(other.isLoggingIn, isLoggingIn) || other.isLoggingIn == isLoggingIn));
}
@override
int get hashCode => Object.hash(runtimeType,isConnecting,showRoomList,const DeepCollectionEquality().hash(_roomListItems),currentPage,pageSize,totalRooms,selectedMainTagId,selectedSubTagId,searchOwnerName,isLoading,errorMessage,preRegisterCode,registerGameUserId,isReconnecting,reconnectAttempts,isMinimized);
int get hashCode => Object.hash(runtimeType,isConnecting,showRoomList,const DeepCollectionEquality().hash(_roomListItems),currentPage,pageSize,totalRooms,selectedMainTagId,selectedSubTagId,searchOwnerName,isLoading,errorMessage,preRegisterCode,registerGameUserId,isReconnecting,reconnectAttempts,isMinimized,isLoggingIn);
@override
String toString() {
return 'PartyRoomUIState(isConnecting: $isConnecting, showRoomList: $showRoomList, roomListItems: $roomListItems, currentPage: $currentPage, pageSize: $pageSize, totalRooms: $totalRooms, selectedMainTagId: $selectedMainTagId, selectedSubTagId: $selectedSubTagId, searchOwnerName: $searchOwnerName, isLoading: $isLoading, errorMessage: $errorMessage, preRegisterCode: $preRegisterCode, registerGameUserId: $registerGameUserId, isReconnecting: $isReconnecting, reconnectAttempts: $reconnectAttempts, isMinimized: $isMinimized)';
return 'PartyRoomUIState(isConnecting: $isConnecting, showRoomList: $showRoomList, roomListItems: $roomListItems, currentPage: $currentPage, pageSize: $pageSize, totalRooms: $totalRooms, selectedMainTagId: $selectedMainTagId, selectedSubTagId: $selectedSubTagId, searchOwnerName: $searchOwnerName, isLoading: $isLoading, errorMessage: $errorMessage, preRegisterCode: $preRegisterCode, registerGameUserId: $registerGameUserId, isReconnecting: $isReconnecting, reconnectAttempts: $reconnectAttempts, isMinimized: $isMinimized, isLoggingIn: $isLoggingIn)';
}
@@ -271,7 +273,7 @@ abstract mixin class _$PartyRoomUIStateCopyWith<$Res> implements $PartyRoomUISta
factory _$PartyRoomUIStateCopyWith(_PartyRoomUIState value, $Res Function(_PartyRoomUIState) _then) = __$PartyRoomUIStateCopyWithImpl;
@override @useResult
$Res call({
bool isConnecting, bool showRoomList, List<RoomListItem> roomListItems, int currentPage, int pageSize, int totalRooms, String? selectedMainTagId, String? selectedSubTagId, String searchOwnerName, bool isLoading, String? errorMessage, String preRegisterCode, String registerGameUserId, bool isReconnecting, int reconnectAttempts, bool isMinimized
bool isConnecting, bool showRoomList, List<RoomListItem> roomListItems, int currentPage, int pageSize, int totalRooms, String? selectedMainTagId, String? selectedSubTagId, String searchOwnerName, bool isLoading, String? errorMessage, String preRegisterCode, String registerGameUserId, bool isReconnecting, int reconnectAttempts, bool isMinimized, bool isLoggingIn
});
@@ -288,7 +290,7 @@ class __$PartyRoomUIStateCopyWithImpl<$Res>
/// Create a copy of PartyRoomUIState
/// with the given fields replaced by the non-null parameter values.
@override @pragma('vm:prefer-inline') $Res call({Object? isConnecting = null,Object? showRoomList = null,Object? roomListItems = null,Object? currentPage = null,Object? pageSize = null,Object? totalRooms = null,Object? selectedMainTagId = freezed,Object? selectedSubTagId = freezed,Object? searchOwnerName = null,Object? isLoading = null,Object? errorMessage = freezed,Object? preRegisterCode = null,Object? registerGameUserId = null,Object? isReconnecting = null,Object? reconnectAttempts = null,Object? isMinimized = null,}) {
@override @pragma('vm:prefer-inline') $Res call({Object? isConnecting = null,Object? showRoomList = null,Object? roomListItems = null,Object? currentPage = null,Object? pageSize = null,Object? totalRooms = null,Object? selectedMainTagId = freezed,Object? selectedSubTagId = freezed,Object? searchOwnerName = null,Object? isLoading = null,Object? errorMessage = freezed,Object? preRegisterCode = null,Object? registerGameUserId = null,Object? isReconnecting = null,Object? reconnectAttempts = null,Object? isMinimized = null,Object? isLoggingIn = null,}) {
return _then(_PartyRoomUIState(
isConnecting: null == isConnecting ? _self.isConnecting : isConnecting // ignore: cast_nullable_to_non_nullable
as bool,showRoomList: null == showRoomList ? _self.showRoomList : showRoomList // ignore: cast_nullable_to_non_nullable
@@ -306,6 +308,7 @@ as String,registerGameUserId: null == registerGameUserId ? _self.registerGameUse
as String,isReconnecting: null == isReconnecting ? _self.isReconnecting : isReconnecting // ignore: cast_nullable_to_non_nullable
as bool,reconnectAttempts: null == reconnectAttempts ? _self.reconnectAttempts : reconnectAttempts // ignore: cast_nullable_to_non_nullable
as int,isMinimized: null == isMinimized ? _self.isMinimized : isMinimized // ignore: cast_nullable_to_non_nullable
as bool,isLoggingIn: null == isLoggingIn ? _self.isLoggingIn : isLoggingIn // ignore: cast_nullable_to_non_nullable
as bool,
));
}

View File

@@ -41,7 +41,7 @@ final class PartyRoomUIModelProvider
}
}
String _$partyRoomUIModelHash() => r'0e86aeb2bf3524907836e9951b04c062c84327a6';
String _$partyRoomUIModelHash() => r'c5282725c1e078efefe0023dbedfba02091d4d8e';
abstract class _$PartyRoomUIModel extends $Notifier<PartyRoomUIState> {
PartyRoomUIState build();