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fix: update self-kill logic in yearly report analyzer
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@ -386,16 +386,19 @@ class YearlyReportAnalyzer {
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stats._lastDeathTime != null && lineTime.difference(stats._lastDeathTime!).abs().inSeconds <= 2;
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// 检测自杀
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// 自杀逻辑:selfKillCount 独立统计自杀次数
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// deathCount 包含所有死亡(普通死亡+自杀),因此自杀时不再从 deathCount 回退
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if (victimId == killerId) {
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if (victimId == stats.currentPlayerName) {
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if (isRecent) {
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// 如果最近已经记录过一次死亡 (可能是通用格式记录的),则修正为自杀
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// 假设通用格式默认为 deathCount++,这里回退并加到 selfKillCount
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if (stats.deathCount > 0) stats.deathCount--;
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// 如果最近已经记录过一次死亡 (通用格式记录的),说明已经在 deathCount 中计入
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// 只需额外标记为自杀
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stats.selfKillCount++;
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// 更新时间以保持锁定
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stats._lastDeathTime = lineTime;
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} else {
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// 没有被新版格式记录过,需要同时计入 deathCount 和 selfKillCount
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stats.deathCount++;
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stats.selfKillCount++;
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stats._lastDeathTime = lineTime;
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}
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