diff --git a/lib/common/utils/base_utils.dart b/lib/common/utils/base_utils.dart index 1a4b1e7..9fb95f0 100644 --- a/lib/common/utils/base_utils.dart +++ b/lib/common/utils/base_utils.dart @@ -76,8 +76,12 @@ Future showInputDialogs(BuildContext context, mainAxisSize: MainAxisSize.min, crossAxisAlignment: CrossAxisAlignment.start, children: [ - if (content.isNotEmpty) Text(content), - const SizedBox(height: 6), + if (content.isNotEmpty) + Text( + content, + style: TextStyle(color: Colors.white.withOpacity(.6)), + ), + const SizedBox(height: 8), TextFormBox( initialValue: initialValue, onChanged: (str) { diff --git a/lib/ui/settings/settings_ui.dart b/lib/ui/settings/settings_ui.dart index 14ad9c9..358d365 100644 --- a/lib/ui/settings/settings_ui.dart +++ b/lib/ui/settings/settings_ui.dart @@ -19,7 +19,7 @@ class SettingUI extends BaseUI { onTap: model.onResetAutoLogin), const SizedBox(height: 12), makeSettingsItem(const Icon(FontAwesomeIcons.microchip), - "启动游戏时忽略能效核心( 适用于Intel 12th+ 处理器 )", + "启动游戏时忽略能效核心( 适用于Intel 12th+ 处理器 ) [实验性功能,请随时反馈]", subTitle: "已设置的核心数量:${model.inputGameLaunchECore} ( 设置需要忽略的处理器的能效心数量,盒子将在使用启动游戏功能时为您修改游戏所运行的CPU参数,当为 0 时不启用此功能 )", onTap: model.setGameLaunchECore), diff --git a/lib/ui/settings/settings_ui_model.dart b/lib/ui/settings/settings_ui_model.dart index 37d1409..edc8919 100644 --- a/lib/ui/settings/settings_ui_model.dart +++ b/lib/ui/settings/settings_ui_model.dart @@ -56,7 +56,7 @@ class SettingUIModel extends BaseUIModel { userBox.get("gameLaunch_eCore_count", defaultValue: "0"); final input = await showInputDialogs(context!, title: "请输入要忽略的 CPU 核心数", - content: "", + content: "tip:您的设备拥有几个能效核心就输入几,非大小核设备请保持0", initialValue: defaultInput, inputFormatters: [FilteringTextInputFormatter.digitsOnly]); if (input == null) return;