cherry-studio/src/main/utils/process.ts
fullex 40f9601379
refactor: Unified Logger / 统一日志管理 (#8207)
* Revert "feat: optimize minapp cache with LRU (#8160)"

This reverts commit f0043b4be5.

* feat: integrate logger service and enhance logging throughout the application

- Added a new LoggerService to standardize logging across the application.
- Replaced console.error and console.warn calls with logger methods for improved consistency and error tracking.
- Introduced a new IPC channel for logging messages to the main process.
- Updated various components and services to utilize the new logging system, enhancing error handling and debugging capabilities.

* refactor: enhance logging and error handling across various components

- Integrated the LoggerService for consistent logging throughout the application.
- Updated multiple components and services to utilize the new logging system, improving error tracking and debugging capabilities.
- Refactored file handling and error management in several services to enhance reliability and clarity.
- Improved the structure and readability of the codebase by removing redundant checks and simplifying logic.

* chore: update TypeScript configuration and enhance test setup

- Added test mock paths to tsconfig.web.json for improved test coverage.
- Configured Vitest to include a setup file for main tests, ensuring consistent test environment.
- Updated IPC logger context for better clarity in logging.
- Enhanced LoggerService to handle undefined values gracefully.
- Mocked LoggerService globally in renderer tests to streamline testing process.

* refactor: standardize logging across ProxyManager and ReduxService

- Replaced instances of Logger with logger for consistent logging implementation.
- Improved logging clarity in ProxyManager's configureProxy method and ReduxService's state handling.
- Enhanced error logging in ReduxService to align with the new logging system.

* refactor: reorganize LoggerService for improved clarity and consistency

- Moved the definition of SYSTEM_INFO, APP_VERSION, and DEFAULT_LEVEL to enhance code organization.
- Simplified the getIsDev function in the renderer LoggerService for better readability.
- Updated logging conditions to ensure messages are logged correctly based on context.

* docs: add usage instructions for LoggerService and clean up logging code

- Included important usage instructions for LoggerService in both English and Chinese.
- Commented out the console transport in LoggerService to streamline logging.
- Improved logging message formatting in MCPService for clarity.
- Removed redundant logging statements in SelectionService to enhance code cleanliness.

* refactor: update LoggerService documentation paths and enhance logging implementation

- Changed the documentation paths for LoggerService usage instructions to `docs/technical/how-to-use-logger-en.md` and `docs/technical/how-to-use-logger-zh.md`.
- Replaced console logging with the loggerService in various components, including `MCPSettings`, `BlockManager`, and multiple callback files, to ensure consistent logging practices across the application.
- Improved the clarity and context of log messages for better debugging and monitoring.

* docs: emphasize logger usage guidelines in documentation

- Added a note in both English and Chinese documentation to discourage the use of `console.xxx` for logging unless necessary, promoting consistent logging practices across the application.
2025-07-18 09:40:56 +08:00

62 lines
1.8 KiB
TypeScript

import { loggerService } from '@logger'
import { spawn } from 'child_process'
import fs from 'fs'
import os from 'os'
import path from 'path'
import { getResourcePath } from '.'
const logger = loggerService.withContext('Utils:Process')
export function runInstallScript(scriptPath: string): Promise<void> {
return new Promise<void>((resolve, reject) => {
const installScriptPath = path.join(getResourcePath(), 'scripts', scriptPath)
logger.info(`Running script at: ${installScriptPath}`)
const nodeProcess = spawn(process.execPath, [installScriptPath], {
env: { ...process.env, ELECTRON_RUN_AS_NODE: '1' }
})
nodeProcess.stdout.on('data', (data) => {
logger.debug(`Script output: ${data}`)
})
nodeProcess.stderr.on('data', (data) => {
logger.error(`Script error: ${data}`)
})
nodeProcess.on('close', (code) => {
if (code === 0) {
logger.debug('Script completed successfully')
resolve()
} else {
logger.warn(`Script exited with code ${code}`)
reject(new Error(`Process exited with code ${code}`))
}
})
})
}
export async function getBinaryName(name: string): Promise<string> {
if (process.platform === 'win32') {
return `${name}.exe`
}
return name
}
export async function getBinaryPath(name?: string): Promise<string> {
if (!name) {
return path.join(os.homedir(), '.cherrystudio', 'bin')
}
const binaryName = await getBinaryName(name)
const binariesDir = path.join(os.homedir(), '.cherrystudio', 'bin')
const binariesDirExists = fs.existsSync(binariesDir)
return binariesDirExists ? path.join(binariesDir, binaryName) : binaryName
}
export async function isBinaryExists(name: string): Promise<boolean> {
const cmd = await getBinaryPath(name)
return await fs.existsSync(cmd)
}