mirror of
https://github.com/FloatTech/ZeroBot-Plugin.git
synced 2025-12-19 05:30:07 +08:00
国际象棋 (#720)
* init commit for chess
* fix lint & error
* remove issue link
* fix lint
* remove embed
* regex fix
* use strings.Builder
* 改不动了,先 push 了备份下
* 基本上改好了
* limit
* 使用等宽字体渲染棋盘
* use syncx
* 不会更新依赖库😭
* 先 push 备份下
* 更新依赖版本,确保能读取到字体文件
* fix log
This commit is contained in:
parent
9676b26de0
commit
ba0ef37b74
4
go.mod
4
go.mod
@ -12,7 +12,7 @@ require (
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github.com/FloatTech/sqlite v1.6.2
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github.com/FloatTech/ttl v0.0.0-20220715042055-15612be72f5b
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github.com/FloatTech/zbpctrl v1.5.3-0.20230514154630-b74e6fcca380
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github.com/FloatTech/zbputils v1.6.2-0.20230728081122-94d4d957f3bf
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github.com/FloatTech/zbputils v1.6.2-0.20230831134542-28c5ba506758
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github.com/RomiChan/syncx v0.0.0-20221202055724-5f842c53020e
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github.com/RomiChan/websocket v1.4.3-0.20220227141055-9b2c6168c9c5
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github.com/antchfx/htmlquery v1.2.5
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@ -31,6 +31,7 @@ require (
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github.com/jozsefsallai/gophersauce v1.0.1
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github.com/lithammer/fuzzysearch v1.1.5
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github.com/mroth/weightedrand v1.0.0
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github.com/notnil/chess v1.9.0
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github.com/pkg/errors v0.9.1
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github.com/quic-go/quic-go v0.38.1
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github.com/shirou/gopsutil/v3 v3.23.1
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@ -46,6 +47,7 @@ require (
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)
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require (
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github.com/ajstarks/svgo v0.0.0-20200320125537-f189e35d30ca // indirect
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github.com/antchfx/xpath v1.2.1 // indirect
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github.com/ericpauley/go-quantize v0.0.0-20200331213906-ae555eb2afa4 // indirect
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github.com/faiface/beep v1.1.0 // indirect
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6
go.sum
6
go.sum
@ -20,11 +20,15 @@ github.com/FloatTech/zbpctrl v1.5.3-0.20230514154630-b74e6fcca380 h1:qmwoT8xVaND
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github.com/FloatTech/zbpctrl v1.5.3-0.20230514154630-b74e6fcca380/go.mod h1:gkGC1C1eEUd/Ld/ja68zas5j2ZktIZCdnj2FMaM+Au0=
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github.com/FloatTech/zbputils v1.6.2-0.20230728081122-94d4d957f3bf h1:PwH9aMnmN+m204cVIqUrI3e7nsdQi/IGW012Fjzb1bs=
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github.com/FloatTech/zbputils v1.6.2-0.20230728081122-94d4d957f3bf/go.mod h1:JRnGR7EGeEQgxOs+c0rZAhrS9Es2BTcGHdIDHXIPRzQ=
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github.com/FloatTech/zbputils v1.6.2-0.20230831134542-28c5ba506758 h1:z0hhIwGN8ifKExa6xkujZwAQwJNU6AnELt+/A6nAdcY=
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github.com/FloatTech/zbputils v1.6.2-0.20230831134542-28c5ba506758/go.mod h1:JRnGR7EGeEQgxOs+c0rZAhrS9Es2BTcGHdIDHXIPRzQ=
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github.com/PuerkitoBio/goquery v1.5.1/go.mod h1:GsLWisAFVj4WgDibEWF4pvYnkVQBpKBKeU+7zCJoLcc=
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github.com/RomiChan/syncx v0.0.0-20221202055724-5f842c53020e h1:wR3MXQ3VbUlPKOOUwLOYgh/QaJThBTYtsl673O3lqSA=
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github.com/RomiChan/syncx v0.0.0-20221202055724-5f842c53020e/go.mod h1:vD7Ra3Q9onRtojoY5sMCLQ7JBgjUsrXDnDKyFxqpf9w=
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github.com/RomiChan/websocket v1.4.3-0.20220227141055-9b2c6168c9c5 h1:bBmmB7he0iVN4m5mcehfheeRUEer/Avo4ujnxI3uCqs=
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github.com/RomiChan/websocket v1.4.3-0.20220227141055-9b2c6168c9c5/go.mod h1:0UcFaCkhp6vZw6l5Dpq0Dp673CoF9GdvA8lTfst0GiU=
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github.com/ajstarks/svgo v0.0.0-20200320125537-f189e35d30ca h1:kWzLcty5V2rzOqJM7Tp/MfSX0RMSI1x4IOLApEefYxA=
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github.com/ajstarks/svgo v0.0.0-20200320125537-f189e35d30ca/go.mod h1:K08gAheRH3/J6wwsYMMT4xOr94bZjxIelGM0+d/wbFw=
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github.com/andybalholm/cascadia v1.1.0/go.mod h1:GsXiBklL0woXo1j/WYWtSYYC4ouU9PqHO0sqidkEA4Y=
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github.com/antchfx/htmlquery v1.2.5 h1:1lXnx46/1wtv1E/kzmH8vrfMuUKYgkdDBA9pIdMJnk4=
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github.com/antchfx/htmlquery v1.2.5/go.mod h1:2MCVBzYVafPBmKbrmwB9F5xdd+IEgRY61ci2oOsOQVw=
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@ -152,6 +156,8 @@ github.com/mroth/weightedrand v1.0.0 h1:V8JeHChvl2MP1sAoXq4brElOcza+jxLkRuwvtQu8
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github.com/mroth/weightedrand v1.0.0/go.mod h1:3p2SIcC8al1YMzGhAIoXD+r9olo/g/cdJgAD905gyNE=
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github.com/nfnt/resize v0.0.0-20180221191011-83c6a9932646 h1:zYyBkD/k9seD2A7fsi6Oo2LfFZAehjjQMERAvZLEDnQ=
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github.com/nfnt/resize v0.0.0-20180221191011-83c6a9932646/go.mod h1:jpp1/29i3P1S/RLdc7JQKbRpFeM1dOBd8T9ki5s+AY8=
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github.com/notnil/chess v1.9.0 h1:YMxR5kUVjtwcuFptGU0/3q7eG3MSHQNbg0VUekvRKV0=
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github.com/notnil/chess v1.9.0/go.mod h1:cRuJUIBFq9Xki05TWHJxHYkC+fFpq45IWwk94DdlCrA=
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github.com/onsi/ginkgo/v2 v2.9.5 h1:+6Hr4uxzP4XIUyAkg61dWBw8lb/gc4/X5luuxN/EC+Q=
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github.com/onsi/ginkgo/v2 v2.9.5/go.mod h1:tvAoo1QUJwNEU2ITftXTpR7R1RbCzoZUOs3RonqW57k=
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github.com/onsi/gomega v1.27.6 h1:ENqfyGeS5AX/rlXDd/ETokDz93u0YufY1Pgxuy/PvWE=
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1
main.go
1
main.go
@ -74,6 +74,7 @@ import (
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_ "github.com/FloatTech/ZeroBot-Plugin/plugin/bilibili" // b站相关
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_ "github.com/FloatTech/ZeroBot-Plugin/plugin/book_review" // 哀伤雪刃吧推书记录
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_ "github.com/FloatTech/ZeroBot-Plugin/plugin/cangtoushi" // 藏头诗
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_ "github.com/FloatTech/ZeroBot-Plugin/plugin/chess" // 国际象棋
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_ "github.com/FloatTech/ZeroBot-Plugin/plugin/choose" // 选择困难症帮手
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_ "github.com/FloatTech/ZeroBot-Plugin/plugin/chouxianghua" // 说抽象话
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_ "github.com/FloatTech/ZeroBot-Plugin/plugin/chrev" // 英文字符翻转
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165
plugin/chess/chess.go
Normal file
165
plugin/chess/chess.go
Normal file
@ -0,0 +1,165 @@
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// Package chess 国际象棋
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package chess
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import (
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"fmt"
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"os"
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"path"
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"strconv"
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"strings"
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"time"
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ctrl "github.com/FloatTech/zbpctrl"
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"github.com/FloatTech/zbputils/control"
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"github.com/FloatTech/zbputils/ctxext"
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zero "github.com/wdvxdr1123/ZeroBot"
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"github.com/wdvxdr1123/ZeroBot/extension/single"
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"github.com/wdvxdr1123/ZeroBot/message"
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)
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const helpString = `- 参与/创建一盘游戏:「下棋」(chess)
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- 参与/创建一盘盲棋:「盲棋」(blind)
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- 投降认输:「认输」 (resign)
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- 请求、接受和棋:「和棋」 (draw)
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- 走棋:!Nxf3 中英文感叹号均可,格式请参考“代数记谱法”(Algebraic notation)
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- 中断对局:「中断」 (abort)(仅群主/管理员有效)
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- 查看等级分排行榜:「排行榜」(ranking)
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- 查看自己的等级分:「等级分」(rate)
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- 清空等级分:「清空等级分 QQ号」(.clean.rate) (仅超管有效)`
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var (
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limit = ctxext.NewLimiterManager(time.Microsecond*2500, 1)
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tempFileDir string
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engine = control.Register("chess", &ctrl.Options[*zero.Ctx]{
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DisableOnDefault: false,
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Brief: "国际象棋",
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Help: helpString,
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PrivateDataFolder: "chess",
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}).ApplySingle(single.New(
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single.WithKeyFn(func(ctx *zero.Ctx) int64 { return ctx.Event.GroupID }),
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single.WithPostFn[int64](func(ctx *zero.Ctx) {
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ctx.Send(
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message.ReplyWithMessage(ctx.Event.MessageID,
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message.Text("有操作正在执行, 请稍后再试..."),
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),
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)
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}),
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))
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)
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func init() {
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// 初始化临时文件夹
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tempFileDir = path.Join(engine.DataFolder(), "temp")
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err := os.MkdirAll(tempFileDir, 0750)
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if err != nil {
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panic(err)
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}
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// 初始化数据库
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dbFilePath := engine.DataFolder() + "chess.db"
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initDatabase(dbFilePath)
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// 注册指令
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engine.OnFullMatchGroup([]string{"下棋", "chess"}, zero.OnlyGroup).
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SetBlock(true).
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Limit(limit.LimitByGroup).
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Handle(func(ctx *zero.Ctx) {
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if ctx.Event.Sender == nil {
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return
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}
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userUin := ctx.Event.UserID
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userName := ctx.Event.Sender.NickName
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groupCode := ctx.Event.GroupID
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if replyMessage := game(groupCode, userUin, userName); len(replyMessage) >= 1 {
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ctx.Send(replyMessage)
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}
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})
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engine.OnFullMatchGroup([]string{"认输", "resign"}, zero.OnlyGroup).
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SetBlock(true).
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Limit(limit.LimitByGroup).
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Handle(func(ctx *zero.Ctx) {
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userUin := ctx.Event.UserID
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groupCode := ctx.Event.GroupID
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if replyMessage := resign(groupCode, userUin); len(replyMessage) >= 1 {
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ctx.Send(replyMessage)
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}
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})
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engine.OnFullMatchGroup([]string{"和棋", "draw"}, zero.OnlyGroup).
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SetBlock(true).
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Limit(limit.LimitByGroup).
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Handle(func(ctx *zero.Ctx) {
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userUin := ctx.Event.UserID
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groupCode := ctx.Event.GroupID
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if replyMessage := draw(groupCode, userUin); len(replyMessage) >= 1 {
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ctx.Send(replyMessage)
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}
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})
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engine.OnFullMatchGroup([]string{"中断", "abort"}, zero.OnlyGroup, zero.AdminPermission).
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SetBlock(true).
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Limit(limit.LimitByGroup).
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Handle(func(ctx *zero.Ctx) {
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groupCode := ctx.Event.GroupID
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if replyMessage := abort(groupCode); len(replyMessage) >= 1 {
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ctx.Send(replyMessage)
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}
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})
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engine.OnFullMatchGroup([]string{"盲棋", "blind"}, zero.OnlyGroup).
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SetBlock(true).
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Limit(limit.LimitByGroup).
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Handle(func(ctx *zero.Ctx) {
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if ctx.Event.Sender == nil {
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return
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}
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userUin := ctx.Event.UserID
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userName := ctx.Event.Sender.NickName
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groupCode := ctx.Event.GroupID
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if replyMessage := blindfold(groupCode, userUin, userName); len(replyMessage) >= 1 {
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ctx.Send(replyMessage)
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}
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})
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engine.OnRegex("^[!|!]([0-8]|[R|N|B|Q|K|O|a-h|x]|[-|=|+])+$", zero.OnlyGroup).
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SetBlock(true).
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Limit(limit.LimitByGroup).
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Handle(func(ctx *zero.Ctx) {
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userUin := ctx.Event.UserID
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groupCode := ctx.Event.GroupID
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userMsgStr := ctx.State["regex_matched"].([]string)[0]
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moveStr := strings.TrimPrefix(strings.TrimPrefix(userMsgStr, "!"), "!")
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if replyMessage := play(userUin, groupCode, moveStr); len(replyMessage) >= 1 {
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ctx.Send(replyMessage)
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}
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})
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engine.OnFullMatchGroup([]string{"排行榜", "ranking"}).
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SetBlock(true).
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Limit(limit.LimitByUser).
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Handle(func(ctx *zero.Ctx) {
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if replyMessage := ranking(); len(replyMessage) >= 1 {
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ctx.Send(replyMessage)
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}
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})
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engine.OnFullMatchGroup([]string{"等级分", "rate"}).
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SetBlock(true).
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Limit(limit.LimitByUser).
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Handle(func(ctx *zero.Ctx) {
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if ctx.Event.Sender == nil {
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return
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}
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userUin := ctx.Event.UserID
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userName := ctx.Event.Sender.NickName
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if replyMessage := rate(userUin, userName); len(replyMessage) >= 1 {
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ctx.Send(replyMessage)
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}
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})
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engine.OnPrefixGroup([]string{"清空等级分", ".clean.rate"}, zero.SuperUserPermission).
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SetBlock(true).
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Limit(limit.LimitByUser).
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Handle(func(ctx *zero.Ctx) {
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args := ctx.State["args"].(string)
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playerUin, err := strconv.ParseInt(strings.TrimSpace(args), 10, 64)
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if err != nil || playerUin <= 0 {
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ctx.Send(fmt.Sprintf("解析失败「%s」不是正确的 QQ 号。", args))
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return
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}
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if replyMessage := cleanUserRate(playerUin); len(replyMessage) >= 1 {
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ctx.Send(replyMessage)
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}
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})
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}
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707
plugin/chess/core.go
Normal file
707
plugin/chess/core.go
Normal file
@ -0,0 +1,707 @@
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package chess
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import (
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"bytes"
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"encoding/base64"
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"fmt"
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"image/color"
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"io"
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"os"
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"os/exec"
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"path"
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"strings"
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"time"
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"github.com/FloatTech/floatbox/binary"
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"github.com/FloatTech/floatbox/file"
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"github.com/FloatTech/gg"
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"github.com/FloatTech/zbputils/control"
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"github.com/RomiChan/syncx"
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"github.com/jinzhu/gorm"
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"github.com/notnil/chess"
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"github.com/notnil/chess/image"
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log "github.com/sirupsen/logrus"
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"github.com/wdvxdr1123/ZeroBot/message"
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)
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const eloDefault = 500
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var chessRoomMap syncx.Map[int64, *chessRoom]
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type chessRoom struct {
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chessGame *chess.Game
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whitePlayer int64
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whiteName string
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blackPlayer int64
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blackName string
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drawPlayer int64
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lastMoveTime int64
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isBlindfold bool
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whiteErr bool // 违例记录(盲棋用)
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blackErr bool
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}
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// game 下棋
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func game(groupCode, senderUin int64, senderName string) message.Message {
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return createGame(false, groupCode, senderUin, senderName)
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}
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// blindfold 盲棋
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func blindfold(groupCode, senderUin int64, senderName string) message.Message {
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return createGame(true, groupCode, senderUin, senderName)
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}
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// abort 中断对局
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func abort(groupCode int64) message.Message {
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if room, ok := chessRoomMap.Load(groupCode); ok {
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return abortGame(*room, groupCode, "对局已被管理员中断,游戏结束。")
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}
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return simpleText("对局不存在,发送「下棋」或「chess」可创建对局。")
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}
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|
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// draw 和棋
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func draw(groupCode, senderUin int64) message.Message {
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// 检查对局是否存在
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room, ok := chessRoomMap.Load(groupCode)
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if !ok {
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return simpleText("对局不存在,发送「下棋」或「chess」可创建对局。")
|
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}
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// 检查消息发送者是否为对局中的玩家
|
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if senderUin != room.whitePlayer && senderUin != room.blackPlayer {
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return textWithAt(senderUin, "您不是对局中的玩家,无法请求和棋。")
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}
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// 处理和棋逻辑
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room.lastMoveTime = time.Now().Unix()
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if room.drawPlayer == 0 {
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room.drawPlayer = senderUin
|
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chessRoomMap.Store(groupCode, room)
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return textWithAt(senderUin, "请求和棋,发送「和棋」或「draw」接受和棋。走棋视为拒绝和棋。")
|
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}
|
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if room.drawPlayer == senderUin {
|
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return textWithAt(senderUin, "已发起和棋请求,请勿重复发送。")
|
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}
|
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err := room.chessGame.Draw(chess.DrawOffer)
|
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if err != nil {
|
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log.Debugln("[chess]", "Fail to draw a game.", err)
|
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return textWithAt(senderUin, fmt.Sprintln("程序发生了错误,和棋失败,请反馈开发者修复 bug。\nERROR:", err))
|
||||
}
|
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chessString := getChessString(*room)
|
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eloString := ""
|
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if len(room.chessGame.Moves()) > 4 {
|
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// 若走子次数超过 4 认为是有效对局,存入数据库
|
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dbService := newDBService()
|
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if err := dbService.createPGN(chessString, room.whitePlayer, room.blackPlayer, room.whiteName, room.blackName); err != nil {
|
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log.Debugln("[chess]", "Fail to create PGN.", err)
|
||||
return message.Message{message.Text("ERROR: ", err)}
|
||||
}
|
||||
whiteScore, blackScore := 0.5, 0.5
|
||||
elo, err := getELOString(*room, whiteScore, blackScore)
|
||||
if err != nil {
|
||||
log.Debugln("[chess]", "Fail to get eloString.", eloString, err)
|
||||
return message.Message{message.Text("ERROR: ", err)}
|
||||
}
|
||||
eloString = elo
|
||||
}
|
||||
replyMsg := textWithAt(senderUin, "接受和棋,游戏结束。\n"+eloString+chessString)
|
||||
if err := cleanTempFiles(groupCode); err != nil {
|
||||
log.Debugln("[chess]", "Fail to clean temp files", err)
|
||||
return message.Message{message.Text("ERROR: ", err)}
|
||||
}
|
||||
chessRoomMap.Delete(groupCode)
|
||||
return replyMsg
|
||||
}
|
||||
|
||||
// resign 认输
|
||||
func resign(groupCode, senderUin int64) message.Message {
|
||||
// 检查对局是否存在
|
||||
room, ok := chessRoomMap.Load(groupCode)
|
||||
if !ok {
|
||||
return simpleText("对局不存在,发送「下棋」或「chess」可创建对局。")
|
||||
}
|
||||
// 检查是否是当前游戏玩家
|
||||
if senderUin != room.whitePlayer && senderUin != room.blackPlayer {
|
||||
return textWithAt(senderUin, "不是对局中的玩家,无法认输。")
|
||||
}
|
||||
// 如果对局未建立,中断对局
|
||||
if room.whitePlayer == 0 || room.blackPlayer == 0 {
|
||||
chessRoomMap.Delete(groupCode)
|
||||
return simpleText("对局已释放。")
|
||||
}
|
||||
// 计算认输方
|
||||
var resignColor chess.Color
|
||||
if senderUin == room.whitePlayer {
|
||||
resignColor = chess.White
|
||||
} else {
|
||||
resignColor = chess.Black
|
||||
}
|
||||
if isAprilFoolsDay() {
|
||||
if resignColor == chess.White {
|
||||
resignColor = chess.Black
|
||||
} else {
|
||||
resignColor = chess.White
|
||||
}
|
||||
}
|
||||
room.chessGame.Resign(resignColor)
|
||||
chessString := getChessString(*room)
|
||||
eloString := ""
|
||||
if len(room.chessGame.Moves()) > 4 {
|
||||
// 若走子次数超过 4 认为是有效对局,存入数据库
|
||||
dbService := newDBService()
|
||||
if err := dbService.createPGN(chessString, room.whitePlayer, room.blackPlayer, room.whiteName, room.blackName); err != nil {
|
||||
log.Debugln("[chess]", "Fail to create PGN.", err)
|
||||
return message.Message{message.Text("ERROR: ", err)}
|
||||
}
|
||||
whiteScore, blackScore := 1.0, 1.0
|
||||
if resignColor == chess.White {
|
||||
whiteScore = 0.0
|
||||
} else {
|
||||
blackScore = 0.0
|
||||
}
|
||||
elo, err := getELOString(*room, whiteScore, blackScore)
|
||||
if err != nil {
|
||||
log.Debugln("[chess]", "Fail to get eloString.", eloString, err)
|
||||
return message.Message{message.Text("ERROR: ", err)}
|
||||
}
|
||||
eloString = elo
|
||||
}
|
||||
replyMsg := textWithAt(senderUin, "认输,游戏结束。\n"+eloString+chessString)
|
||||
if isAprilFoolsDay() {
|
||||
replyMsg = textWithAt(senderUin, "对手认输,游戏结束,你胜利了。\n"+eloString+chessString)
|
||||
}
|
||||
// 删除临时文件
|
||||
if err := cleanTempFiles(groupCode); err != nil {
|
||||
log.Debugln("[chess]", "Fail to clean temp files", err)
|
||||
return message.Message{message.Text("ERROR: ", err)}
|
||||
}
|
||||
chessRoomMap.Delete(groupCode)
|
||||
return replyMsg
|
||||
}
|
||||
|
||||
// play 走棋
|
||||
func play(senderUin int64, groupCode int64, moveStr string) message.Message {
|
||||
// 检查对局是否存在
|
||||
room, ok := chessRoomMap.Load(groupCode)
|
||||
if !ok {
|
||||
return nil
|
||||
}
|
||||
// 不是对局中的玩家,忽略消息
|
||||
if (senderUin != room.whitePlayer) && (senderUin != room.blackPlayer) && !isAprilFoolsDay() {
|
||||
return nil
|
||||
}
|
||||
// 对局未建立
|
||||
if (room.whitePlayer == 0) || (room.blackPlayer == 0) {
|
||||
return textWithAt(senderUin, "请等候其他玩家加入游戏。")
|
||||
}
|
||||
// 需要对手走棋
|
||||
if ((senderUin == room.whitePlayer) && (room.chessGame.Position().Turn() != chess.White)) || ((senderUin == room.blackPlayer) && (room.chessGame.Position().Turn() != chess.Black)) {
|
||||
return textWithAt(senderUin, "请等待对手走棋。")
|
||||
}
|
||||
room.lastMoveTime = time.Now().Unix()
|
||||
// 走棋
|
||||
if err := room.chessGame.MoveStr(moveStr); err != nil {
|
||||
// 指令错误时检查
|
||||
if !room.isBlindfold {
|
||||
// 未开启盲棋,提示指令错误
|
||||
return simpleText(fmt.Sprintf("移动「%s」违规,请检查,格式请参考「代数记谱法」(Algebraic notation)。", moveStr))
|
||||
}
|
||||
// 开启盲棋,判断违例情况
|
||||
var currentPlayerColor chess.Color
|
||||
if senderUin == room.whitePlayer {
|
||||
currentPlayerColor = chess.White
|
||||
} else {
|
||||
currentPlayerColor = chess.Black
|
||||
}
|
||||
// 第一次违例,提示
|
||||
_flag := false
|
||||
if (currentPlayerColor == chess.White) && !room.whiteErr {
|
||||
room.whiteErr = true
|
||||
chessRoomMap.Store(groupCode, room)
|
||||
_flag = true
|
||||
}
|
||||
if (currentPlayerColor == chess.Black) && !room.blackErr {
|
||||
room.blackErr = true
|
||||
chessRoomMap.Store(groupCode, room)
|
||||
_flag = true
|
||||
}
|
||||
if _flag {
|
||||
return simpleText(fmt.Sprintf("移动「%s」违例,再次违例会立即判负。", moveStr))
|
||||
}
|
||||
// 出现多次违例,判负
|
||||
room.chessGame.Resign(currentPlayerColor)
|
||||
chessString := getChessString(*room)
|
||||
replyMsg := textWithAt(senderUin, "违例两次,游戏结束。\n"+chessString)
|
||||
// 删除临时文件
|
||||
if err := cleanTempFiles(groupCode); err != nil {
|
||||
log.Debugln("[chess]", "Fail to clean temp files", err)
|
||||
return message.Message{message.Text("ERROR: ", err)}
|
||||
}
|
||||
chessRoomMap.Delete(groupCode)
|
||||
return replyMsg
|
||||
}
|
||||
// 走子之后,视为拒绝和棋
|
||||
if room.drawPlayer != 0 {
|
||||
room.drawPlayer = 0
|
||||
chessRoomMap.Store(groupCode, room)
|
||||
}
|
||||
// 生成棋盘图片
|
||||
var boardImgEle message.MessageSegment
|
||||
if !room.isBlindfold {
|
||||
boardMsg, ok, errMsg := getBoardElement(groupCode)
|
||||
boardImgEle = boardMsg
|
||||
if !ok {
|
||||
return errorText(errMsg)
|
||||
}
|
||||
}
|
||||
// 检查游戏是否结束
|
||||
if room.chessGame.Method() != chess.NoMethod {
|
||||
whiteScore, blackScore := 0.5, 0.5
|
||||
var msgBuilder strings.Builder
|
||||
msgBuilder.WriteString("游戏结束,")
|
||||
switch room.chessGame.Method() {
|
||||
case chess.FivefoldRepetition:
|
||||
msgBuilder.WriteString("和棋,因为五次重复走子。\n")
|
||||
case chess.SeventyFiveMoveRule:
|
||||
msgBuilder.WriteString("和棋,因为七十五步规则。\n")
|
||||
case chess.InsufficientMaterial:
|
||||
msgBuilder.WriteString("和棋,因为不可能将死。\n")
|
||||
case chess.Stalemate:
|
||||
msgBuilder.WriteString("和棋,因为逼和(无子可动和棋)。\n")
|
||||
case chess.Checkmate:
|
||||
var winner string
|
||||
if room.chessGame.Position().Turn() == chess.White {
|
||||
whiteScore = 0.0
|
||||
blackScore = 1.0
|
||||
winner = "黑方"
|
||||
} else {
|
||||
whiteScore = 1.0
|
||||
blackScore = 0.0
|
||||
winner = "白方"
|
||||
}
|
||||
msgBuilder.WriteString(winner)
|
||||
msgBuilder.WriteString("胜利,因为将杀。\n")
|
||||
case chess.NoMethod:
|
||||
case chess.Resignation:
|
||||
case chess.DrawOffer:
|
||||
case chess.ThreefoldRepetition:
|
||||
case chess.FiftyMoveRule:
|
||||
default:
|
||||
}
|
||||
chessString := getChessString(*room)
|
||||
eloString := ""
|
||||
if len(room.chessGame.Moves()) > 4 {
|
||||
// 若走子次数超过 4 认为是有效对局,存入数据库
|
||||
dbService := newDBService()
|
||||
if err := dbService.createPGN(chessString, room.whitePlayer, room.blackPlayer, room.whiteName, room.blackName); err != nil {
|
||||
log.Debugln("[chess]", "Fail to create PGN.", err)
|
||||
return message.Message{message.Text("ERROR: ", err)}
|
||||
}
|
||||
// 仅有效对局才会计算等级分
|
||||
elo, err := getELOString(*room, whiteScore, blackScore)
|
||||
if err != nil {
|
||||
log.Debugln("[chess]", "Fail to get eloString.", eloString, err)
|
||||
return message.Message{message.Text("ERROR: ", err)}
|
||||
}
|
||||
eloString = elo
|
||||
}
|
||||
msgBuilder.WriteString(eloString)
|
||||
msgBuilder.WriteString(chessString)
|
||||
replyMsg := simpleText(msgBuilder.String())
|
||||
if !room.isBlindfold {
|
||||
replyMsg = append(replyMsg, boardImgEle)
|
||||
}
|
||||
if err := cleanTempFiles(groupCode); err != nil {
|
||||
log.Debugln("[chess]", "Fail to clean temp files", err)
|
||||
return message.Message{message.Text("ERROR: ", err)}
|
||||
}
|
||||
chessRoomMap.Delete(groupCode)
|
||||
return replyMsg
|
||||
}
|
||||
// 提示玩家继续游戏
|
||||
var currentPlayer int64
|
||||
if room.chessGame.Position().Turn() == chess.White {
|
||||
currentPlayer = room.whitePlayer
|
||||
} else {
|
||||
currentPlayer = room.blackPlayer
|
||||
}
|
||||
return append(textWithAt(currentPlayer, "对手已走子,游戏继续。"), boardImgEle)
|
||||
}
|
||||
|
||||
// ranking 排行榜
|
||||
func ranking() message.Message {
|
||||
ranking, err := getRankingString()
|
||||
if err != nil {
|
||||
log.Debugln("[chess]", "Fail to get player ranking.", err)
|
||||
return simpleText(fmt.Sprintln("服务器错误,无法获取排行榜信息。请联系开发者修 bug。", err))
|
||||
}
|
||||
return simpleText(ranking)
|
||||
}
|
||||
|
||||
// rate 获取等级分
|
||||
func rate(senderUin int64, senderName string) message.Message {
|
||||
dbService := newDBService()
|
||||
rate, err := dbService.getELORateByUin(senderUin)
|
||||
if err == gorm.ErrRecordNotFound {
|
||||
return simpleText("没有查找到等级分信息。请至少进行一局对局。")
|
||||
}
|
||||
if err != nil {
|
||||
log.Debugln("[chess]", "Fail to get player rank.", err)
|
||||
return simpleText(fmt.Sprintln("服务器错误,无法获取等级分信息。请联系开发者修 bug。", err))
|
||||
}
|
||||
return simpleText(fmt.Sprintf("玩家「%s」目前的等级分:%d", senderName, rate))
|
||||
}
|
||||
|
||||
// cleanUserRate 清空用户等级分
|
||||
func cleanUserRate(senderUin int64) message.Message {
|
||||
dbService := newDBService()
|
||||
err := dbService.cleanELOByUin(senderUin)
|
||||
if err == gorm.ErrRecordNotFound {
|
||||
return simpleText("没有查找到等级分信息。请检查用户 uid 是否正确。")
|
||||
}
|
||||
if err != nil {
|
||||
log.Debugln("[chess]", "Fail to clean player rank.", err)
|
||||
return simpleText(fmt.Sprintln("服务器错误,无法清空等级分。请联系开发者修 bug。", err))
|
||||
}
|
||||
return simpleText(fmt.Sprintf("已清空用户「%d」的等级分。", senderUin))
|
||||
}
|
||||
|
||||
// createGame 创建游戏
|
||||
func createGame(isBlindfold bool, groupCode int64, senderUin int64, senderName string) message.Message {
|
||||
room, ok := chessRoomMap.Load(groupCode)
|
||||
if !ok {
|
||||
chessRoomMap.Store(groupCode, &chessRoom{
|
||||
chessGame: chess.NewGame(),
|
||||
whitePlayer: senderUin,
|
||||
whiteName: senderName,
|
||||
blackPlayer: 0,
|
||||
blackName: "",
|
||||
drawPlayer: 0,
|
||||
lastMoveTime: time.Now().Unix(),
|
||||
isBlindfold: isBlindfold,
|
||||
whiteErr: false,
|
||||
blackErr: false,
|
||||
})
|
||||
if isBlindfold {
|
||||
return simpleText("已创建新的盲棋对局,发送「盲棋」或「blind」可加入对局。")
|
||||
}
|
||||
return simpleText("已创建新的对局,发送「下棋」或「chess」可加入对局。")
|
||||
}
|
||||
if room.blackPlayer != 0 {
|
||||
// 检测对局是否已存在超过 6 小时
|
||||
if (time.Now().Unix() - room.lastMoveTime) > 21600 {
|
||||
autoAbortMsg := abortGame(*room, groupCode, "对局已存在超过 6 小时,游戏结束。")
|
||||
autoAbortMsg = append(autoAbortMsg, message.Text("\n\n已有对局已被中断,如需创建新对局请重新发送指令。"))
|
||||
autoAbortMsg = append(autoAbortMsg, message.At(senderUin))
|
||||
return autoAbortMsg
|
||||
}
|
||||
// 对局在进行
|
||||
msg := textWithAt(senderUin, "对局已在进行中,无法创建或加入对局,当前对局玩家为:")
|
||||
if room.whitePlayer != 0 {
|
||||
msg = append(msg, message.At(room.whitePlayer))
|
||||
}
|
||||
if room.blackPlayer != 0 {
|
||||
msg = append(msg, message.At(room.blackPlayer))
|
||||
}
|
||||
msg = append(msg, message.Text(",群主或管理员发送「中断」或「abort」可中断对局(自动判和)。"))
|
||||
return msg
|
||||
}
|
||||
if senderUin == room.whitePlayer {
|
||||
return textWithAt(senderUin, "请等候其他玩家加入游戏。")
|
||||
}
|
||||
if room.isBlindfold && !isBlindfold {
|
||||
return simpleText("已创建盲棋对局,请加入或等待盲棋对局结束之后创建普通对局。")
|
||||
}
|
||||
if !room.isBlindfold && isBlindfold {
|
||||
return simpleText("已创建普通对局,请加入或等待普通对局结束之后创建盲棋对局。")
|
||||
}
|
||||
room.blackPlayer = senderUin
|
||||
room.blackName = senderName
|
||||
chessRoomMap.Store(groupCode, room)
|
||||
var boardImgEle message.MessageSegment
|
||||
if !room.isBlindfold {
|
||||
boardMsg, ok, errMsg := getBoardElement(groupCode)
|
||||
if !ok {
|
||||
return errorText(errMsg)
|
||||
}
|
||||
boardImgEle = boardMsg
|
||||
}
|
||||
if isBlindfold {
|
||||
return append(simpleText("黑棋已加入对局,请白方下棋。"), message.At(room.whitePlayer))
|
||||
}
|
||||
return append(simpleText("黑棋已加入对局,请白方下棋。"), message.At(room.whitePlayer), boardImgEle)
|
||||
}
|
||||
|
||||
// abortGame 中断游戏
|
||||
func abortGame(room chessRoom, groupCode int64, hint string) message.Message {
|
||||
err := room.chessGame.Draw(chess.DrawOffer)
|
||||
if err != nil {
|
||||
log.Debugln("[chess]", "Fail to draw a game.", err)
|
||||
return simpleText(fmt.Sprintln("程序发生了错误,和棋失败,请反馈开发者修复 bug。", err))
|
||||
}
|
||||
chessString := getChessString(room)
|
||||
if len(room.chessGame.Moves()) > 4 {
|
||||
dbService := newDBService()
|
||||
if err := dbService.createPGN(chessString, room.whitePlayer, room.blackPlayer, room.whiteName, room.blackName); err != nil {
|
||||
log.Debugln("[chess]", "Fail to create PGN.", err)
|
||||
return message.Message{message.Text("ERROR: ", err)}
|
||||
}
|
||||
}
|
||||
if err := cleanTempFiles(groupCode); err != nil {
|
||||
log.Debugln("[chess]", "Fail to clean temp files", err)
|
||||
return message.Message{message.Text("ERROR: ", err)}
|
||||
}
|
||||
chessRoomMap.Delete(groupCode)
|
||||
msg := simpleText(hint)
|
||||
if room.whitePlayer != 0 {
|
||||
msg = append(msg, message.At(room.whitePlayer))
|
||||
}
|
||||
if room.blackPlayer != 0 {
|
||||
msg = append(msg, message.At(room.blackPlayer))
|
||||
}
|
||||
msg = append(msg, message.Text("\n\n"+chessString))
|
||||
return msg
|
||||
}
|
||||
|
||||
// getBoardElement 获取棋盘图片的消息内容
|
||||
func getBoardElement(groupCode int64) (message.MessageSegment, bool, string) {
|
||||
room, ok := chessRoomMap.Load(groupCode)
|
||||
if !ok {
|
||||
log.Debugln(fmt.Sprintf("No room for groupCode %d.", groupCode))
|
||||
return message.MessageSegment{}, false, "对局不存在"
|
||||
}
|
||||
// 未安装 inkscape 直接返回对局字符串
|
||||
// TODO: 使用原生 go 库渲染 svg
|
||||
if !commandExists("inkscape") {
|
||||
boardString := room.chessGame.Position().Board().Draw()
|
||||
boardImageB64, err := generateCharBoardImage(boardString)
|
||||
if err != nil {
|
||||
return message.MessageSegment{}, false, "生成棋盘图片时发生错误"
|
||||
}
|
||||
replyMsg := message.Image("base64://" + boardImageB64)
|
||||
return replyMsg, true, ""
|
||||
}
|
||||
// 获取高亮方块
|
||||
highlightSquare := make([]chess.Square, 0, 2)
|
||||
moves := room.chessGame.Moves()
|
||||
if len(moves) != 0 {
|
||||
lastMove := moves[len(moves)-1]
|
||||
highlightSquare = append(highlightSquare, lastMove.S1())
|
||||
highlightSquare = append(highlightSquare, lastMove.S2())
|
||||
}
|
||||
// 生成棋盘 svg 文件
|
||||
svgFilePath := path.Join(tempFileDir, fmt.Sprintf("%d.svg", groupCode))
|
||||
fenStr := room.chessGame.FEN()
|
||||
gameTurn := room.chessGame.Position().Turn()
|
||||
if err := generateBoardSVG(svgFilePath, fenStr, gameTurn, highlightSquare...); err != nil {
|
||||
log.Debugln("[chess]", "Unable to generate svg file.", err)
|
||||
return message.MessageSegment{}, false, "无法生成 svg 图片,请检查后台日志。"
|
||||
}
|
||||
// 调用 inkscape 将 svg 图片转化为 png 图片
|
||||
pngFilePath := path.Join(tempFileDir, fmt.Sprintf("%d.png", groupCode))
|
||||
if err := exec.Command("inkscape", "-w", "720", "-h", "720", svgFilePath, "-o", pngFilePath).Run(); err != nil {
|
||||
log.Debugln("[chess]", "Unable to convert to png.", err)
|
||||
return message.MessageSegment{}, false, "无法生成 png 图片,请检查 inkscape 安装情况及其依赖 libfuse。"
|
||||
}
|
||||
// 尝试读取 png 图片
|
||||
imgData, err := os.ReadFile(pngFilePath)
|
||||
if err != nil {
|
||||
log.Debugln("[chess]", fmt.Sprintf("Unable to read image file in %s.", pngFilePath), err)
|
||||
return message.MessageSegment{}, false, "无法读取 png 图片"
|
||||
}
|
||||
imgMsg := message.Image("base64://" + base64.StdEncoding.EncodeToString(imgData))
|
||||
return imgMsg, true, ""
|
||||
}
|
||||
|
||||
// getELOString 获得玩家等级分的文本内容
|
||||
func getELOString(room chessRoom, whiteScore, blackScore float64) (string, error) {
|
||||
if room.whitePlayer == 0 || room.blackPlayer == 0 {
|
||||
return "", nil
|
||||
}
|
||||
var msgBuilder strings.Builder
|
||||
msgBuilder.WriteString("玩家等级分:\n")
|
||||
dbService := newDBService()
|
||||
if err := updateELORate(room.whitePlayer, room.blackPlayer, room.whiteName, room.blackName, whiteScore, blackScore, dbService); err != nil {
|
||||
msgBuilder.WriteString("发生错误,无法更新等级分。")
|
||||
msgBuilder.WriteString(err.Error())
|
||||
return msgBuilder.String(), err
|
||||
}
|
||||
whiteRate, blackRate, err := getELORate(room.whitePlayer, room.blackPlayer, dbService)
|
||||
if err != nil {
|
||||
msgBuilder.WriteString("发生错误,无法获取等级分。")
|
||||
msgBuilder.WriteString(err.Error())
|
||||
return msgBuilder.String(), err
|
||||
}
|
||||
msgBuilder.WriteString(fmt.Sprintf("%s:%d\n%s:%d\n\n", room.whiteName, whiteRate, room.blackName, blackRate))
|
||||
return msgBuilder.String(), nil
|
||||
}
|
||||
|
||||
// getRankingString 获取等级分排行榜的文本内容
|
||||
func getRankingString() (string, error) {
|
||||
dbService := newDBService()
|
||||
eloList, err := dbService.getHighestRateList()
|
||||
if err != nil {
|
||||
return "", err
|
||||
}
|
||||
var msgBuilder strings.Builder
|
||||
msgBuilder.WriteString("当前等级分排行榜:\n\n")
|
||||
for _, elo := range eloList {
|
||||
msgBuilder.WriteString(fmt.Sprintf("%s: %d\n", elo.Name, elo.Rate))
|
||||
}
|
||||
return msgBuilder.String(), nil
|
||||
}
|
||||
|
||||
func simpleText(msg string) message.Message {
|
||||
return []message.MessageSegment{message.Text(msg)}
|
||||
}
|
||||
|
||||
func textWithAt(target int64, msg string) message.Message {
|
||||
if target == 0 {
|
||||
return simpleText("@全体成员 " + msg)
|
||||
}
|
||||
return []message.MessageSegment{message.At(target), message.Text(msg)}
|
||||
}
|
||||
|
||||
func errorText(errMsg string) message.Message {
|
||||
return simpleText("发生错误,请联系开发者修 bug。\n错误信息:" + errMsg)
|
||||
}
|
||||
|
||||
// updateELORate 更新 elo 等级分
|
||||
// 当数据库中没有玩家的等级分信息时,自动新建一条记录
|
||||
func updateELORate(whiteUin, blackUin int64, whiteName, blackName string, whiteScore, blackScore float64, dbService *chessDBService) error {
|
||||
whiteRate, err := dbService.getELORateByUin(whiteUin)
|
||||
if err != nil {
|
||||
if err != gorm.ErrRecordNotFound {
|
||||
return err
|
||||
}
|
||||
// create white elo
|
||||
if err := dbService.createELO(whiteUin, whiteName, eloDefault); err != nil {
|
||||
return err
|
||||
}
|
||||
whiteRate = eloDefault
|
||||
}
|
||||
blackRate, err := dbService.getELORateByUin(blackUin)
|
||||
if err != nil {
|
||||
if err != gorm.ErrRecordNotFound {
|
||||
return err
|
||||
}
|
||||
// create black elo
|
||||
if err := dbService.createELO(blackUin, blackName, eloDefault); err != nil {
|
||||
return err
|
||||
}
|
||||
blackRate = eloDefault
|
||||
}
|
||||
whiteRate, blackRate = calculateNewRate(whiteRate, blackRate, whiteScore, blackScore)
|
||||
// 更新白棋玩家的 ELO 等级分
|
||||
if err := dbService.updateELOByUin(whiteUin, whiteName, whiteRate); err != nil {
|
||||
return err
|
||||
}
|
||||
// 更新黑棋玩家的 ELO 等级分
|
||||
return dbService.updateELOByUin(blackUin, blackName, blackRate)
|
||||
}
|
||||
|
||||
// cleanTempFiles 清理临时文件
|
||||
func cleanTempFiles(groupCode int64) error {
|
||||
svgFilePath := path.Join(tempFileDir, fmt.Sprintf("%d.svg", groupCode))
|
||||
if err := os.Remove(svgFilePath); err != nil {
|
||||
return err
|
||||
}
|
||||
pngFilePath := path.Join(tempFileDir, fmt.Sprintf("%d.png", groupCode))
|
||||
return os.Remove(pngFilePath)
|
||||
}
|
||||
|
||||
// generateCharBoardImage 生成文字版的棋盘
|
||||
func generateCharBoardImage(boardString string) (string, error) {
|
||||
boardString = strings.Trim(boardString, "\n")
|
||||
const FontSize = 72
|
||||
h := FontSize*8 + 36
|
||||
w := FontSize*9 + 24
|
||||
dc := gg.NewContext(h, w)
|
||||
dc.SetRGB(1, 1, 1)
|
||||
dc.Clear()
|
||||
dc.SetRGB(0, 0, 0)
|
||||
// fnt := text.GNUUnifontFontFile
|
||||
fontdata, err := file.GetLazyData("text.GNUUnifontFontFile", control.Md5File, true)
|
||||
if err != nil {
|
||||
// TODO: err solve
|
||||
panic(err)
|
||||
}
|
||||
if err := dc.ParseFontFace(fontdata, FontSize); err != nil {
|
||||
return "", err
|
||||
}
|
||||
lines := strings.Split(boardString, "\n")
|
||||
if len(lines) != 9 {
|
||||
lines = make([]string, 9)
|
||||
lines[0] = "ERROR [500]"
|
||||
lines[1] = "程序内部错误"
|
||||
lines[2] = "棋盘字符串不合法"
|
||||
lines[3] = "请反馈开发者修复"
|
||||
}
|
||||
for i := 0; i < 9; i++ {
|
||||
dc.DrawString(lines[i], 18, float64(FontSize*(i+1)))
|
||||
}
|
||||
imgBuffer := bytes.NewBuffer([]byte{})
|
||||
if err := dc.EncodePNG(imgBuffer); err != nil {
|
||||
return "", err
|
||||
}
|
||||
imgData, err := io.ReadAll(imgBuffer)
|
||||
if err != nil {
|
||||
return "", err
|
||||
}
|
||||
imgB64 := base64.StdEncoding.EncodeToString(imgData)
|
||||
return imgB64, nil
|
||||
}
|
||||
|
||||
// generateBoardSVG 生成棋盘 SVG 图片
|
||||
func generateBoardSVG(svgFilePath, fenStr string, gameTurn chess.Color, sqs ...chess.Square) error {
|
||||
os.Remove(svgFilePath)
|
||||
f, err := os.Create(svgFilePath)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
defer f.Close()
|
||||
|
||||
pos := &chess.Position{}
|
||||
if err := pos.UnmarshalText(binary.StringToBytes(fenStr)); err != nil {
|
||||
return err
|
||||
}
|
||||
yellow := color.RGBA{255, 255, 0, 1}
|
||||
mark := image.MarkSquares(yellow, sqs...)
|
||||
board := pos.Board()
|
||||
fromBlack := image.Perspective(gameTurn)
|
||||
return image.SVG(f, board, fromBlack, mark)
|
||||
}
|
||||
|
||||
// getChessString 获取 PGN 字符串
|
||||
func getChessString(room chessRoom) string {
|
||||
game := room.chessGame
|
||||
dataString := fmt.Sprintf("[Date \"%s\"]\n", time.Now().Format("2006-01-02"))
|
||||
whiteString := fmt.Sprintf("[White \"%s\"]\n", room.whiteName)
|
||||
blackString := fmt.Sprintf("[Black \"%s\"]\n", room.blackName)
|
||||
chessString := game.String()
|
||||
|
||||
return dataString + whiteString + blackString + chessString
|
||||
}
|
||||
|
||||
// getELORate 获取玩家的 ELO 等级分
|
||||
func getELORate(whiteUin, blackUin int64, dbService *chessDBService) (whiteRate int, blackRate int, err error) {
|
||||
whiteRate, err = dbService.getELORateByUin(whiteUin)
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
blackRate, err = dbService.getELORateByUin(blackUin)
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// commandExists 判断 指令是否存在
|
||||
func commandExists(cmd string) bool {
|
||||
_, err := exec.LookPath(cmd)
|
||||
return err == nil
|
||||
}
|
||||
|
||||
// isAprilFoolsDay 判断当前时间是否为愚人节期间
|
||||
func isAprilFoolsDay() bool {
|
||||
now := time.Now()
|
||||
return now.Month() == 4 && now.Day() == 1
|
||||
}
|
||||
100
plugin/chess/db.go
Normal file
100
plugin/chess/db.go
Normal file
@ -0,0 +1,100 @@
|
||||
package chess
|
||||
|
||||
import (
|
||||
"os"
|
||||
|
||||
"github.com/jinzhu/gorm"
|
||||
)
|
||||
|
||||
var chessDB *gorm.DB
|
||||
|
||||
// elo user elo info
|
||||
type elo struct {
|
||||
gorm.Model
|
||||
Uin int64 `gorm:"unique_index"`
|
||||
Name string
|
||||
Rate int
|
||||
}
|
||||
|
||||
// pgn chess pgn info
|
||||
type pgn struct {
|
||||
gorm.Model
|
||||
Data string
|
||||
WhiteUin int64
|
||||
BlackUin int64
|
||||
WhiteName string
|
||||
BlackName string
|
||||
}
|
||||
|
||||
// chessDBService 数据库服务
|
||||
type chessDBService struct {
|
||||
db *gorm.DB
|
||||
}
|
||||
|
||||
// newDBService 创建数据库服务
|
||||
func newDBService() *chessDBService {
|
||||
return &chessDBService{
|
||||
db: chessDB,
|
||||
}
|
||||
}
|
||||
|
||||
// initDatabase init database
|
||||
func initDatabase(dbPath string) {
|
||||
var err error
|
||||
if _, err = os.Stat(dbPath); err != nil || os.IsNotExist(err) {
|
||||
f, err := os.Create(dbPath)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
defer f.Close()
|
||||
}
|
||||
chessDB, err = gorm.Open("sqlite3", dbPath)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
chessDB.AutoMigrate(&elo{}, &pgn{})
|
||||
}
|
||||
|
||||
// createELO 创建 ELO
|
||||
func (s *chessDBService) createELO(uin int64, name string, rate int) error {
|
||||
return s.db.Create(&elo{
|
||||
Uin: uin,
|
||||
Name: name,
|
||||
Rate: rate,
|
||||
}).Error
|
||||
}
|
||||
|
||||
// getELORateByUin 获取 ELO 等级分
|
||||
func (s *chessDBService) getELORateByUin(uin int64) (int, error) {
|
||||
var elo elo
|
||||
err := s.db.Select("rate").Where("uin = ?", uin).First(&elo).Error
|
||||
return elo.Rate, err
|
||||
}
|
||||
|
||||
// getHighestRateList 获取最高的等级分列表
|
||||
func (s *chessDBService) getHighestRateList() ([]elo, error) {
|
||||
var eloList []elo
|
||||
err := s.db.Order("rate desc").Limit(10).Find(&eloList).Error
|
||||
return eloList, err
|
||||
}
|
||||
|
||||
// updateELOByUin 更新 ELO 等级分
|
||||
func (s *chessDBService) updateELOByUin(uin int64, name string, rate int) error {
|
||||
return s.db.Model(&elo{}).Where("uin = ?", uin).Update("name", name).Update("rate", rate).Error
|
||||
}
|
||||
|
||||
// cleanELOByUin 清空用户 ELO 等级分
|
||||
func (s *chessDBService) cleanELOByUin(uin int64) error {
|
||||
return s.db.Model(&elo{}).Where("uin = ?", uin).Update("rate", 100).Error
|
||||
}
|
||||
|
||||
// createPGN 创建 PGN
|
||||
func (s *chessDBService) createPGN(data string, whiteUin int64, blackUin int64, whiteName string, blackName string) error {
|
||||
return s.db.Create(&pgn{
|
||||
Data: data,
|
||||
WhiteUin: whiteUin,
|
||||
BlackUin: blackUin,
|
||||
WhiteName: whiteName,
|
||||
BlackName: blackName,
|
||||
}).Error
|
||||
}
|
||||
37
plugin/chess/elo.go
Normal file
37
plugin/chess/elo.go
Normal file
@ -0,0 +1,37 @@
|
||||
package chess
|
||||
|
||||
import (
|
||||
"math"
|
||||
)
|
||||
|
||||
// calculateNewRate calculate new rate of the player
|
||||
func calculateNewRate(whiteRate, blackRate int, whiteScore, blackScore float64) (int, int) {
|
||||
k := getKFactor(whiteRate, blackRate)
|
||||
exceptionWhite := calculateException(whiteRate, blackRate)
|
||||
exceptionBlack := calculateException(blackRate, whiteRate)
|
||||
whiteRate = calculateRate(whiteRate, whiteScore, exceptionWhite, k)
|
||||
blackRate = calculateRate(blackRate, blackScore, exceptionBlack, k)
|
||||
return whiteRate, blackRate
|
||||
}
|
||||
|
||||
func calculateException(rate int, opponentRate int) float64 {
|
||||
return 1.0 / (1.0 + math.Pow(10.0, float64(opponentRate-rate)/400.0))
|
||||
}
|
||||
|
||||
func calculateRate(rate int, score float64, exception float64, k int) int {
|
||||
newRate := int(math.Round(float64(rate) + float64(k)*(score-exception)))
|
||||
if newRate < 1 {
|
||||
newRate = 1
|
||||
}
|
||||
return newRate
|
||||
}
|
||||
|
||||
func getKFactor(rateA, rateB int) int {
|
||||
if rateA > 2400 && rateB > 2400 {
|
||||
return 16
|
||||
}
|
||||
if rateA > 2100 && rateB > 2100 {
|
||||
return 24
|
||||
}
|
||||
return 32
|
||||
}
|
||||
80
plugin/chess/elo_test.go
Normal file
80
plugin/chess/elo_test.go
Normal file
@ -0,0 +1,80 @@
|
||||
package chess
|
||||
|
||||
import (
|
||||
"math"
|
||||
"testing"
|
||||
)
|
||||
|
||||
func TestCalculateNewRate(t *testing.T) {
|
||||
type args struct {
|
||||
whiteRate int
|
||||
blackRate int
|
||||
whiteScore float64
|
||||
blackScore float64
|
||||
}
|
||||
tests := []struct {
|
||||
name string
|
||||
args args
|
||||
want int
|
||||
want1 int
|
||||
}{
|
||||
{
|
||||
name: "test1",
|
||||
args: args{
|
||||
whiteRate: 1613,
|
||||
blackRate: 1573,
|
||||
whiteScore: 0.5,
|
||||
blackScore: 0.5,
|
||||
},
|
||||
want: 1611,
|
||||
want1: 1575,
|
||||
},
|
||||
}
|
||||
for _, tt := range tests {
|
||||
t.Run(tt.name, func(t *testing.T) {
|
||||
got, got1 := calculateNewRate(tt.args.whiteRate, tt.args.blackRate, tt.args.whiteScore, tt.args.blackScore)
|
||||
if got != tt.want {
|
||||
t.Errorf("CalculateNewRate() got = %v, want %v", got, tt.want)
|
||||
}
|
||||
if got1 != tt.want1 {
|
||||
t.Errorf("CalculateNewRate() got1 = %v, want %v", got1, tt.want1)
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
func Test_calculateException(t *testing.T) {
|
||||
type args struct {
|
||||
rate int
|
||||
opponentRate int
|
||||
}
|
||||
tests := []struct {
|
||||
name string
|
||||
args args
|
||||
want float64
|
||||
}{
|
||||
{
|
||||
name: "test1",
|
||||
args: args{
|
||||
rate: 1613,
|
||||
opponentRate: 1573,
|
||||
},
|
||||
want: 0.5573116,
|
||||
},
|
||||
{
|
||||
name: "test2",
|
||||
args: args{
|
||||
rate: 1613,
|
||||
opponentRate: 1613,
|
||||
},
|
||||
want: 0.5,
|
||||
},
|
||||
}
|
||||
for _, tt := range tests {
|
||||
t.Run(tt.name, func(t *testing.T) {
|
||||
if got := calculateException(tt.args.rate, tt.args.opponentRate); math.Abs(got-tt.want) > 0.0001 {
|
||||
t.Errorf("calculateException() = %v, want %v", got, tt.want)
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
Loading…
Reference in New Issue
Block a user