ZeroBot-Plugin/plugin/chess/chess.go
Aimer Neige ba0ef37b74
国际象棋 (#720)
* init commit for chess

* fix lint & error

* remove issue link

* fix lint

* remove embed

* regex fix

* use strings.Builder

* 改不动了,先 push 了备份下

* 基本上改好了

* limit

* 使用等宽字体渲染棋盘

* use syncx

* 不会更新依赖库😭

* 先 push 备份下

* 更新依赖版本,确保能读取到字体文件

* fix log
2023-09-01 22:21:07 +08:00

166 lines
5.1 KiB
Go
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

// Package chess 国际象棋
package chess
import (
"fmt"
"os"
"path"
"strconv"
"strings"
"time"
ctrl "github.com/FloatTech/zbpctrl"
"github.com/FloatTech/zbputils/control"
"github.com/FloatTech/zbputils/ctxext"
zero "github.com/wdvxdr1123/ZeroBot"
"github.com/wdvxdr1123/ZeroBot/extension/single"
"github.com/wdvxdr1123/ZeroBot/message"
)
const helpString = `- 参与/创建一盘游戏:「下棋」(chess)
- 参与/创建一盘盲棋:「盲棋」(blind)
- 投降认输:「认输」 (resign)
- 请求、接受和棋:「和棋」 (draw)
- 走棋:!Nxf3 中英文感叹号均可,格式请参考“代数记谱法”(Algebraic notation)
- 中断对局:「中断」 (abort)(仅群主/管理员有效)
- 查看等级分排行榜:「排行榜」(ranking)
- 查看自己的等级分:「等级分」(rate)
- 清空等级分:「清空等级分 QQ号」(.clean.rate) (仅超管有效)`
var (
limit = ctxext.NewLimiterManager(time.Microsecond*2500, 1)
tempFileDir string
engine = control.Register("chess", &ctrl.Options[*zero.Ctx]{
DisableOnDefault: false,
Brief: "国际象棋",
Help: helpString,
PrivateDataFolder: "chess",
}).ApplySingle(single.New(
single.WithKeyFn(func(ctx *zero.Ctx) int64 { return ctx.Event.GroupID }),
single.WithPostFn[int64](func(ctx *zero.Ctx) {
ctx.Send(
message.ReplyWithMessage(ctx.Event.MessageID,
message.Text("有操作正在执行, 请稍后再试..."),
),
)
}),
))
)
func init() {
// 初始化临时文件夹
tempFileDir = path.Join(engine.DataFolder(), "temp")
err := os.MkdirAll(tempFileDir, 0750)
if err != nil {
panic(err)
}
// 初始化数据库
dbFilePath := engine.DataFolder() + "chess.db"
initDatabase(dbFilePath)
// 注册指令
engine.OnFullMatchGroup([]string{"下棋", "chess"}, zero.OnlyGroup).
SetBlock(true).
Limit(limit.LimitByGroup).
Handle(func(ctx *zero.Ctx) {
if ctx.Event.Sender == nil {
return
}
userUin := ctx.Event.UserID
userName := ctx.Event.Sender.NickName
groupCode := ctx.Event.GroupID
if replyMessage := game(groupCode, userUin, userName); len(replyMessage) >= 1 {
ctx.Send(replyMessage)
}
})
engine.OnFullMatchGroup([]string{"认输", "resign"}, zero.OnlyGroup).
SetBlock(true).
Limit(limit.LimitByGroup).
Handle(func(ctx *zero.Ctx) {
userUin := ctx.Event.UserID
groupCode := ctx.Event.GroupID
if replyMessage := resign(groupCode, userUin); len(replyMessage) >= 1 {
ctx.Send(replyMessage)
}
})
engine.OnFullMatchGroup([]string{"和棋", "draw"}, zero.OnlyGroup).
SetBlock(true).
Limit(limit.LimitByGroup).
Handle(func(ctx *zero.Ctx) {
userUin := ctx.Event.UserID
groupCode := ctx.Event.GroupID
if replyMessage := draw(groupCode, userUin); len(replyMessage) >= 1 {
ctx.Send(replyMessage)
}
})
engine.OnFullMatchGroup([]string{"中断", "abort"}, zero.OnlyGroup, zero.AdminPermission).
SetBlock(true).
Limit(limit.LimitByGroup).
Handle(func(ctx *zero.Ctx) {
groupCode := ctx.Event.GroupID
if replyMessage := abort(groupCode); len(replyMessage) >= 1 {
ctx.Send(replyMessage)
}
})
engine.OnFullMatchGroup([]string{"盲棋", "blind"}, zero.OnlyGroup).
SetBlock(true).
Limit(limit.LimitByGroup).
Handle(func(ctx *zero.Ctx) {
if ctx.Event.Sender == nil {
return
}
userUin := ctx.Event.UserID
userName := ctx.Event.Sender.NickName
groupCode := ctx.Event.GroupID
if replyMessage := blindfold(groupCode, userUin, userName); len(replyMessage) >= 1 {
ctx.Send(replyMessage)
}
})
engine.OnRegex("^[!|]([0-8]|[R|N|B|Q|K|O|a-h|x]|[-|=|+])+$", zero.OnlyGroup).
SetBlock(true).
Limit(limit.LimitByGroup).
Handle(func(ctx *zero.Ctx) {
userUin := ctx.Event.UserID
groupCode := ctx.Event.GroupID
userMsgStr := ctx.State["regex_matched"].([]string)[0]
moveStr := strings.TrimPrefix(strings.TrimPrefix(userMsgStr, ""), "!")
if replyMessage := play(userUin, groupCode, moveStr); len(replyMessage) >= 1 {
ctx.Send(replyMessage)
}
})
engine.OnFullMatchGroup([]string{"排行榜", "ranking"}).
SetBlock(true).
Limit(limit.LimitByUser).
Handle(func(ctx *zero.Ctx) {
if replyMessage := ranking(); len(replyMessage) >= 1 {
ctx.Send(replyMessage)
}
})
engine.OnFullMatchGroup([]string{"等级分", "rate"}).
SetBlock(true).
Limit(limit.LimitByUser).
Handle(func(ctx *zero.Ctx) {
if ctx.Event.Sender == nil {
return
}
userUin := ctx.Event.UserID
userName := ctx.Event.Sender.NickName
if replyMessage := rate(userUin, userName); len(replyMessage) >= 1 {
ctx.Send(replyMessage)
}
})
engine.OnPrefixGroup([]string{"清空等级分", ".clean.rate"}, zero.SuperUserPermission).
SetBlock(true).
Limit(limit.LimitByUser).
Handle(func(ctx *zero.Ctx) {
args := ctx.State["args"].(string)
playerUin, err := strconv.ParseInt(strings.TrimSpace(args), 10, 64)
if err != nil || playerUin <= 0 {
ctx.Send(fmt.Sprintf("解析失败「%s」不是正确的 QQ 号。", args))
return
}
if replyMessage := cleanUserRate(playerUin); len(replyMessage) >= 1 {
ctx.Send(replyMessage)
}
})
}