cherry-studio/docs/technical/how-to-use-logger-en.md
fullex 2e77792042
fix[Logger]: in renderer worker (#8284)
* docs: enhance LoggerService documentation and usage guidelines

- Added details about `initWindowSource` method, emphasizing its return of the LoggerService instance for method chaining.
- Introduced a section on using LoggerService within `worker` threads, highlighting the need to call `initWindowSource` first.
- Updated both English and Chinese documentation files to reflect these changes, ensuring clarity in usage instructions for developers.

* docs: update LoggerService documentation and improve environment checks

- Enhanced documentation for using LoggerService in worker threads, clarifying logging support limitations in main and renderer processes.
- Added environment checks for development and production modes directly in the LoggerService.
- Removed the unused env utility file to streamline the codebase.

* refactor(ShikiStreamService): update highlighter management and improve test assertions

- Modified the highlighter management in ShikiStreamService to clear the reference instead of disposing it directly, as it is now managed by AsyncInitializer.
- Enhanced unit tests to verify the initialization of worker and main highlighters, ensuring that either one is active but not both, and updated assertions related to highlighter disposal.
2025-07-19 15:28:36 +08:00

9.4 KiB

How to use the LoggerService

This is a developer document on how to use the logger.

CherryStudio uses a unified logging service to print and record logs. Unless there is a special reason, do not use console.xxx to print logs

The following are detailed instructions.

Usage in the main process

Importing

import { loggerService } from '@logger'

Setting module information (Required by convention)

After the import statements, set it up as follows:

const logger = loggerService.withContext('moduleName')
  • moduleName is the name of the current file's module. It can be named after the filename, main class name, main function name, etc. The principle is to be clear and understandable.
  • moduleName will be printed in the terminal and will also be present in the file log, making it easier to filter.

Setting CONTEXT information (Optional)

In withContext, you can also set other CONTEXT information:

const logger = loggerService.withContext('moduleName', CONTEXT)
  • CONTEXT is an object of the form { key: value, ... }.
  • CONTEXT information will not be printed in the terminal, but it will be recorded in the file log, making it easier to filter.

Logging

In your code, you can call logger at any time to record logs. The supported methods are: error, warn, info, verbose, debug, silly. For the meaning of each level, please refer to the section below.

The following examples show how to use logger.info and logger.error. Other levels are used in the same way:

logger.info('message', CONTEXT)
logger.info('message %s %d', 'hello', 123, CONTEXT)
logger.error('message', new Error('error message'), CONTEXT)
  • message is a required string. All other options are optional.
  • CONTEXT as { key: value, ... } is optional and will be recorded in the log file.
  • If an Error type is passed, the error stack will be automatically recorded.

Log Levels

  • In the development environment, all log levels are printed to the terminal and recorded in the file log.
  • In the production environment, the default log level is info. Logs are only recorded to the file and are not printed to the terminal.

Changing the log level:

  • You can change the log level with logger.setLevel('newLevel').
  • logger.resetLevel() resets it to the default level.
  • logger.getLevel() gets the current log level.

Note: Changing the log level has a global effect. Please do not change it arbitrarily in your code unless you are very clear about what you are doing.

Usage in the renderer process

Usage in the renderer process for importing, setting module information, and setting context information is exactly the same as in the main process. The following section focuses on the differences.

initWindowSource

In the renderer process, there are different windows. Before starting to use the logger, we must set the window information:

loggerService.initWindowSource('windowName')

As a rule, we will set this in the window's entryPoint.tsx. This ensures that windowName is set before it's used.

  • An error will be thrown if windowName is not set, and the logger will not work.
  • windowName can only be set once; subsequent attempts to set it will have no effect.
  • windowName will not be printed in the devTool's console, but it will be recorded in the main process terminal and the file log.
  • initWindowSource returns the LoggerService instance, allowing for method chaining

Log Levels

  • In the development environment, all log levels are printed to the devTool's console by default.
  • In the production environment, the default log level is info, and logs are printed to the devTool's console.
  • In both development and production environments, warn and error level logs are, by default, transmitted to the main process and recorded in the file log.
    • In the development environment, the main process terminal will also print the logs transmitted from the renderer.

Changing the Log Level

Same as in the main process, you can manage the log level using setLevel('level'), resetLevel(), and getLevel(). Similarly, changing the log level is a global adjustment.

Changing the Level Transmitted to main

Logs from the renderer are sent to main to be managed and recorded to a file centrally (according to main's file logging level). By default, only warn and error level logs are transmitted to main.

There are two ways to change the log level for transmission to main:

Global Change

The following methods can be used to set, reset, and get the log level for transmission to main, respectively.

logger.setLogToMainLevel('newLevel')
logger.resetLogToMainLevel()
logger.getLogToMainLevel()

Note: This method has a global effect. Please do not change it arbitrarily in your code unless you are very clear about what you are doing.

Per-log Change

By adding { logToMain: true } at the end of the log call, you can force a single log entry to be transmitted to main (bypassing the global log level restriction), for example:

logger.info('message', { logToMain: true })

About worker Threads

  • Currently, logging is not supported for workers in the main process.
  • Logging is supported for workers started in the renderer process, but currently these logs are not sent to main for recording.

How to Use Logging in renderer Workers

Since worker threads are independent, using LoggerService in them is equivalent to using it in a new renderer window. Therefore, you must first call initWindowSource.

If the worker is relatively simple (just one file), you can also use method chaining directly:

const logger = loggerService.initWindowSource('Worker').withContext('LetsWork')

Log Level Usage Guidelines

There are many log levels. The following are the guidelines that should be followed in CherryStudio for when to use each level: (Arranged from highest to lowest log level)

Log Level Core Definition & Use Case Example
error Critical error causing the program to crash or core functionality to become unusable.
This is the highest-priority log, usually requiring immediate reporting or user notification.
- Main or renderer process crash.
- Failure to read/write critical user data files (e.g., database, configuration files), preventing the application from running.
- All unhandled exceptions.
warn Potential issue or unexpected situation that does not affect the program's core functionality.
The program can recover or use a fallback.
- Configuration file settings.json is missing; started with default settings.
- Auto-update check failed, but does not affect the use of the current version.
- A non-essential plugin failed to load.
info Records application lifecycle events and key user actions.
This is the default level that should be recorded in a production release to trace the user's main operational path.
- Application start, exit.
- User successfully opens/saves a file.
- Main window created/closed.
- Starting an important task (e.g., "Start video export").
verbose More detailed flow information than info, used for tracing specific features.
Enabled when diagnosing issues with a specific feature to help understand the internal execution flow.
- Loading Toolbar module.
- IPC message open-file-dialog sent from the renderer process.
- Applying filter 'Sepia' to the image.
debug Detailed diagnostic information used during development and debugging.
Must not be enabled by default in production releases, as it may contain sensitive data and impact performance.
- Parameters for function renderImage: { width: 800, ... }.
- Specific data content received by IPC message save-file.
- Details of Redux/Vuex state changes in the renderer process.
silly The most detailed, low-level information, used only for extreme debugging.
Rarely used in regular development; only for solving very difficult problems.
- Real-time mouse coordinates (x: 150, y: 320).
- Size of each data chunk when reading a file.
- Time taken for each rendered frame.