国际象棋 (#720)

* init commit for chess

* fix lint & error

* remove issue link

* fix lint

* remove embed

* regex fix

* use strings.Builder

* 改不动了,先 push 了备份下

* 基本上改好了

* limit

* 使用等宽字体渲染棋盘

* use syncx

* 不会更新依赖库😭

* 先 push 备份下

* 更新依赖版本,确保能读取到字体文件

* fix log
This commit is contained in:
Aimer Neige
2023-09-01 22:21:07 +08:00
committed by GitHub
parent 9676b26de0
commit ba0ef37b74
8 changed files with 1099 additions and 1 deletions

165
plugin/chess/chess.go Normal file
View File

@@ -0,0 +1,165 @@
// Package chess 国际象棋
package chess
import (
"fmt"
"os"
"path"
"strconv"
"strings"
"time"
ctrl "github.com/FloatTech/zbpctrl"
"github.com/FloatTech/zbputils/control"
"github.com/FloatTech/zbputils/ctxext"
zero "github.com/wdvxdr1123/ZeroBot"
"github.com/wdvxdr1123/ZeroBot/extension/single"
"github.com/wdvxdr1123/ZeroBot/message"
)
const helpString = `- 参与/创建一盘游戏:「下棋」(chess)
- 参与/创建一盘盲棋:「盲棋」(blind)
- 投降认输:「认输」 (resign)
- 请求、接受和棋:「和棋」 (draw)
- 走棋:!Nxf3 中英文感叹号均可,格式请参考“代数记谱法”(Algebraic notation)
- 中断对局:「中断」 (abort)(仅群主/管理员有效)
- 查看等级分排行榜:「排行榜」(ranking)
- 查看自己的等级分:「等级分」(rate)
- 清空等级分:「清空等级分 QQ号」(.clean.rate) (仅超管有效)`
var (
limit = ctxext.NewLimiterManager(time.Microsecond*2500, 1)
tempFileDir string
engine = control.Register("chess", &ctrl.Options[*zero.Ctx]{
DisableOnDefault: false,
Brief: "国际象棋",
Help: helpString,
PrivateDataFolder: "chess",
}).ApplySingle(single.New(
single.WithKeyFn(func(ctx *zero.Ctx) int64 { return ctx.Event.GroupID }),
single.WithPostFn[int64](func(ctx *zero.Ctx) {
ctx.Send(
message.ReplyWithMessage(ctx.Event.MessageID,
message.Text("有操作正在执行, 请稍后再试..."),
),
)
}),
))
)
func init() {
// 初始化临时文件夹
tempFileDir = path.Join(engine.DataFolder(), "temp")
err := os.MkdirAll(tempFileDir, 0750)
if err != nil {
panic(err)
}
// 初始化数据库
dbFilePath := engine.DataFolder() + "chess.db"
initDatabase(dbFilePath)
// 注册指令
engine.OnFullMatchGroup([]string{"下棋", "chess"}, zero.OnlyGroup).
SetBlock(true).
Limit(limit.LimitByGroup).
Handle(func(ctx *zero.Ctx) {
if ctx.Event.Sender == nil {
return
}
userUin := ctx.Event.UserID
userName := ctx.Event.Sender.NickName
groupCode := ctx.Event.GroupID
if replyMessage := game(groupCode, userUin, userName); len(replyMessage) >= 1 {
ctx.Send(replyMessage)
}
})
engine.OnFullMatchGroup([]string{"认输", "resign"}, zero.OnlyGroup).
SetBlock(true).
Limit(limit.LimitByGroup).
Handle(func(ctx *zero.Ctx) {
userUin := ctx.Event.UserID
groupCode := ctx.Event.GroupID
if replyMessage := resign(groupCode, userUin); len(replyMessage) >= 1 {
ctx.Send(replyMessage)
}
})
engine.OnFullMatchGroup([]string{"和棋", "draw"}, zero.OnlyGroup).
SetBlock(true).
Limit(limit.LimitByGroup).
Handle(func(ctx *zero.Ctx) {
userUin := ctx.Event.UserID
groupCode := ctx.Event.GroupID
if replyMessage := draw(groupCode, userUin); len(replyMessage) >= 1 {
ctx.Send(replyMessage)
}
})
engine.OnFullMatchGroup([]string{"中断", "abort"}, zero.OnlyGroup, zero.AdminPermission).
SetBlock(true).
Limit(limit.LimitByGroup).
Handle(func(ctx *zero.Ctx) {
groupCode := ctx.Event.GroupID
if replyMessage := abort(groupCode); len(replyMessage) >= 1 {
ctx.Send(replyMessage)
}
})
engine.OnFullMatchGroup([]string{"盲棋", "blind"}, zero.OnlyGroup).
SetBlock(true).
Limit(limit.LimitByGroup).
Handle(func(ctx *zero.Ctx) {
if ctx.Event.Sender == nil {
return
}
userUin := ctx.Event.UserID
userName := ctx.Event.Sender.NickName
groupCode := ctx.Event.GroupID
if replyMessage := blindfold(groupCode, userUin, userName); len(replyMessage) >= 1 {
ctx.Send(replyMessage)
}
})
engine.OnRegex("^[!|]([0-8]|[R|N|B|Q|K|O|a-h|x]|[-|=|+])+$", zero.OnlyGroup).
SetBlock(true).
Limit(limit.LimitByGroup).
Handle(func(ctx *zero.Ctx) {
userUin := ctx.Event.UserID
groupCode := ctx.Event.GroupID
userMsgStr := ctx.State["regex_matched"].([]string)[0]
moveStr := strings.TrimPrefix(strings.TrimPrefix(userMsgStr, ""), "!")
if replyMessage := play(userUin, groupCode, moveStr); len(replyMessage) >= 1 {
ctx.Send(replyMessage)
}
})
engine.OnFullMatchGroup([]string{"排行榜", "ranking"}).
SetBlock(true).
Limit(limit.LimitByUser).
Handle(func(ctx *zero.Ctx) {
if replyMessage := ranking(); len(replyMessage) >= 1 {
ctx.Send(replyMessage)
}
})
engine.OnFullMatchGroup([]string{"等级分", "rate"}).
SetBlock(true).
Limit(limit.LimitByUser).
Handle(func(ctx *zero.Ctx) {
if ctx.Event.Sender == nil {
return
}
userUin := ctx.Event.UserID
userName := ctx.Event.Sender.NickName
if replyMessage := rate(userUin, userName); len(replyMessage) >= 1 {
ctx.Send(replyMessage)
}
})
engine.OnPrefixGroup([]string{"清空等级分", ".clean.rate"}, zero.SuperUserPermission).
SetBlock(true).
Limit(limit.LimitByUser).
Handle(func(ctx *zero.Ctx) {
args := ctx.State["args"].(string)
playerUin, err := strconv.ParseInt(strings.TrimSpace(args), 10, 64)
if err != nil || playerUin <= 0 {
ctx.Send(fmt.Sprintf("解析失败「%s」不是正确的 QQ 号。", args))
return
}
if replyMessage := cleanUserRate(playerUin); len(replyMessage) >= 1 {
ctx.Send(replyMessage)
}
})
}